/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "object/interface/destroyable_object.h" /** * \class CShieldedObject * \brief Interface for objects that can be destroyed, but only after the shield goes down to 0 */ class CShieldedObject : public CDestroyableObject { public: explicit CShieldedObject(ObjectInterfaceTypes& types) : CDestroyableObject(types) { types[static_cast(ObjectInterfaceType::Shielded)] = true; } virtual ~CShieldedObject() {} //! Set shield level virtual void SetShield(float level) = 0; //! Get shield level virtual float GetShield() = 0; //! Set damage multiplier for the object (bigger = more damage, weaker shield) virtual void SetMagnifyDamage(float factor) = 0; //! Return damage multiplier for the object (bigger = more damage, weaker shield) virtual float GetMagnifyDamage() = 0; //! Returns true if this object can be repaired in RepairStation virtual bool IsRepairable() = 0; };