/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "object/object_interface_type.h" #include #include #include class CScript; class CLevelParserLine; struct Program { std::unique_ptr script; bool readOnly = false; bool runnable = true; std::string filename; }; /** * \class CProgramStorageObject * \brief Interface for objects that store CBOT programs */ class CProgramStorageObject { public: explicit CProgramStorageObject(ObjectInterfaceTypes& types) { types[static_cast(ObjectInterfaceType::ProgramStorage)] = true; } virtual ~CProgramStorageObject() {} /** * Infects a random program of a robot with virus * \return true if program was successfully infected, false on failure (no programs or no suitable keywords to infect found) */ virtual bool IntroduceVirus() = 0; /** * Sets the virus as active, this controls the "Program infected" message and is cleared after you edit the program. * Note that this status is independent from the virus particles (see COldObject::SetVirusMode for that) */ virtual void SetActiveVirus(bool bActive) = 0; //! Checks virus active status virtual bool GetActiveVirus() = 0; //! Read program from a given file virtual bool ReadProgram(Program* program, const std::string& filename) = 0; //! Write program to a given file virtual bool WriteProgram(Program* program, const std::string& filename) = 0; //! Check if program was compiled successfully virtual bool GetCompile(Program* program) = 0; //! Add a new program virtual Program* AddProgram() = 0; //! Add given program to the program list stored in this robot virtual void AddProgram(std::unique_ptr program) = 0; //! Remove program virtual void RemoveProgram(Program* program) = 0; //! Clone a program virtual Program* CloneProgram(Program* program) = 0; //! Return a std::vector of all available programs virtual std::vector>& GetPrograms() = 0; //! Return count of all programs virtual int GetProgramCount() = 0; //! Return program with the given index virtual Program* GetProgram(int index) = 0; //! Return program at the given index (creating it and all previous ones as needed) virtual Program* GetOrAddProgram(int index) = 0; //! Return index in the list of given Program instance virtual int GetProgramIndex(Program* program) = 0; //! Set index for use in filename for saved programs (-1 to disable) virtual void SetProgramStorageIndex(int programStorageIndex) = 0; //! Return index that is used while saving programs virtual int GetProgramStorageIndex() = 0; //! Save all user programs virtual void SaveAllUserPrograms(const std::string& userSource) = 0; //! Load all programs when loading the level including previously saved user programs virtual void LoadAllProgramsForLevel(CLevelParserLine* levelSource, const std::string& userSource, bool loadSoluce) = 0; //! Save all programs when saving the saved scene virtual void SaveAllProgramsForSavedScene(CLevelParserLine* levelSourceLine, const std::string& levelSource) = 0; //! Load all programs when loading the saved scene virtual void LoadAllProgramsForSavedScene(CLevelParserLine* levelSourceLine, const std::string& levelSource) = 0; };