/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/task/tasktake.h" #include "graphics/engine/terrain.h" #include "graphics/engine/water.h" #include "level/robotmain.h" #include "math/geometry.h" #include "object/object_manager.h" #include "object/old_object.h" #include "object/interface/carrier_object.h" #include "object/interface/powered_object.h" #include "object/interface/transportable_object.h" #include "object/motion/motionhuman.h" #include "physics/physics.h" #include "sound/sound.h" // Object's constructor. CTaskTake::CTaskTake(COldObject* object) : CForegroundTask(object) { m_arm = TTA_NEUTRAL; assert(m_object->Implements(ObjectInterfaceType::Carrier)); } // Object's destructor. CTaskTake::~CTaskTake() { } // Management of an event. bool CTaskTake::EventProcess(const Event &event) { float a, g, cirSpeed; if ( m_engine->GetPause() ) return true; if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; if ( m_bTurn ) // preliminary rotation? { a = m_object->GetRotationY(); g = m_angle; cirSpeed = Math::Direction(a, g)*2.0f; if ( cirSpeed > 1.0f ) cirSpeed = 1.0f; if ( cirSpeed < -1.0f ) cirSpeed = -1.0f; m_physics->SetMotorSpeedZ(cirSpeed); // turns left / right return true; } m_progress += event.rTime*m_speed; // others advance m_physics->SetMotorSpeed(Math::Vector(0.0f, 0.0f, 0.0f)); // immobile! return true; } // Assigns the goal was achieved. Error CTaskTake::Start() { m_height = 0.0f; m_step = 0; m_progress = 0.0f; float iAngle = m_object->GetRotationY(); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI float oAngle = iAngle; m_bError = true; // operation impossible if ( !m_physics->GetLand() ) { Math::Vector pos = m_object->GetPosition(); float h = m_water->GetLevel(m_object); if ( pos.y < h ) return ERR_MANIP_WATER; // impossible under water return ERR_MANIP_FLY; } ObjectType type = m_object->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_TECH ) return ERR_WRONG_BOT; m_physics->SetMotorSpeed(Math::Vector(0.0f, 0.0f, 0.0f)); if (m_object->IsCarryingCargo()) m_order = TTO_DEPOSE; else m_order = TTO_TAKE; if ( m_order == TTO_TAKE ) { Math::Vector pos = m_object->GetPosition(); float h = m_water->GetLevel(m_object); if ( pos.y < h ) return ERR_MANIP_WATER; // impossible under water CObject* other = SearchFriendObject(oAngle, 1.5f, Math::PI*0.50f); if (other != nullptr) assert(other->Implements(ObjectInterfaceType::Powered)); if (other != nullptr && dynamic_cast(other)->GetPower() != nullptr) { CObject* power = dynamic_cast(other)->GetPower(); type = power->GetType(); if ( type == OBJECT_URANIUM ) return ERR_MANIP_RADIO; assert(power->Implements(ObjectInterfaceType::Transportable)); //? m_camera->StartCentering(m_object, Math::PI*0.3f, -Math::PI*0.1f, 0.0f, 0.8f); m_arm = TTA_FRIEND; } else { other = SearchTakeObject(oAngle, 1.5f, Math::PI*0.45f); if ( other == nullptr ) return ERR_MANIP_NIL; type = other->GetType(); if ( type == OBJECT_URANIUM ) return ERR_MANIP_RADIO; //? m_camera->StartCentering(m_object, Math::PI*0.3f, 99.9f, 0.0f, 0.8f); m_arm = TTA_FFRONT; m_main->HideDropZone(other); // hides buildable area } } if ( m_order == TTO_DEPOSE ) { //? speed = m_physics->GetMotorSpeed(); //? if ( speed.x != 0.0f || //? speed.z != 0.0f ) return ERR_MANIP_MOTOR; CObject* other = SearchFriendObject(oAngle, 1.5f, Math::PI*0.50f); if (other != nullptr) assert(other->Implements(ObjectInterfaceType::Powered)); if (other != nullptr && dynamic_cast(other)->GetPower() == nullptr ) { //? m_camera->StartCentering(m_object, Math::PI*0.3f, -Math::PI*0.1f, 0.0f, 0.8f); m_arm = TTA_FRIEND; } else { if ( !IsFreeDeposeObject(Math::Vector(2.5f, 0.0f, 0.0f)) ) return ERR_MANIP_OCC; //? m_camera->StartCentering(m_object, Math::PI*0.3f, 99.9f, 0.0f, 0.8f); m_arm = TTA_FFRONT; } } m_bTurn = true; // preliminary rotation necessary m_angle = oAngle; // angle was reached m_physics->SetFreeze(true); // it does not move m_bError = false; // ok return ERR_OK; } // Indicates whether the action is finished. Error CTaskTake::IsEnded() { if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_bTurn ) // preliminary rotation? { float angle = m_object->GetRotationY(); angle = Math::NormAngle(angle); // 0..2*Math::PI if ( Math::TestAngle(angle, m_angle-Math::PI*0.01f, m_angle+Math::PI*0.01f) ) { m_bTurn = false; // rotation ended m_physics->SetMotorSpeedZ(0.0f); if ( m_arm == TTA_FFRONT ) { m_motion->SetAction(MHS_TAKE, 0.2f); // will decrease } if ( m_arm == TTA_FRIEND ) { if ( m_height <= 3.0f ) { m_motion->SetAction(MHS_TAKEOTHER, 0.2f); // will decrease } else { m_motion->SetAction(MHS_TAKEHIGH, 0.2f); // will decrease } } m_progress = 0.0f; m_speed = 1.0f/0.6f; } return ERR_CONTINUE; } if ( m_progress < 1.0f ) return ERR_CONTINUE; m_progress = 0.0f; m_step ++; if ( m_order == TTO_TAKE ) { if ( m_step == 1 ) { if ( TransporterTakeObject() ) { if ( m_arm == TTA_FRIEND && m_object->GetCargo()->Implements(ObjectInterfaceType::PowerContainer) ) { m_sound->Play(SOUND_POWEROFF, m_object->GetPosition()); } } m_motion->SetAction(MHS_UPRIGHT, 0.4f); // gets up m_progress = 0.0f; m_speed = 1.0f/0.8f; m_camera->StopCentering(m_object, 0.8f); return ERR_CONTINUE; } } if ( m_order == TTO_DEPOSE ) { if ( m_step == 1 ) { CObject* cargo = m_object->GetCargo(); TransporterDeposeObject(); if ( m_arm == TTA_FRIEND && cargo->Implements(ObjectInterfaceType::PowerContainer) ) { m_sound->Play(SOUND_POWERON, m_object->GetPosition()); } if ( cargo != nullptr && m_cargoType == OBJECT_METAL && m_arm == TTA_FFRONT ) { m_main->ShowDropZone(cargo, m_object); // shows buildable area } m_motion->SetAction(-1); // gets up m_progress = 0.0f; m_speed = 1.0f/0.4f; m_camera->StopCentering(m_object, 0.8f); return ERR_CONTINUE; } } Abort(); return ERR_STOP; } // Suddenly ends the current action. bool CTaskTake::Abort() { m_motion->SetAction(-1); m_camera->StopCentering(m_object, 0.8f); m_physics->SetFreeze(false); // is moving again return true; } // Seeks the object to take in front. CObject* CTaskTake::SearchTakeObject(float &angle, float dLimit, float aLimit) { CObject *pBest; Math::Vector iPos, oPos; float min, iAngle, bAngle, a, distance; iPos = m_object->GetPosition(); iAngle = m_object->GetRotationY(); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI min = 1000000.0f; pBest = nullptr; bAngle = 0.0f; for (CObject* pObj : CObjectManager::GetInstancePointer()->GetAllObjects()) { if ( !pObj->Implements(ObjectInterfaceType::Transportable) ) continue; if (IsObjectBeingTransported(pObj)) continue; if ( pObj->GetLock() ) continue; if ( pObj->GetScaleY() != 1.0f ) continue; oPos = pObj->GetPosition(); distance = Math::Distance(oPos, iPos); if ( distance >= 4.0f-dLimit && distance <= 4.0f+dLimit ) { angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW ! if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) ) { a = fabs(angle-iAngle); if ( a > Math::PI ) a = Math::PI*2.0f-a; if ( a < min ) { min = a; pBest = pObj; bAngle = angle; } } } } angle = bAngle; return pBest; } // Seeks the robot on which you want take or put a battery. CObject* CTaskTake::SearchFriendObject(float &angle, float dLimit, float aLimit) { if (m_object->GetCrashSphereCount() == 0) return nullptr; auto crashSphere = m_object->GetFirstCrashSphere(); Math::Vector iPos = crashSphere.sphere.pos; float iRad = crashSphere.sphere.radius; float iAngle = m_object->GetRotationY(); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI for (CObject* pObj : CObjectManager::GetInstancePointer()->GetAllObjects()) { if ( pObj == m_object ) continue; // yourself? ObjectType type = pObj->GetType(); if ( type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && type != OBJECT_MOBILEia && type != OBJECT_MOBILEfb && type != OBJECT_MOBILEtb && type != OBJECT_MOBILEwb && type != OBJECT_MOBILEib && type != OBJECT_MOBILEfc && type != OBJECT_MOBILEtc && type != OBJECT_MOBILEwc && type != OBJECT_MOBILEic && type != OBJECT_MOBILEfi && type != OBJECT_MOBILEti && type != OBJECT_MOBILEwi && type != OBJECT_MOBILEii && type != OBJECT_MOBILEfs && type != OBJECT_MOBILEts && type != OBJECT_MOBILEws && type != OBJECT_MOBILEis && type != OBJECT_MOBILErt && type != OBJECT_MOBILErc && type != OBJECT_MOBILErr && type != OBJECT_MOBILErs && type != OBJECT_MOBILEsa && type != OBJECT_MOBILEtg && type != OBJECT_MOBILEft && type != OBJECT_MOBILEtt && type != OBJECT_MOBILEwt && type != OBJECT_MOBILEit && type != OBJECT_TOWER && type != OBJECT_RESEARCH && type != OBJECT_ENERGY && type != OBJECT_LABO && type != OBJECT_NUCLEAR ) continue; assert(pObj->Implements(ObjectInterfaceType::Powered)); CObject* power = dynamic_cast(pObj)->GetPower(); if (power != nullptr) { if ( power->GetLock() ) continue; if ( power->GetScaleY() != 1.0f ) continue; } Math::Matrix* mat = pObj->GetWorldMatrix(0); Math::Vector oPos = Math::Transform(*mat, dynamic_cast(pObj)->GetPowerPosition()); float distance = fabs(Math::Distance(oPos, iPos) - (iRad+1.0f)); if ( distance <= dLimit ) { angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW ! if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) ) { Math::Vector powerPos = dynamic_cast(pObj)->GetPowerPosition(); m_height = powerPos.y; return pObj; } } } return nullptr; } // Takes the object in front. bool CTaskTake::TransporterTakeObject() { if (m_arm == TTA_FFRONT) // takes on the ground in front? { //? cargo = SearchTakeObject(angle, 1.5f, Math::PI*0.04f); float angle = 0.0f; CObject* cargo = SearchTakeObject(angle, 1.5f, Math::PI*0.15f); //OK 1.9 if (cargo == nullptr) return false; // rien � prendre ? assert(cargo->Implements(ObjectInterfaceType::Transportable)); m_cargoType = cargo->GetType(); dynamic_cast(cargo)->SetTransporter(m_object); dynamic_cast(cargo)->SetTransporterPart(4); // takes with the hand //? cargo->SetPosition(Math::Vector(2.2f, -1.0f, 