/*
 * This file is part of the Colobot: Gold Edition source code
 * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
 * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see http://gnu.org/licenses
 */

#include "object/object_factory.h"

#include "common/make_unique.h"

#include "graphics/engine/engine.h"
#include "graphics/engine/lightning.h"
#include "graphics/engine/oldmodelmanager.h"
#include "graphics/engine/terrain.h"

#include "graphics/model/model_manager.h"

#include "level/robotmain.h"

#include "math/geometry.h"

#include "object/object_create_params.h"
#include "object/old_object.h"

#include "object/auto/autoegg.h"
#include "object/auto/autoflag.h"
#include "object/auto/autojostle.h"
#include "object/auto/automush.h"
#include "object/auto/autoroot.h"

#include "object/subclass/base_alien.h"
#include "object/subclass/base_building.h"
#include "object/subclass/base_robot.h"
#include "object/subclass/exchange_post.h"
#include "object/subclass/shielder.h"
#include "object/subclass/static_object.h"

#include "physics/physics.h"

using COldObjectUPtr = std::unique_ptr<COldObject>;

CObjectFactory::CObjectFactory(Gfx::CEngine* engine,
                               Gfx::CTerrain* terrain,
                               Gfx::COldModelManager* oldModelManager,
                               Gfx::CModelManager* modelManager,
                               Gfx::CParticle* particle)
   : m_engine(engine)
   , m_terrain(terrain)
   , m_oldModelManager(oldModelManager)
   , m_modelManager(modelManager)
   , m_particle(particle)
{}

CObjectUPtr CObjectFactory::CreateObject(const ObjectCreateParams& params)
{
    if (CStaticObject::IsStaticObject(params.type))
    {
        return CStaticObject::Create(params.id,
                                     params.type,
                                     params.pos,
                                     params.angle,
                                     params.height,
                                     m_engine,
                                     m_modelManager,
                                     m_engine->GetTerrain());
    }

    switch (params.type)
    {
        case OBJECT_NULL:
            return nullptr;

        case OBJECT_INFO:
            return CExchangePost::Create(params, m_oldModelManager, m_engine);

        case OBJECT_PORTICO:
        case OBJECT_BASE:
        case OBJECT_DERRICK:
        case OBJECT_FACTORY:
        case OBJECT_STATION:
        case OBJECT_CONVERT:
        case OBJECT_REPAIR:
        case OBJECT_DESTROYER:
        case OBJECT_TOWER:
        case OBJECT_NEST:
        case OBJECT_RESEARCH:
        case OBJECT_RADAR:
        case OBJECT_ENERGY:
        case OBJECT_LABO:
        case OBJECT_NUCLEAR:
        case OBJECT_PARA:
        case OBJECT_SAFE:
        case OBJECT_HUSTON:
        case OBJECT_TARGET1:
        case OBJECT_TARGET2:
        case OBJECT_START:
        case OBJECT_END:
            return CBaseBuilding::Create(params, m_oldModelManager, m_engine);

        case OBJECT_STONE:
        case OBJECT_URANIUM:
        case OBJECT_METAL:
        case OBJECT_POWER:
        case OBJECT_ATOMIC:
        case OBJECT_BULLET:
        case OBJECT_BBOX:
        case OBJECT_KEYa:
        case OBJECT_KEYb:
        case OBJECT_KEYc:
        case OBJECT_KEYd:
        case OBJECT_TNT:
        case OBJECT_BOMB:
        case OBJECT_WAYPOINT:
        case OBJECT_SHOW:
        case OBJECT_WINFIRE:
        case OBJECT_BAG:
        case OBJECT_MARKPOWER:
        case OBJECT_MARKSTONE:
        case OBJECT_MARKURANIUM:
        case OBJECT_MARKKEYa:
        case OBJECT_MARKKEYb:
        case OBJECT_MARKKEYc:
        case OBJECT_MARKKEYd:
        case OBJECT_EGG:
            return CreateResource(params);

        case OBJECT_FLAGb:
        case OBJECT_FLAGr:
        case OBJECT_FLAGg:
        case OBJECT_FLAGy:
        case OBJECT_FLAGv:
            return CreateFlag(params);

        case OBJECT_BARRIER0:
        case OBJECT_BARRIER1:
        case OBJECT_BARRIER2:
        case OBJECT_BARRIER3:
            return CreateBarrier(params);

        case OBJECT_PLANT0:
        case OBJECT_PLANT1:
        case OBJECT_PLANT2:
        case OBJECT_PLANT3:
        case OBJECT_PLANT4:
        case OBJECT_PLANT5:
        case OBJECT_PLANT6:
        case OBJECT_PLANT7:
        case OBJECT_PLANT8:
        case OBJECT_PLANT9:
        case OBJECT_PLANT10:
        case OBJECT_PLANT11:
        case OBJECT_PLANT12:
        case OBJECT_PLANT13:
        case OBJECT_PLANT14:
        case OBJECT_PLANT15:
        case OBJECT_PLANT16:
        case OBJECT_PLANT17:
        case OBJECT_PLANT18:
        case OBJECT_PLANT19:
        case OBJECT_TREE1:
        case OBJECT_TREE2:
        case OBJECT_TREE3:
        case OBJECT_TREE4:
        case OBJECT_TREE5:
            return CreatePlant(params);

        case OBJECT_MUSHROOM1:
        case OBJECT_MUSHROOM2:
            return CreateMushroom(params);

        case OBJECT_QUARTZ0:
        case OBJECT_QUARTZ1:
        case OBJECT_QUARTZ2:
        case OBJECT_QUARTZ3:
            return CreateQuartz(params);

        case OBJECT_ROOT0:
        case OBJECT_ROOT1:
        case OBJECT_ROOT2:
        case OBJECT_ROOT3:
        case OBJECT_ROOT4:
        case OBJECT_ROOT5:
            return CreateRoot(params);

        case OBJECT_HOME1:
            return CreateHome(params);

        case OBJECT_RUINmobilew1:
        case OBJECT_RUINmobilew2:
        case OBJECT_RUINmobilet1:
        case OBJECT_RUINmobilet2:
        case OBJECT_RUINmobiler1:
        case OBJECT_RUINmobiler2:
        case OBJECT_RUINfactory:
        case OBJECT_RUINdoor:
        case OBJECT_RUINsupport:
        case OBJECT_RUINradar:
        case OBJECT_RUINconvert:
        case OBJECT_RUINbase:
        case OBJECT_RUINhead:
            return CreateRuin(params);

