/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file level/scene_conditions.h * \brief Classes for managing conditions in scene files */ #pragma once #include "common/error.h" #include "common/global.h" #include "math/vector.h" #include "object/drive_type.h" #include "object/object_type.h" #include "object/tool_type.h" class CLevelParserLine; class CObject; /** * \class CObjectCondition * \brief Base object condition structure */ class CObjectCondition { public: Math::Vector pos = Math::Vector(0.0f, 0.0f, 0.0f)*g_unit; float dist = 8.0f*g_unit; ObjectType type = OBJECT_NULL; float powermin = -1; // wins if energy cell >= float powermax = 100; // wins if energy cell <= ToolType tool = ToolType::Other; DriveType drive = DriveType::Other; bool countTransported = true; int team = 0; //! Read from line in scene file virtual void Read(CLevelParserLine* line); //! Checks if this condition is met bool CheckForObject(CObject* obj); }; /** * \class CSceneCondition * \brief Base scene condition structure */ class CSceneCondition : public CObjectCondition { public: int min = 1; // wins if > int max = 9999; // wins if < //! Read from line in scene file void Read(CLevelParserLine* line) override; //! Checks if this condition is met bool Check(); protected: //! Count all object matching the conditions int CountObjects(); }; /** * \class CSceneEndCondition * \brief Scene end condition */ class CSceneEndCondition : public CSceneCondition { public: int winTeam = 0; int lost = -1; // lost if <= //! If this is true, the mission ends as soon as this requirement is met, without having to complete the others bool immediat = false; //! Read from line in scene file void Read(CLevelParserLine* line) override; //! Checks if lost condition is met bool CheckLost(); //! Get mission result Error GetMissionResult(); }; /** * \class CAudioChangeCondition * \brief Audio change condition */ class CAudioChangeCondition : public CSceneCondition { public: std::string music = ""; bool repeat = true; bool changed = false; //! Read from line in scene file void Read(CLevelParserLine* line) override; };