/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "object/object.h" #include "object/object_interface_type.h" #include "object/interface/power_container_object.h" class CObject; /** * \class CPoweredObject * \brief Interface for objects powered using power cells * * TODO: It currently includes objects that take other objects as input * and convert them, for example PowerPlant. * We should create a dedicated interface for such uses. */ class CPoweredObject { public: explicit CPoweredObject(ObjectInterfaceTypes& types) { types[static_cast(ObjectInterfaceType::Powered)] = true; } virtual ~CPoweredObject() {} //! Returns the power cell virtual CObject* GetPower() = 0; //! Sets power cell virtual void SetPower(CObject* power) = 0; }; inline float GetObjectEnergy(CObject* object) { float energy = 0.0f; if (object->Implements(ObjectInterfaceType::Powered)) { CObject* power = dynamic_cast(object)->GetPower(); if (power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer)) { energy = dynamic_cast(power)->GetEnergy(); } } return energy; } inline float GetObjectEnergyLevel(CObject* object) { float energy = 0.0f; if (object->Implements(ObjectInterfaceType::Powered)) { CObject* power = dynamic_cast(object)->GetPower(); if (power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer)) { energy = dynamic_cast(power)->GetEnergyLevel(); } } return energy; } inline bool ObjectHasPowerCell(CObject* object) { return object->Implements(ObjectInterfaceType::Powered) && dynamic_cast(object)->GetPower() != nullptr; }