/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "object/object_interface_type.h" struct Event; /** * \class CInteractiveObject * \brief Interface for interactive objects (objects able to process events from event loop) */ class CInteractiveObject { public: explicit CInteractiveObject(ObjectInterfaceTypes& types) { types[static_cast(ObjectInterfaceType::Interactive)] = true; } virtual ~CInteractiveObject() {} virtual bool EventProcess(const Event& event) = 0; };