        case OBJECT_APOLLO1:
        case OBJECT_APOLLO3:
        case OBJECT_APOLLO4:
        case OBJECT_APOLLO5:
            return CreateApollo(params);

        case OBJECT_MOTHER:
        case OBJECT_ANT:
        case OBJECT_SPIDER:
        case OBJECT_BEE:
        case OBJECT_WORM:
            return CBaseAlien::Create(params, m_oldModelManager, m_engine);

        case OBJECT_HUMAN:
        case OBJECT_TECH:
        case OBJECT_TOTO:
        case OBJECT_MOBILEfa:
        case OBJECT_MOBILEta:
        case OBJECT_MOBILEwa:
        case OBJECT_MOBILEia:
        case OBJECT_MOBILEfc:
        case OBJECT_MOBILEtc:
        case OBJECT_MOBILEwc:
        case OBJECT_MOBILEic:
        case OBJECT_MOBILEfi:
        case OBJECT_MOBILEti:
        case OBJECT_MOBILEwi:
        case OBJECT_MOBILEii:
        case OBJECT_MOBILEfs:
        case OBJECT_MOBILEts:
        case OBJECT_MOBILEws:
        case OBJECT_MOBILEis:
        case OBJECT_MOBILErt:
        case OBJECT_MOBILErc:
        case OBJECT_MOBILErr:
        case OBJECT_MOBILEsa:
        case OBJECT_MOBILEtg:
        case OBJECT_MOBILEft:
        case OBJECT_MOBILEtt:
        case OBJECT_MOBILEwt:
        case OBJECT_MOBILEit:
        case OBJECT_MOBILEdr:
        case OBJECT_APOLLO2:
            return CBaseRobot::Create(params, m_oldModelManager, m_engine);

        case OBJECT_MOBILErs:
            return CShielder::Create(params, m_oldModelManager, m_engine);

        default:
            break;
    }

    return nullptr;
}

// Creates a small resource set on the ground.

CObjectUPtr CObjectFactory::CreateResource(const ObjectCreateParams& params)
{
    Math::Vector pos = params.pos;
    float angle = params.angle;
    ObjectType type = params.type;
    float power = params.power;

    auto obj = MakeUnique<COldObject>(params.id);

    obj->SetType(type);
    obj->SetTeam(params.team);

    int rank = m_engine->CreateObject();
    m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);  // it is a stationary object
    obj->SetObjectRank(0, rank);
    obj->SetEnergyLevel(power);

    std::string name;
    if ( type == OBJECT_STONE       )  name = "stone.mod";
    if ( type == OBJECT_URANIUM     )  name = "uranium.mod";
    if ( type == OBJECT_METAL       )  name = "metal.mod";
    if ( type == OBJECT_POWER       )  name = "power.mod";
    if ( type == OBJECT_ATOMIC      )  name = "atomic.mod";
    if ( type == OBJECT_BULLET      )  name = "bullet.mod";
    if ( type == OBJECT_BBOX        )  name = "bbox.mod";
    if ( type == OBJECT_KEYa        )  name = "keya.mod";
    if ( type == OBJECT_KEYb        )  name = "keyb.mod";
    if ( type == OBJECT_KEYc        )  name = "keyc.mod";
    if ( type == OBJECT_KEYd        )  name = "keyd.mod";
    if ( type == OBJECT_TNT         )  name = "tnt.mod";
    if ( type == OBJECT_BOMB        )  name = "bomb.mod";
    if ( type == OBJECT_WAYPOINT    )  name = "waypoint.mod";
    if ( type == OBJECT_SHOW        )  name = "show.mod";
    if ( type == OBJECT_WINFIRE     )  name = "winfire.mod";
    if ( type == OBJECT_BAG         )  name = "bag.mod";
    if ( type == OBJECT_MARKSTONE   )  name = "cross1.mod";
    if ( type == OBJECT_MARKURANIUM )  name = "cross3.mod";
    if ( type == OBJECT_MARKPOWER   )  name = "cross2.mod";
    if ( type == OBJECT_MARKKEYa    )  name = "crossa.mod";
    if ( type == OBJECT_MARKKEYb    )  name = "crossb.mod";
    if ( type == OBJECT_MARKKEYc    )  name = "crossc.mod";
    if ( type == OBJECT_MARKKEYd    )  name = "crossd.mod";
    if ( type == OBJECT_EGG         )  name = "egg.mod";

    if (type == OBJECT_POWER || type == OBJECT_ATOMIC)
    {
        m_oldModelManager->AddModelCopy(name, false, rank, obj->GetTeam());
    }
    else
    {
        m_oldModelManager->AddModelReference(name, false, rank, obj->GetTeam());
    }

    obj->SetPosition(pos);
    obj->SetRotationY(angle);

    if ( type == OBJECT_SHOW )  // remains in the air?
    {
        return std::move(obj);
    }

    float radius = 1.5f;
    float height = 0.0f;

    if ( type == OBJECT_MARKSTONE   ||
         type == OBJECT_MARKURANIUM ||
         type == OBJECT_MARKKEYa    ||
         type == OBJECT_MARKKEYb    ||
         type == OBJECT_MARKKEYc    ||
         type == OBJECT_MARKKEYd    ||
         type == OBJECT_MARKPOWER   ||
         type == OBJECT_WAYPOINT    )
    {
    }
    else if ( type == OBJECT_EGG )
    {
        obj->AddCrashSphere(CrashSphere(Math::Vector(-1.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f));
        radius = 3.0f;
    }
    else if ( type == OBJECT_BOMB )
    {
        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f));
        radius = 3.0f;
    }
    else if ( type == OBJECT_BAG )
    {
        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f));
        obj->SetScale(1.5f);
        radius =  5.0f;
        height = -1.4f;
    }
    else
    {
        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f));
    }

    obj->CreateShadowCircle(radius, 1.0f);

    obj->SetFloorHeight(0.0f);
    AddObjectAuto(obj.get());
    m_engine->LoadAllTextures();
    obj->FloorAdjust();

    pos = obj->GetPosition();
    pos.y += height;
    obj->SetPosition(pos);  // to display the shadows immediately

    return std::move(obj);
}

// Creates a flag placed on the ground.

