// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see  http://www.gnu.org/licenses/.

// motion.h

#pragma once


#include "common/event.h"
#include "common/misc.h"
#include "object/object.h"
#include "graphics/d3d/d3dengine.h"


class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CWater;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
class CRobotMain;
class CSound;


class CMotion
{
public:
	CMotion(CInstanceManager* iMan, CObject* object);
	virtual ~CMotion();

	void	SetPhysics(CPhysics* physics);
	void	SetBrain(CBrain* brain);

	virtual void	DeleteObject(bool bAll=false);
	virtual bool	Create(Math::Vector pos, float angle, ObjectType type, float power);
	virtual bool	EventProcess(const Event &event);
	virtual	Error	SetAction(int action, float time=0.2f);
	virtual int		RetAction();

	virtual bool	SetParam(int rank, float value);
	virtual float	RetParam(int rank);

	virtual bool	Write(char *line);
	virtual bool	Read(char *line);

	virtual void		SetLinVibration(Math::Vector dir);
	virtual Math::Vector	RetLinVibration();
	virtual void		SetCirVibration(Math::Vector dir);
	virtual Math::Vector	RetCirVibration();
	virtual void		SetInclinaison(Math::Vector dir);
	virtual Math::Vector	RetInclinaison();

protected:

protected:
	CInstanceManager* m_iMan;
	CD3DEngine*		m_engine;
	CLight*			m_light;
	CParticule*		m_particule;
	CTerrain*		m_terrain;
	CWater*			m_water;
	CCamera*		m_camera;
	CObject*		m_object;
	CBrain*			m_brain;
	CPhysics*		m_physics;
	CRobotMain*		m_main;
	CSound*			m_sound;

	int				m_actionType;
	float			m_actionTime;
	float			m_progress;

	Math::Vector		m_linVibration;		// linear vibration
	Math::Vector		m_cirVibration;		// circular vibration
	Math::Vector		m_inclinaison;		// tilt
};