/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "common/logger.h" #include "math/sphere.h" #include "sound/sound_type.h" /** * \struct CrashSphere * \brief Sphere used to detect object collisions */ struct CrashSphere { CrashSphere(const glm::vec3& pos = { 0, 0, 0 }, float radius = 0.0f, SoundType _sound = SOUND_NONE, float _hardness = 0.45f) : sphere(pos, radius) , sound(_sound) , hardness(_hardness) { if (sound == SOUND_CLICK) { GetLogger()->Warn("Crash sphere using SOUND_CLICK, using SOUND_NONE instead.\n"); // TODO: Make sure v3 model files don't use this ~krzys_h sound = SOUND_NONE; } } //! Sphere (position + radius) //! Sphere position is given in either object or world coordinates //! (see CObject functions for more info) Math::Sphere sphere; //! Sound to be played on collision SoundType sound; //! "Hardness" of the sphere float hardness; };