CObjectUPtr CObjectFactory::CreateFlag(const ObjectCreateParams& params)
{
    Math::Vector pos = params.pos;
    float angle = params.angle;
    ObjectType type = params.type;

    auto obj = MakeUnique<COldObject>(params.id);

    obj->SetType(type);
    obj->SetTeam(params.team);

    std::string name;

    name = "";
    if ( type == OBJECT_FLAGb )  name = "flag1b.mod";
    if ( type == OBJECT_FLAGr )  name = "flag1r.mod";
    if ( type == OBJECT_FLAGg )  name = "flag1g.mod";
    if ( type == OBJECT_FLAGy )  name = "flag1y.mod";
    if ( type == OBJECT_FLAGv )  name = "flag1v.mod";

    int rank = m_engine->CreateObject();
    m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);  // it is a stationary object
    obj->SetObjectRank(0, rank);
    m_oldModelManager->AddModelReference(name, false, rank, obj->GetTeam());
    obj->SetPosition(pos);
    obj->SetRotationY(angle);

    name = "";
    if ( type == OBJECT_FLAGb )  name = "flag2b.mod";
    if ( type == OBJECT_FLAGr )  name = "flag2r.mod";
    if ( type == OBJECT_FLAGg )  name = "flag2g.mod";
    if ( type == OBJECT_FLAGy )  name = "flag2y.mod";
    if ( type == OBJECT_FLAGv )  name = "flag2v.mod";

    for (int i=0 ; i<4 ; i++ )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
        obj->SetObjectRank(1+i, rank);
        obj->SetObjectParent(1+i, i);
        m_oldModelManager->AddModelReference(name, false, rank, obj->GetTeam());
        if ( i == 0 )  obj->SetPartPosition(1+i, Math::Vector(0.15f, 5.0f, 0.0f));
        else           obj->SetPartPosition(1+i, Math::Vector(0.79f, 0.0f, 0.0f));
    }

    obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 1.0f));
    obj->CreateShadowCircle(2.0f, 0.3f);

    obj->SetFloorHeight(0.0f);
    AddObjectAuto(obj.get());
    m_engine->LoadAllTextures();
    obj->FloorAdjust();

    pos = obj->GetPosition();
    obj->SetPosition(pos);  // to display the shadows immediately

    return std::move(obj);
}

// Creates a barrier placed on the ground.

CObjectUPtr CObjectFactory::CreateBarrier(const ObjectCreateParams& params)
{
    Math::Vector pos = params.pos;
    float angle = params.angle;
    float height = params.height;
    ObjectType type = params.type;

    auto obj = MakeUnique<COldObject>(params.id);

    obj->SetType(type);
    obj->SetTeam(params.team);

    if ( type == OBJECT_BARRIER0 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("barrier0.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));

        obj->CreateShadowCircle(6.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
    }

    if ( type == OBJECT_BARRIER1 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("barrier1.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));

        obj->CreateShadowCircle(12.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
    }

    if ( type == OBJECT_BARRIER2 )  // cardboard?
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("barrier2.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));

        obj->CreateShadowCircle(12.0f, 0.8f, Gfx::ENG_SHADOW_WORM);
    }

    if ( type == OBJECT_BARRIER3 )  // match + straw?
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("barrier3.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f));

        obj->CreateShadowCircle(10.0f, 0.5f, Gfx::ENG_SHADOW_WORM);
    }

    pos = obj->GetPosition();
    obj->SetPosition(pos);  // to display the shadows immediately

    obj->SetFloorHeight(0.0f);
    AddObjectAuto(obj.get());
    obj->FloorAdjust();

    pos = obj->GetPosition();
    pos.y += height;
    obj->SetPosition(pos);

    return std::move(obj);
}

// Creates a plant placed on the ground.

CObjectUPtr CObjectFactory::CreatePlant(const ObjectCreateParams& params)
{
    Math::Vector pos = params.pos;
    float angle = params.angle;
    float height = params.height;
    ObjectType type = params.type;

    auto obj = MakeUnique<COldObject>(params.id);

    obj->SetType(type);
    obj->SetTeam(params.team);

    if ( type == OBJECT_PLANT0 ||
         type == OBJECT_PLANT1 ||
         type == OBJECT_PLANT2 ||
         type == OBJECT_PLANT3 ||
         type == OBJECT_PLANT4 )  // standard?
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        if ( type == OBJECT_PLANT0 )  m_oldModelManager->AddModelReference("plant0.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT1 )  m_oldModelManager->AddModelReference("plant1.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT2 )  m_oldModelManager->AddModelReference("plant2.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT3 )  m_oldModelManager->AddModelReference("plant3.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT4 )  m_oldModelManager->AddModelReference("plant4.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        height -= 2.0f;

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f));
        obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f));

        obj->CreateShadowCircle(8.0f, 0.5f);
    }

    if ( type == OBJECT_PLANT5 ||
         type == OBJECT_PLANT6 ||
         type == OBJECT_PLANT7 )  // clover?
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        if ( type == OBJECT_PLANT5 )  m_oldModelManager->AddModelReference("plant5.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT6 )  m_oldModelManager->AddModelReference("plant6.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT7 )  m_oldModelManager->AddModelReference("plant7.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

