/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "graphics/engine/camera.h" #include "object/object_interface_type.h" /** * \class CControllableObject * \brief Interface for objects that can be selected and controlled by the player */ class CControllableObject { public: explicit CControllableObject(ObjectInterfaceTypes& types) { types[static_cast(ObjectInterfaceType::Controllable)] = true; } virtual ~CControllableObject() {} //! Disables remote control of an object (only programming allowed) virtual void SetTrainer(bool trainer) = 0; //! Checks if remote control is disabled virtual bool GetTrainer() = 0; // TODO: Refactor SetSelect/GetSelect to be stored in CRobotMain? There can be ever only one selected object... //! Selects the object virtual void SetSelect(bool select, bool bDisplayError = true) = 0; //! Checks if the object is selected virtual bool GetSelect() = 0; //! Returns true if the object is selectable virtual bool GetSelectable() = 0; //! Highlights the object on mouse over virtual void SetHighlight(bool highlight) = 0; //! Set camera type for this object virtual void SetCameraType(Gfx::CameraType type) = 0; //! Return camera type for this object virtual Gfx::CameraType GetCameraType() = 0; //! Disallow camera changes virtual void SetCameraLock(bool lock) = 0; //! Check if camera changes are disallowed virtual bool GetCameraLock() = 0; //! Adjust camera parameters for the given object /** TODO: Seems to be for onboard camera only? Check and rename appropriately */ virtual void AdjustCamera(glm::vec3 &eye, float &dirH, float &dirV, glm::vec3 &lookat, glm::vec3 &upVec, Gfx::CameraType type) = 0; };