1.1f)); cargo->SetPosition(Math::Vector(1.7f, -0.5f, 1.1f)); cargo->SetRotationY(0.1f); cargo->SetRotationX(0.0f); cargo->SetRotationZ(0.8f); m_object->SetCargo(cargo); // takes } if (m_arm == TTA_FRIEND) // takes friend's battery? { float angle = 0.0f; CObject* other = SearchFriendObject(angle, 1.5f, Math::PI*0.04f); if (other == nullptr) return false; assert(other->Implements(ObjectInterfaceType::Powered)); CObject* cargo = dynamic_cast(other)->GetPower(); if (cargo == nullptr) return false; // the other does not have a battery? assert(cargo->Implements(ObjectInterfaceType::Transportable)); m_cargoType = cargo->GetType(); dynamic_cast(other)->SetPower(nullptr); dynamic_cast(cargo)->SetTransporter(m_object); dynamic_cast(cargo)->SetTransporterPart(4); // takes with the hand //? cargo->SetPosition(Math::Vector(2.2f, -1.0f, 1.1f)); cargo->SetPosition(Math::Vector(1.7f, -0.5f, 1.1f)); cargo->SetRotationY(0.1f); cargo->SetRotationX(0.0f); cargo->SetRotationZ(0.8f); m_object->SetCargo(cargo); // takes } return true; } // Deposes the object taken. bool CTaskTake::TransporterDeposeObject() { if ( m_arm == TTA_FFRONT ) // deposes on the ground in front? { CObject* cargo = m_object->GetCargo(); if (cargo == nullptr) return false; // does nothing? assert(cargo->Implements(ObjectInterfaceType::Transportable)); m_cargoType = cargo->GetType(); Math::Matrix* mat = cargo->GetWorldMatrix(0); Math::Vector pos = Transform(*mat, Math::Vector(-0.5f, 1.0f, 0.0f)); m_terrain->AdjustToFloor(pos); cargo->SetPosition(pos); cargo->SetRotationY(m_object->GetRotationY()+Math::PI/2.0f); cargo->SetRotationX(0.0f); cargo->SetRotationZ(0.0f); cargo->FloorAdjust(); // plate well on the ground dynamic_cast(cargo)->SetTransporter(nullptr); m_object->SetCargo(nullptr); // deposit } if ( m_arm == TTA_FRIEND ) // deposes battery on friends? { float angle = 0.0f; CObject* other = SearchFriendObject(angle, 1.5f, Math::PI*0.04f); if (other == nullptr) return false; assert(other->Implements(ObjectInterfaceType::Powered)); CObject* cargo = dynamic_cast(other)->GetPower(); if (cargo != nullptr) return false; // the other already has a battery? cargo = m_object->GetCargo(); if (cargo == nullptr) return false; assert(cargo->Implements(ObjectInterfaceType::Transportable)); m_cargoType = cargo->GetType(); dynamic_cast(other)->SetPower(cargo); dynamic_cast(cargo)->SetTransporter(other); cargo->SetPosition(dynamic_cast(other)->GetPowerPosition()); cargo->SetRotationY(0.0f); cargo->SetRotationX(0.0f); cargo->SetRotationZ(0.0f); dynamic_cast(cargo)->SetTransporterPart(0); // carried by the base m_object->SetCargo(nullptr); // deposit } return true; } // Seeks if a location allows to deposit an object. bool CTaskTake::IsFreeDeposeObject(Math::Vector pos) { Math::Matrix* mat = m_object->GetWorldMatrix(0); Math::Vector iPos = Transform(*mat, pos); for (CObject* pObj : CObjectManager::GetInstancePointer()->GetAllObjects()) { if ( pObj == m_object ) continue; if ( !pObj->GetDetectable() ) continue; // inactive? if (IsObjectBeingTransported(pObj)) continue; for (const auto& crashSphere : pObj->GetAllCrashSpheres()) { if ( Math::Distance(iPos, crashSphere.sphere.pos)-(crashSphere.sphere.radius+1.0f) < 1.0f ) { return false; // location occupied } } } return true; // location free }