//?     obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f));
        obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f));

        obj->CreateShadowCircle(5.0f, 0.3f);
    }

    if ( type == OBJECT_PLANT8 ||
         type == OBJECT_PLANT9 )  // squash?
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        if ( type == OBJECT_PLANT8 )  m_oldModelManager->AddModelReference("plant8.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT9 )  m_oldModelManager->AddModelReference("plant9.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f,  2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f));

        obj->CreateShadowCircle(10.0f, 0.5f);
    }

    if ( type == OBJECT_PLANT10 ||
         type == OBJECT_PLANT11 ||
         type == OBJECT_PLANT12 ||
         type == OBJECT_PLANT13 ||
         type == OBJECT_PLANT14 )  // succulent?
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        if ( type == OBJECT_PLANT10 )  m_oldModelManager->AddModelReference("plant10.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT11 )  m_oldModelManager->AddModelReference("plant11.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT12 )  m_oldModelManager->AddModelReference("plant12.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT13 )  m_oldModelManager->AddModelReference("plant13.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT14 )  m_oldModelManager->AddModelReference("plant14.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 12.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 6.0f, 0.0f), 6.0f));
        obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 8.0f));

        obj->CreateShadowCircle(8.0f, 0.3f);
    }

    if ( type == OBJECT_PLANT15 ||
         type == OBJECT_PLANT16 ||
         type == OBJECT_PLANT17 ||
         type == OBJECT_PLANT18 ||
         type == OBJECT_PLANT19 )  // fern?
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        if ( type == OBJECT_PLANT15 )  m_oldModelManager->AddModelReference("plant15.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT16 )  m_oldModelManager->AddModelReference("plant16.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT17 )  m_oldModelManager->AddModelReference("plant17.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT18 )  m_oldModelManager->AddModelReference("plant18.mod", false, rank, obj->GetTeam());
        if ( type == OBJECT_PLANT19 )  m_oldModelManager->AddModelReference("plant19.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        if ( type != OBJECT_PLANT19 )
        {
            obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f));
            obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f));
        }
        obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f));

        obj->CreateShadowCircle(8.0f, 0.5f);
    }

    if ( type == OBJECT_TREE1 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("tree1.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f,  3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f, 11.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f, 19.0f, 2.0f), 2.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 2.0f, 26.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 2.0f, 34.0f,-2.0f), 2.0f, SOUND_BOUMs, 0.20f));

        obj->CreateShadowCircle(8.0f, 0.5f);
    }

    if ( type == OBJECT_TREE2 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("tree2.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f,  3.0f, 1.0f), 3.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f, 10.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f, 19.0f, 2.0f), 2.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 2.0f, 25.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f, 32.0f,-2.0f), 2.0f, SOUND_BOUMs, 0.20f));

        obj->CreateShadowCircle(8.0f, 0.5f);
    }

    if ( type == OBJECT_TREE3 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("tree3.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f,  3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-3.0f,  9.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 18.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 27.0f, 7.0f), 2.0f, SOUND_BOUMs, 0.20f));

        obj->CreateShadowCircle(8.0f, 0.5f);
    }

    if ( type == OBJECT_TREE4 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("tree4.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 21.0f, 0.0f),  8.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 32.0f, 0.0f),  7.0f, SOUND_BOUMs, 0.20f));

        obj->CreateShadowCircle(8.0f, 0.5f);
    }

    if ( type == OBJECT_TREE5 )  // giant tree (for the world "teen")
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("tree5.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector(  0.0f, 5.0f,-10.0f), 25.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-65.0f, 5.0f, 65.0f), 20.0f, SOUND_BOUMs, 0.20f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 38.0f, 5.0f, 21.0f), 18.0f, SOUND_BOUMs, 0.20f));

        obj->CreateShadowCircle(50.0f, 0.5f);
    }

    pos = obj->GetPosition();
    obj->SetPosition(pos);  // to display the shadows immediately

    obj->SetFloorHeight(0.0f);
    AddObjectAuto(obj.get());

    pos = obj->GetPosition();
    pos.y += height;
    obj->SetPosition(pos);

    return std::move(obj);
}

// Creates a mushroom placed on the ground.

CObjectUPtr CObjectFactory::CreateMushroom(const ObjectCreateParams& params)
{
    Math::Vector pos = params.pos;
    float angle = params.angle;
    float height = params.height;
    ObjectType type = params.type;

    auto obj = MakeUnique<COldObject>(params.id);

    obj->SetType(type);
    obj->SetTeam(params.team);

    if ( type == OBJECT_MUSHROOM1 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("mush1.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.5f));
        obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.5f));

        obj->CreateShadowCircle(6.0f, 0.5f);
    }

    if ( type == OBJECT_MUSHROOM2 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("mush2.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.5f));
        obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.5f));

        obj->CreateShadowCircle(5.0f, 0.5f);
    }

    pos = obj->GetPosition();
    obj->SetPosition(pos);  // to display the shadows immediately

    obj->SetFloorHeight(0.0f);
    AddObjectAuto(obj.get());

    pos = obj->GetPosition();
    pos.y += height;
    obj->SetPosition(pos);

    return std::move(obj);
}

// Creates a crystal placed on the ground.

CObjectUPtr CObjectFactory::CreateQuartz(const ObjectCreateParams& params)
{
    Math::Vector pos = params.pos;
    float angle = params.angle;
    float height = params.height;
    ObjectType type = params.type;

    auto obj = MakeUnique<COldObject>(params.id);

    obj->SetType(type);
    obj->SetTeam(params.team);

    if ( type == OBJECT_QUARTZ0 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("quartz0.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 3.5f, SOUND_BOUMm, 0.45f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 2.0f, 0.0f), 3.5f));

        obj->CreateShadowCircle(4.0f, 0.5f);
    }
    if ( type == OBJECT_QUARTZ1 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("quartz1.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 5.0f));

        obj->CreateShadowCircle(5.0f, 0.5f);
    }
    if ( type == OBJECT_QUARTZ2 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("quartz2.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 6.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 6.0f, 0.0f), 6.0f));

        obj->CreateShadowCircle(6.0f, 0.5f);
    }
    if ( type == OBJECT_QUARTZ3 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("quartz3.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 10.0f, 0.0f), 10.0f));

        obj->CreateShadowCircle(10.0f, 0.5f);
    }

    pos = obj->GetPosition();
    obj->SetPosition(pos);  // to display the shadows immediately

    obj->SetFloorHeight(0.0f);
    AddObjectAuto(obj.get());

    pos = obj->GetPosition();
    pos.y += height;
    obj->SetPosition(pos);

    float radius = 0.0f;
    if ( type == OBJECT_QUARTZ0 )
    {
        pos.y += 4.0f;
        radius = 2.0f;
    }
    if ( type == OBJECT_QUARTZ1 )
    {
        pos.y += 6.0f;
        radius = 4.0f;
    }
    if ( type == OBJECT_QUARTZ2 )
    {
        pos.y += 10.0f;
        radius = 5.0f;
    }
    if ( type == OBJECT_QUARTZ3 )
    {
        pos.y += 16.0f;
        radius = 8.0f;
    }
    m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);
    m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f);

