/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2018, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "CBot/CBotInstr/CBotSwitch.h" #include "CBot/CBotInstr/CBotCase.h" #include "CBot/CBotInstr/CBotBlock.h" #include "CBot/CBotInstr/CBotExpression.h" #include "CBot/CBotStack.h" #include "CBot/CBotCStack.h" namespace CBot { //////////////////////////////////////////////////////////////////////////////// CBotSwitch::CBotSwitch() { m_value = nullptr; m_block = nullptr; } //////////////////////////////////////////////////////////////////////////////// CBotSwitch::~CBotSwitch() { delete m_value; // frees the value delete m_block; // frees the instruction block } //////////////////////////////////////////////////////////////////////////////// CBotInstr* CBotSwitch::Compile(CBotToken* &p, CBotCStack* pStack) { CBotSwitch* inst = new CBotSwitch(); // creates the object CBotToken* pp = p; // preserves at the ^ token (starting position) inst->SetToken(p); if (!IsOfType(p, ID_SWITCH)) return nullptr; // should never happen CBotCStack* pStk = pStack->TokenStack(pp); // some space for a stack, plz if ( IsOfType(p, ID_OPENPAR ) ) { if ( nullptr != (inst->m_value = CBotExpression::Compile(p, pStk )) ) { if ( pStk->GetType() < CBotTypLong ) { if ( IsOfType(p, ID_CLOSEPAR ) ) { if ( IsOfType(p, ID_OPBLK ) ) { IncLvl(); while( !IsOfType( p, ID_CLBLK ) ) { if ( p->GetType() == ID_CASE || p->GetType() == ID_DEFAULT) { CBotCStack* pStk2 = pStk->TokenStack(p); // some space for a stack, plz CBotInstr* i = CBotCase::Compile( p, pStk2 ); if (i == nullptr) { delete inst; return pStack->Return(nullptr, pStk2); } delete pStk2; if (inst->m_block == nullptr ) inst->m_block = i; else inst->m_block->AddNext(i); continue; } if (inst->m_block == nullptr ) { pStk->SetError(CBotErrNoCase, p->GetStart()); delete inst; return pStack->Return(nullptr, pStk); } CBotInstr* i = CBotBlock::CompileBlkOrInst( p, pStk, true ); if ( !pStk->IsOk() ) { delete inst; return pStack->Return(nullptr, pStk); } inst->m_block->AddNext(i); if ( p == nullptr ) { pStk->SetError(CBotErrCloseBlock, -1); delete inst; return pStack->Return(nullptr, pStk); } } DecLvl(); if (inst->m_block == nullptr ) { pStk->SetError(CBotErrNoCase, p->GetStart()); delete inst; return pStack->Return(nullptr, pStk); } // the statement block is ok return pStack->Return(inst, pStk); // return an object to the application } pStk->SetError( CBotErrOpenBlock, p->GetStart() ); } pStk->SetError( CBotErrClosePar, p->GetStart() ); } pStk->SetError( CBotErrBadType1, p->GetStart() ); } } pStk->SetError( CBotErrOpenPar, p->GetStart()); delete inst; // error, frees up return pStack->Return(nullptr, pStk); // no object, the error is on the stack } //////////////////////////////////////////////////////////////////////////////// bool CBotSwitch :: Execute(CBotStack* &pj) { CBotStack* pile1 = pj->AddStack(this); // adds an item to the stack // if ( pile1 == EOX ) return true; CBotInstr* p = m_block; // first expression int state = pile1->GetState(); if (state == 0) { if ( !m_value->Execute(pile1) ) return false; pile1->SetState(state = -1); } if ( pile1->IfStep() ) return false; if ( state == -1 ) { state = 0; int val = pile1->GetVal(); // result of the value CBotStack* pile2 = pile1->AddStack(); while ( p != nullptr ) // search for the corresponding case in a list { state++; if ( p->CompCase( pile2, val ) ) break; // found the case p = p->GetNext(); } pile2->Delete(); if ( p == nullptr ) return pj->Return(pile1); // completed if nothing if ( !pile1->SetState(state) ) return false; } p = m_block; // returns to the beginning while (state-->0) p = p->GetNext(); // advance in the list while( p != nullptr ) { if ( !p->Execute(pile1) ) return pj->BreakReturn(pile1); if ( !pile1->IncState() ) return false; p = p->GetNext(); } return pj->Return(pile1); } //////////////////////////////////////////////////////////////////////////////// void CBotSwitch :: RestoreState(CBotStack* &pj, bool bMain) { if ( !bMain ) return; CBotStack* pile1 = pj->RestoreStack(this); // adds an item to the stack if ( pile1 == nullptr ) return; CBotInstr* p = m_block; // first expression int state = pile1->GetState(); if (state == 0) { m_value->RestoreState(pile1, bMain); return; } if ( state == -1 ) { return; } // p = m_block; // returns to the beginning while ( p != nullptr && state-- > 0 ) { p->RestoreState(pile1, false); p = p->GetNext(); // advance in the list } if( p != nullptr ) { p->RestoreState(pile1, true); return; } } std::map CBotSwitch::GetDebugLinks() { auto links = CBotInstr::GetDebugLinks(); links["m_value"] = m_value; links["m_block"] = m_block; return links; } } // namespace CBot