/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file graphics/opengl/gldevice.h * \brief OpenGL implementation - CGL21Device class */ #pragma once #include "graphics/core/device.h" #include "graphics/opengl/glutil.h" #include #include #include #include // Graphics module namespace namespace Gfx { struct GLDevicePrivate; /** \class CGL21Device \brief Implementation of CDevice interface in OpenGL Provides the concrete implementation of 3D device in OpenGL. This class should be initialized (by calling Initialize() ) only after setting the video mode by CApplication, once the OpenGL context is defined. Because of that, CGL21DeviceConfig is outside the CDevice class and must be set in CApplication. */ class CGL21Device : public CDevice { public: CGL21Device(const DeviceConfig &config); virtual ~CGL21Device(); virtual void DebugHook() OVERRIDE; virtual void DebugLights() OVERRIDE; virtual bool Create() OVERRIDE; virtual void Destroy() OVERRIDE; virtual void ConfigChanged(const DeviceConfig &newConfig) OVERRIDE; virtual void BeginScene() OVERRIDE; virtual void EndScene() OVERRIDE; virtual void Clear() OVERRIDE; virtual void SetTransform(TransformType type, const Math::Matrix &matrix) OVERRIDE; virtual void SetMaterial(const Material &material) OVERRIDE; virtual int GetMaxLightCount() OVERRIDE; virtual void SetLight(int index, const Light &light) OVERRIDE; virtual void SetLightEnabled(int index, bool enabled) OVERRIDE; virtual Texture CreateTexture(CImage *image, const TextureCreateParams ¶ms) OVERRIDE; virtual Texture CreateTexture(ImageData *data, const TextureCreateParams ¶ms) OVERRIDE; virtual Texture CreateDepthTexture(int width, int height, int depth) OVERRIDE; virtual void DestroyTexture(const Texture &texture) OVERRIDE; virtual void DestroyAllTextures() OVERRIDE; virtual int GetMaxTextureStageCount() OVERRIDE; virtual void SetTexture(int index, const Texture &texture) OVERRIDE; virtual void SetTexture(int index, unsigned int textureId) OVERRIDE; virtual void SetTextureEnabled(int index, bool enabled) OVERRIDE; virtual void SetTextureStageParams(int index, const TextureStageParams ¶ms) OVERRIDE; virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) OVERRIDE; virtual void SetTextureCoordGeneration(int index, TextureGenerationParams ¶ms) OVERRIDE; virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount, Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) OVERRIDE; virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount, Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) OVERRIDE; virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) OVERRIDE; virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) OVERRIDE; virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) OVERRIDE; virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) OVERRIDE; virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) OVERRIDE; virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) OVERRIDE; virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) OVERRIDE; virtual void DrawStaticBuffer(unsigned int bufferId) OVERRIDE; virtual void DestroyStaticBuffer(unsigned int bufferId) OVERRIDE; virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius) OVERRIDE; virtual void SetViewport(int x, int y, int width, int height) OVERRIDE; virtual void SetRenderState(RenderState state, bool enabled) OVERRIDE; virtual void SetColorMask(bool red, bool green, bool blue, bool alpha) OVERRIDE; virtual void SetDepthTestFunc(CompFunc func) OVERRIDE; virtual void SetDepthBias(float factor, float units) OVERRIDE; virtual void SetAlphaTestFunc(CompFunc func, float refValue) OVERRIDE; virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend) OVERRIDE; virtual void SetClearColor(const Color &color) OVERRIDE; virtual void SetGlobalAmbient(const Color &color) OVERRIDE; virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density) OVERRIDE; virtual void SetCullMode(CullMode mode) OVERRIDE; virtual void SetShadeModel(ShadeModel model) OVERRIDE; virtual void SetShadowColor(float value) OVERRIDE; virtual void SetFillMode(FillMode mode) OVERRIDE; virtual void InitOffscreenBuffer(int width, int height) OVERRIDE; virtual void SetRenderTexture(RenderTarget target, int texture) OVERRIDE; virtual void CopyFramebufferToTexture(Texture& texture, int xOffset, int yOffset, int x, int y, int width, int height) OVERRIDE; virtual void* GetFrameBufferPixels() const OVERRIDE; private: //! Updates position for given light based on transformation matrices void UpdateLightPosition(int index); //! Updates the texture params for given texture stage void UpdateTextureParams(int index); //! Updates texture status void UpdateTextureStatus(); //! Binds VBO inline void BindVBO(GLuint vbo); private: //! Current config DeviceConfig m_config; //! Current world matrix Math::Matrix m_worldMat; //! Current view matrix Math::Matrix m_viewMat; //! OpenGL modelview matrix = world matrix * view matrix Math::Matrix m_modelviewMat; //! Current projection matrix Math::Matrix m_projectionMat; //! The current material Material m_material; //! Whether lighting is enabled bool m_lighting; //! Current lights std::vector m_lights; //! Current lights enable status std::vector m_lightsEnabled; //! Current textures; \c NULL value means unassigned std::vector m_currentTextures; //! Current texture stages enable status std::vector m_texturesEnabled; //! Current texture params std::vector m_textureStageParams; //! Set of all created textures std::set m_allTextures; //! Type of vertex structure enum VertexType { VERTEX_TYPE_NORMAL, VERTEX_TYPE_TEX2, VERTEX_TYPE_COL, }; //! Info about static VBO buffers struct VboObjectInfo { PrimitiveType primitiveType; unsigned int bufferId; VertexType vertexType; int vertexCount; int size; }; //! Detected capabilities //! OpenGL version int m_glMajor, m_glMinor; //! Whether anisotropic filtering is available bool m_anisotropyAvailable; //! Maximum anisotropy level int m_maxAnisotropy; //! Whether offscreen rendering is available bool m_framebufferObject; //! Map of saved VBO objects std::map m_vboObjects; //! Last ID of VBO object unsigned int m_lastVboId; //! Currently bound VBO GLuint m_currentVBO; // Offscreen buffer //! Framebuffer object GLuint m_framebuffer; //! Color renderbuffer GLuint m_colorBuffer; //! Depth renderbuffer GLuint m_depthBuffer; //! Maximum available renderbuffer size int m_maxRenderbufferSize; //! true if offscreen rendering enabled bool m_offscreenRenderingEnabled; //! true enables per-pixel lighting bool m_perPixelLighting; //! Shader program GLuint m_program; // Uniforms //! Projection matrix GLint uni_ProjectionMatrix; //! View matrix GLint uni_ViewMatrix; //! Model matrix GLint uni_ModelMatrix; //! Shadow matrix GLint uni_ShadowMatrix; //! Normal matrix GLint uni_NormalMatrix; //! Primary texture sampler GLint uni_PrimaryTexture; //! Secondary texture sampler GLint uni_SecondaryTexture; //! Shadow texture sampler GLint uni_ShadowTexture; //! true enables texture GLint uni_TextureEnabled[3]; // Alpha test parameters //! true enables alpha test GLint uni_AlphaTestEnabled; //! Alpha test reference value GLint uni_AlphaReference; //! true enables fog GLint uni_FogEnabled; //! Fog range GLint uni_FogRange; //! Fog color GLint uni_FogColor; //! Shadow color GLint uni_ShadowColor; //! true enables lighting GLint uni_LightingEnabled; //! true enables light source GLint uni_LightEnabled[8]; }; } // namespace Gfx