    return std::move(obj);
}

// Creates a root placed on the ground.
CObjectUPtr CObjectFactory::CreateRoot(const ObjectCreateParams& params)
{
    Math::Vector pos = params.pos;
    float angle = params.angle;
    float height = params.height;
    ObjectType type = params.type;

    auto obj = MakeUnique<COldObject>(params.id);

    obj->SetType(type);

    if ( type == OBJECT_ROOT0 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("root0.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);
        obj->SetScale(2.0f);

        obj->AddCrashSphere(CrashSphere(Math::Vector(-5.0f,  1.0f,  0.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 4.0f,  1.0f,  2.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 4.0f,  1.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 2.0f,  5.0f, -1.0f), 1.5f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-4.0f,  5.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f,  8.0f, -0.5f), 1.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 10.0f, -0.5f), 1.0f, SOUND_BOUMv, 0.15f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 6.0f, 0.0f), 11.0f));

        obj->CreateShadowCircle(16.0f, 0.5f);
    }
    if ( type == OBJECT_ROOT1 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("root1.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);
        obj->SetScale(2.0f);

        obj->AddCrashSphere(CrashSphere(Math::Vector(-4.0f,  1.0f,  1.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f,  1.0f,  2.0f), 1.5f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f,  1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-2.0f,  5.0f,  1.0f), 1.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 2.0f,  5.0f,  0.0f), 1.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f,  8.0f,  1.0f), 1.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 12.0f,  1.0f), 1.0f, SOUND_BOUMv, 0.15f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 6.0f, 0.0f), 12.0f));

        obj->CreateShadowCircle(16.0f, 0.5f);
    }
    if ( type == OBJECT_ROOT2 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("root2.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);
        obj->SetScale(2.0f);

        obj->AddCrashSphere(CrashSphere(Math::Vector(-3.0f,  1.0f,  0.5f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f,  1.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-1.0f,  4.5f,  0.0f), 1.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f,  7.0f,  1.0f), 1.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f,  7.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 4.0f, 11.0f,  1.0f), 1.0f, SOUND_BOUMv, 0.15f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 6.0f, 0.0f), 10.0f));

        obj->CreateShadowCircle(16.0f, 0.5f);
    }
    if ( type == OBJECT_ROOT3 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("root3.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);
        obj->SetScale(2.0f);

        obj->AddCrashSphere(CrashSphere(Math::Vector(-4.0f,  1.0f,  1.0f), 3.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 4.0f,  1.0f, -3.0f), 3.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 6.0f,  1.0f,  4.0f), 3.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-2.5f,  7.0f,  2.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 4.0f,  7.0f,  2.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 3.0f,  6.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 0.0f, 12.0f,  0.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 1.0f, 16.0f,  0.0f), 1.0f, SOUND_BOUMv, 0.15f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 10.0f, 0.0f), 14.0f));

        obj->CreateShadowCircle(22.0f, 0.5f);
    }
    if ( type == OBJECT_ROOT4 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("root4.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);
        obj->SetScale(2.0f);

        obj->AddCrashSphere(CrashSphere(Math::Vector( -7.0f,  2.0f,  3.0f), 4.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  5.0f,  2.0f, -6.0f), 4.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  6.0f,  2.0f,  6.0f), 3.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f,  1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  1.0f,  1.0f, -7.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( -4.0f, 10.0f,  3.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  1.0f, 11.0f,  7.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  3.0f, 11.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( -3.0f, 17.0f,  1.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( -3.0f, 23.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 12.0f, 0.0f), 20.0f));

        obj->CreateShadowCircle(30.0f, 0.5f);
    }
    if ( type == OBJECT_ROOT5 )  // gravity root ?
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("root4.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);
        obj->SetScale(2.0f);

        rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
        obj->SetObjectRank(1, rank);
        obj->SetObjectParent(1, 0);
        m_oldModelManager->AddModelReference("root5.mod", false, rank, obj->GetTeam());
        obj->SetPartPosition(1, Math::Vector(-5.0f, 28.0f, -4.0f));
        obj->SetPartRotationX(1, -30.0f*Math::PI/180.0f);
        obj->SetPartRotationZ(1,  20.0f*Math::PI/180.0f);

        obj->AddCrashSphere(CrashSphere(Math::Vector( -7.0f,  2.0f,  3.0f), 4.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  5.0f,  2.0f, -6.0f), 4.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  6.0f,  2.0f,  6.0f), 3.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f,  1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  1.0f,  1.0f, -7.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( -4.0f, 10.0f,  3.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  1.0f, 11.0f,  7.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  3.0f, 11.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( -3.0f, 17.0f,  1.0f), 2.0f, SOUND_BOUMv, 0.15f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( -3.0f, 23.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 12.0f, 0.0f), 20.0f));

        obj->CreateShadowCircle(30.0f, 0.5f);
    }

    pos = obj->GetPosition();
    obj->SetPosition(pos);  // to display the shadows immediately

    obj->SetFloorHeight(0.0f);
    AddObjectAuto(obj.get());

    pos = obj->GetPosition();
    pos.y += height;
    obj->SetPosition(pos);

    return std::move(obj);
}

// Creates a small home.
CObjectUPtr CObjectFactory::CreateHome(const ObjectCreateParams& params)
{
    Math::Vector pos = params.pos;
    float angle = params.angle;
    float height = params.height;
    ObjectType type = params.type;

    auto obj = MakeUnique<COldObject>(params.id);

    obj->SetType(type);
    obj->SetTeam(params.team);

    if ( type == OBJECT_HOME1 )
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("home1.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);
        obj->SetScale(1.3f);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUMs, 0.25f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 6.0f, 0.0f), 11.0f));
        obj->CreateShadowCircle(16.0f, 0.5f);
    }

    pos = obj->GetPosition();
    obj->SetPosition(pos);  // to display the shadows immediately

    obj->SetFloorHeight(0.0f);
    AddObjectAuto(obj.get());

    pos = obj->GetPosition();
    pos.y += height;
    obj->SetPosition(pos);

    return std::move(obj);
}

// Creates ruin placed on the ground.
CObjectUPtr CObjectFactory::CreateRuin(const ObjectCreateParams& params)
{
    Math::Vector pos = params.pos;
    float angle = params.angle;
    float height = params.height;
    ObjectType type = params.type;

    auto obj = MakeUnique<COldObject>(params.id);

    obj->SetType(type);
    obj->SetTeam(params.team);

    int rank = m_engine->CreateObject();
    m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);  // it is a stationary object
    obj->SetObjectRank(0, rank);

    std::string name;
    if ( type == OBJECT_RUINmobilew1 )  name = "ruin1.mod";
    if ( type == OBJECT_RUINmobilew2 )  name = "ruin1.mod";
    if ( type == OBJECT_RUINmobilet1 )  name = "ruin2.mod";
    if ( type == OBJECT_RUINmobilet2 )  name = "ruin2.mod";
    if ( type == OBJECT_RUINmobiler1 )  name = "ruin3.mod";
    if ( type == OBJECT_RUINmobiler2 )  name = "ruin3.mod";
    if ( type == OBJECT_RUINfactory  )  name = "ruin4.mod";
    if ( type == OBJECT_RUINdoor     )  name = "ruin5.mod";
    if ( type == OBJECT_RUINsupport  )  name = "ruin6.mod";
    if ( type == OBJECT_RUINradar    )  name = "ruin7.mod";
    if ( type == OBJECT_RUINconvert  )  name = "ruin8.mod";
    if ( type == OBJECT_RUINbase     )  name = "ruin9.mod";
    if ( type == OBJECT_RUINhead     )  name = "ruin10.mod";

    m_oldModelManager->AddModelReference(name, false, rank, obj->GetTeam());

    obj->SetPosition(pos);
    obj->SetRotationY(angle);

    if ( type == OBJECT_RUINmobilew1 )  // vehicle had wheels?
    {
        // Creates the right-back wheel.
        rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
        obj->SetObjectRank(6, rank);
        obj->SetObjectParent(6, 0);

        m_oldModelManager->AddModelReference("ruin1w.mod", false, rank, obj->GetTeam());

        obj->SetPartPosition(6, Math::Vector(-3.0f, 1.8f, -4.0f));
        obj->SetPartRotationX(6, -Math::PI/2.0f);

        // Creates the left-back wheel.
        rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
        obj->SetObjectRank(7, rank);
        obj->SetObjectParent(7, 0);

        m_oldModelManager->AddModelReference("ruin1w.mod", false, rank, obj->GetTeam());

        obj->SetPartPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f));
        obj->SetPartRotationY(7, Math::PI-0.3f);
        obj->SetPartRotationX(7, -0.3f);

        // Creates the right-front wheel.
        rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
        obj->SetObjectRank(8, rank);
        obj->SetObjectParent(8, 0);

        m_oldModelManager->AddModelReference("ruin1w.mod", false, rank, obj->GetTeam());

        obj->SetPartPosition(8, Math::Vector(2.0f, 1.6f, -3.0f));
        obj->SetPartRotationY(8, 0.3f);

        // Creates the left-front wheel.
        rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
        obj->SetObjectRank(9, rank);
        obj->SetObjectParent(9, 0);

        m_oldModelManager->AddModelReference("ruin1w.mod", false, rank, obj->GetTeam());

        obj->SetPartPosition(9, Math::Vector(2.0f, 1.0f, 3.0f));
        obj->SetPartRotationY(9, Math::PI-0.2f);
        obj->SetPartRotationX(9, 0.2f);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f));

        obj->CreateShadowCircle(4.0f, 1.0f);
    }

    if ( type == OBJECT_RUINmobilew2 )  // vehicle has wheels?
    {
        // Creates the left-back wheel.
        rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
        obj->SetObjectRank(7, rank);
        obj->SetObjectParent(7, 0);

        m_oldModelManager->AddModelReference("ruin1w.mod", false, rank, obj->GetTeam());

        obj->SetPartPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f));
        obj->SetPartRotationY(7, Math::PI+0.3f);
        obj->SetPartRotationX(7, 0.4f);

        // Creates the left-front wheel.
        rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
        obj->SetObjectRank(9, rank);
        obj->SetObjectParent(9, 0);

        m_oldModelManager->AddModelReference("ruin1w.mod", false, rank, obj->GetTeam());

        obj->SetPartPosition(9, Math::Vector(2.0f, 1.0f, 3.0f));
        obj->SetPartRotationY(9, Math::PI+0.3f);
        obj->SetPartRotationX(9, -0.3f);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f));

        obj->CreateShadowCircle(4.0f, 1.0f);
    }

    if ( type == OBJECT_RUINmobilet1 )  // vehicle have caterpillars?
    {
        // Creates the cannon.
        rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
        obj->SetObjectRank(1, rank);
        obj->SetObjectParent(1, 0);

        m_oldModelManager->AddModelReference("ruin2c.mod", false, rank, obj->GetTeam());

        obj->SetPartPosition(1, Math::Vector(3.0f, 5.0f, -2.5f));
        obj->SetPartRotationX(1, -Math::PI*0.85f);
        obj->SetPartRotationY(1, -0.4f);
        obj->SetPartRotationZ(1, -0.1f);

        obj->AddCrashSphere(CrashSphere(Math::Vector(1.0f, 2.8f, -1.0f), 5.0f, SOUND_BOUMm, 0.45f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(1.0f, 5.0f, -1.0f), 10.0f));

        obj->CreateShadowCircle(5.0f, 1.0f);
    }

    if ( type == OBJECT_RUINmobilet2 )  // vehicle have caterpillars?
    {
        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 2.8f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f));

        obj->CreateShadowCircle(5.0f, 1.0f);
    }

    if ( type == OBJECT_RUINmobiler1 )  // vehicle skating?
    {
        obj->AddCrashSphere(CrashSphere(Math::Vector(1.0f, 2.8f, -1.0f), 5.0f, SOUND_BOUMm, 0.45f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(1.0f, 5.0f, -1.0f), 10.0f));

        obj->CreateShadowCircle(5.0f, 1.0f);
    }

    if ( type == OBJECT_RUINmobiler2 )  // vehicle skating?
    {
        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 5.0f, 0.0f), 10.0f));

        obj->CreateShadowCircle(6.0f, 1.0f);
    }

    if ( type == OBJECT_RUINfactory )  // factory ?
    {
        obj->AddCrashSphere(CrashSphere(Math::Vector(  9.0f,  1.0f, -11.0f), 5.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  0.0f,  2.0f, -11.0f), 4.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f,  4.0f, -10.0f), 5.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-12.0f, 11.0f,  -4.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f,  4.0f,  -2.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f,  8.0f,   3.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f,  2.0f,   4.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f,  2.0f,  10.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( -4.0f,  0.0f,  10.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 18.0f));

        obj->CreateShadowCircle(20.0f, 0.7f);
    }

    if ( type == OBJECT_RUINdoor )  // converter holder?
    {
        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.0f));

        obj->CreateShadowCircle(6.0f, 1.0f);
    }

    if ( type == OBJECT_RUINsupport )  // radar holder?
    {
        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 4.0f));

        obj->CreateShadowCircle(3.0f, 1.0f);
    }

    if ( type == OBJECT_RUINradar )  // radar base?
    {
        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.0f));

        obj->CreateShadowCircle(6.0f, 1.0f);
    }

    if ( type == OBJECT_RUINconvert )  // converter?
    {
        m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f);

        obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f,  0.0f,  4.0f), 5.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-10.0f,  0.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f));
//?     obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(-3.0f, 0.0f, 0.0f), 14.0f));
    }

    if ( type == OBJECT_RUINbase )  // base?
    {
        obj->AddCrashSphere(CrashSphere(Math::Vector(  0.0f, 15.0f,   0.0f),28.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 17.0f,  6.0f,  42.0f), 6.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 17.0f, 17.0f,  42.0f), 4.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-17.0f,  6.0f,  42.0f), 6.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-17.0f, 17.0f,  42.0f), 4.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-42.0f,  6.0f,  17.0f), 6.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-42.0f, 17.0f,  17.0f), 4.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-42.0f,  6.0f, -17.0f), 6.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-42.0f, 17.0f, -17.0f), 4.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-17.0f,  6.0f, -42.0f), 6.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-17.0f, 10.0f, -42.0f), 4.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 15.0f, 13.0f, -34.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 31.0f, 15.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 21.0f,  8.0f, -39.0f), 5.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 26.0f,  8.0f, -33.0f), 5.0f, SOUND_BOUMm, 0.45f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 48.0f));

        obj->CreateShadowCircle(40.0f, 1.0f);
    }

    if ( type == OBJECT_RUINhead )  // base cap?
    {
        obj->AddCrashSphere(CrashSphere(Math::Vector(  0.0f, 13.0f,   0.0f),20.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  0.0f, -8.0f,   0.0f), 5.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  0.0f,-16.0f,   0.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  0.0f,-22.0f,   0.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-21.0f,  7.0f,   9.0f), 8.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( -9.0f,  7.0f,  21.0f), 8.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 21.0f,  7.0f,   9.0f), 8.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  9.0f,  7.0f,  21.0f), 8.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-21.0f,  7.0f,  -9.0f), 8.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( -9.0f,  7.0f, -21.0f), 8.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 21.0f,  7.0f,  -9.0f), 8.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  9.0f,  7.0f, -21.0f), 8.0f, SOUND_BOUMm, 0.45f));
        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 0.0f, 0.0f), 35.0f));

        obj->CreateShadowCircle(30.0f, 1.0f);
    }

    pos = obj->GetPosition();
    obj->SetPosition(pos);  //to display the shadows immediately

    obj->SetFloorHeight(0.0f);
    AddObjectAuto(obj.get());

    if ( type != OBJECT_RUINfactory &&
         type != OBJECT_RUINconvert &&
         type != OBJECT_RUINbase    )
    {
        obj->FloorAdjust();
    }

    pos = obj->GetPosition();
    pos.y += height;
    obj->SetPosition(pos);  //to display the shadows immediately

    if ( type == OBJECT_RUINmobilew1 )
    {
        pos = obj->GetPosition();
        pos.y -= 0.5f;
        obj->SetPosition(pos);

        angle = obj->GetRotationX()-0.1f;
        obj->SetRotationX(angle);
    }

    if ( type == OBJECT_RUINmobilew2 )
    {
        pos = obj->GetPosition();
        pos.y -= 1.5f;
        obj->SetPosition(pos);

        angle = obj->GetRotationX()-0.9f;
        obj->SetRotationX(angle);

        angle = obj->GetRotationZ()-0.1f;
        obj->SetRotationZ(angle);
    }

    if ( type == OBJECT_RUINmobilet1 )
    {
        pos = obj->GetPosition();
        pos.y -= 0.9f;
        obj->SetPosition(pos);

        angle = obj->GetRotationX()-0.3f;
        obj->SetRotationX(angle);
    }

    if ( type == OBJECT_RUINmobilet2 )
    {
        pos = obj->GetPosition();
        pos.y -= 1.5f;
        obj->SetPosition(pos);

        angle = obj->GetRotationX()-0.3f;
        obj->SetRotationX(angle);

        angle = obj->GetRotationZ()+0.8f;
        obj->SetRotationZ(angle);
    }

    if ( type == OBJECT_RUINmobiler1 )
    {
        pos = obj->GetPosition();
        pos.y += 4.0f;
        obj->SetPosition(pos);

        angle = obj->GetRotationX()-Math::PI*0.6f;
        obj->SetRotationX(angle);

        angle = obj->GetRotationZ()-0.2f;
        obj->SetRotationZ(angle);
    }

    if ( type == OBJECT_RUINmobiler2 )
    {
        pos = obj->GetPosition();
        pos.y += 2.0f;
        obj->SetPosition(pos);

        angle = obj->GetRotationX()-0.1f;
        obj->SetRotationX(angle);

        angle = obj->GetRotationZ()-0.3f;
        obj->SetRotationZ(angle);
    }

    if ( type == OBJECT_RUINdoor )
    {
        pos = obj->GetPosition();
        pos.y -= 0.5f;
        obj->SetPosition(pos);

        angle = obj->GetRotationZ()-0.1f;
        obj->SetRotationZ(angle);
    }

    if ( type == OBJECT_RUINsupport )
    {
        pos = obj->GetPosition();
        pos.y += 0.5f;
        obj->SetPosition(pos);

//?     angle = GetRotationY()+0.1f;
//?     obj->SetRotationY(angle);

        angle = obj->GetRotationX()+0.1f;
        obj->SetRotationX(angle);

        angle = obj->GetRotationZ()+0.1f;
        obj->SetRotationZ(angle);
    }

    if ( type == OBJECT_RUINradar )
    {
        pos = obj->GetPosition();
        pos.y -= 0.5f;
        obj->SetPosition(pos);

        angle = obj->GetRotationX()+0.15f;
        obj->SetRotationX(angle);

        angle = obj->GetRotationZ()+0.1f;
        obj->SetRotationZ(angle);
    }

    if ( type == OBJECT_RUINconvert )
    {
        pos = obj->GetPosition();
        pos.y -= 1.0f;
        obj->SetPosition(pos);
    }

    if ( type == OBJECT_RUINbase )
    {
        pos = obj->GetPosition();
        pos.y -= 1.0f;
        obj->SetPosition(pos);

        angle = obj->GetRotationX()+0.15f;
        obj->SetRotationX(angle);
    }

    if ( type == OBJECT_RUINhead )
    {
        pos = obj->GetPosition();
        pos.y += 8.0f;
        obj->SetPosition(pos);

        angle = obj->GetRotationX()+Math::PI*0.4f;
        obj->SetRotationX(angle);
    }

    return std::move(obj);
}

// Creates a gadget apollo.

CObjectUPtr CObjectFactory::CreateApollo(const ObjectCreateParams& params)
{
    Math::Vector pos = params.pos;
    float angle = params.angle;
    ObjectType type = params.type;

    auto obj = MakeUnique<COldObject>(params.id);

    obj->SetType(type);
    obj->SetTeam(params.team);

    if ( type == OBJECT_APOLLO1 )  // LEM ?
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);  // it is a stationary object
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("apollol1.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);
        obj->SetScale(1.2f);
        obj->SetFloorHeight(0.0f);

        for (int i=0 ; i<4 ; i++ )  // creates feet
        {
            rank = m_engine->CreateObject();
            m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
            obj->SetObjectRank(i+1, rank);
            obj->SetObjectParent(i+1, 0);
            m_oldModelManager->AddModelReference("apollol2.mod", false, rank, obj->GetTeam());
            obj->SetPartRotationY(i+1, Math::PI/2.0f*i);
        }

        rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
        obj->SetObjectRank(5, rank);
        obj->SetObjectParent(5, 0);
        m_oldModelManager->AddModelReference("apollol3.mod", false, rank, obj->GetTeam());  // ladder

//?     m_terrain->AddBuildingLevel(pos, 10.0f, 13.0f, 12.0f, 0.0f);

        obj->AddCrashSphere(CrashSphere(Math::Vector(  0.0f, 4.0f,   0.0f), 9.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector( 11.0f, 5.0f,   0.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(-11.0f, 5.0f,   0.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  0.0f, 5.0f, -11.0f), 3.0f, SOUND_BOUMm, 0.45f));
        obj->AddCrashSphere(CrashSphere(Math::Vector(  0.0f, 5.0f,  11.0f), 3.0f, SOUND_BOUMm, 0.45f));

        obj->SetCameraCollisionSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 9.0f));

        obj->CreateShadowCircle(16.0f, 0.5f);
    }

    if ( type == OBJECT_APOLLO3 )  // flag?
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);  // it is a stationary object
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("apollof.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);
        obj->SetFloorHeight(0.0f);

        obj->SetJostlingSphere(Math::Sphere(Math::Vector(0.0f, 4.0f, 0.0f), 1.0f));
        obj->CreateShadowCircle(2.0f, 0.3f);
    }

    if ( type == OBJECT_APOLLO4 )  // module?
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);  // it is a stationary object
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("apollom.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);
        obj->SetFloorHeight(0.0f);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUMm, 0.45f));
        obj->CreateShadowCircle(5.0f, 0.8f);

        obj->FloorAdjust();
    }

    if ( type == OBJECT_APOLLO5 )  // antenna?
    {
        int rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX);  // it is a stationary object
        obj->SetObjectRank(0, rank);
        m_oldModelManager->AddModelReference("apolloa.mod", false, rank, obj->GetTeam());
        obj->SetPosition(pos);
        obj->SetRotationY(angle);
        obj->SetFloorHeight(0.0f);

        rank = m_engine->CreateObject();
        m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT);
        obj->SetObjectRank(1, rank);
        obj->SetObjectParent(1, 0);
        m_oldModelManager->AddModelReference("apolloj2.mod", false, rank, obj->GetTeam());  // antenna
        obj->SetPartPosition(1, Math::Vector(0.0f, 5.0f, 0.0f));
        obj->SetPartRotationY(1, -120.0f*Math::PI/180.0f);
        obj->SetPartRotationZ(1,   45.0f*Math::PI/180.0f);

        obj->AddCrashSphere(CrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.35f));
        obj->CreateShadowCircle(3.0f, 0.7f);
    }

    AddObjectAuto(obj.get());

    pos = obj->GetPosition();
    obj->SetPosition(pos);  // to display the shadows immediately

    return std::move(obj);
}

// Creates all sub-objects for managing the object.

void CObjectFactory::AddObjectAuto(COldObject* obj)
{
    std::unique_ptr<CAuto> objAuto;

    auto type = obj->GetType();

    if ( type == OBJECT_EGG )
    {
        objAuto = MakeUnique<CAutoEgg>(obj);
    }
    if ( type == OBJECT_ROOT5 )
    {
        objAuto = MakeUnique<CAutoRoot>(obj);
    }
    if ( type == OBJECT_MUSHROOM2 )
    {
        objAuto = MakeUnique<CAutoMush>(obj);
    }
    if ( type == OBJECT_FLAGb ||
         type == OBJECT_FLAGr ||
         type == OBJECT_FLAGg ||
         type == OBJECT_FLAGy ||
         type == OBJECT_FLAGv )
    {
        objAuto = MakeUnique<CAutoFlag>(obj);
    }

    if (objAuto != nullptr)
    {
        objAuto->Init();
        obj->SetAuto(std::move(objAuto));
    }
}