/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/auto/autopowerstation.h" #include "graphics/engine/particle.h" #include "graphics/engine/terrain.h" #include "math/geometry.h" #include "object/object_manager.h" #include "object/old_object.h" #include "object/interface/carrier_object.h" #include "object/interface/powered_object.h" #include "sound/sound.h" #include "ui/controls/gauge.h" #include "ui/controls/interface.h" #include "ui/controls/window.h" // Object's constructor. CAutoPowerStation::CAutoPowerStation(COldObject* object) : CAuto(object) { assert(object->Implements(ObjectInterfaceType::PowerContainer)); Init(); } // Object's destructor. CAutoPowerStation::~CAutoPowerStation() { } // Destroys the object. void CAutoPowerStation::DeleteObject(bool bAll) { if ( m_soundChannel != -1 ) { m_sound->Stop(m_soundChannel); m_soundChannel = -1; } CAuto::DeleteObject(bAll); } // Initialize the object. void CAutoPowerStation::Init() { m_time = 0.0f; m_timeVirus = 0.0f; m_lastUpdateTime = 0.0f; m_lastParticle = 0.0f; m_soundChannel = -1; m_bLastVirus = false; CAuto::Init(); } // Management of an event. bool CAutoPowerStation::EventProcess(const Event &event) { CAuto::EventProcess(event); if ( m_engine->GetPause() ) return true; if ( event.type != EVENT_FRAME ) return true; m_timeVirus -= event.rTime; if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( !m_bLastVirus ) { m_bLastVirus = true; m_energyVirus = dynamic_cast(m_object)->GetEnergyLevel(); } if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Math::Rand()*0.3f; dynamic_cast(m_object)->SetEnergyLevel(Math::Rand()); } return true; } else { if ( m_bLastVirus ) { m_bLastVirus = false; dynamic_cast(m_object)->SetEnergyLevel(m_energyVirus); } } UpdateInterface(event.rTime); float big = dynamic_cast(m_object)->GetEnergy(); Gfx::TerrainRes res = m_terrain->GetResource(m_object->GetPosition()); if ( res == Gfx::TR_POWER ) { big += event.rTime*0.01f; // recharges the large battery } float used = big; float freq = 1.0f; if (big > 0.0f) { CObject* vehicle = SearchVehicle(); if (vehicle != nullptr) { if (vehicle->Implements(ObjectInterfaceType::Powered)) { CObject* power = dynamic_cast(*vehicle).GetPower(); if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) ) { CPowerContainerObject* powerContainer = dynamic_cast(power); if (powerContainer->IsRechargeable()) { float energy = powerContainer->GetEnergy(); float add = event.rTime*0.2f; if ( add > big*4.0f ) add = big*4.0f; if ( add > 1.0f-energy ) add = 1.0f-energy; energy += add; // Charging the battery powerContainer->SetEnergy(energy); if ( energy < freq ) freq = energy; big -= add/4.0f; // discharge the large battery } } } if (vehicle->Implements(ObjectInterfaceType::Carrier)) { CObject* power = dynamic_cast(*vehicle).GetCargo(); if ( power != nullptr && power->Implements(ObjectInterfaceType::PowerContainer) ) { CPowerContainerObject* powerContainer = dynamic_cast(power); if (powerContainer->IsRechargeable()) { float energy = powerContainer->GetEnergy(); float add = event.rTime*0.2f; if ( add > big*4.0f ) add = big*4.0f; if ( add > 1.0f-energy ) add = 1.0f-energy; energy += add; // Charging the battery powerContainer->SetEnergy(energy); if ( energy < freq ) freq = energy; big -= add/4.0f; // discharge the large battery } } } } } used -= big; // energy used if ( freq < 1.0f ) // charging in progress? { freq = 1.0f+3.0f*freq; if ( m_soundChannel == -1 ) { m_soundChannel = m_sound->Play(SOUND_STATION, m_object->GetPosition(), 0.3f, freq, true); } m_sound->Frequency(m_soundChannel, freq); } else { if ( m_soundChannel != -1 ) { m_sound->Stop(m_soundChannel); m_soundChannel = -1; } } if ( used != 0.0f && m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; Math::Vector pos, ppos, speed; Math::Point dim; Math::Matrix* mat = m_object->GetWorldMatrix(0); pos = Math::Vector(-15.0f, 7.0f, 0.0f); // battery position pos = Math::Transform(*mat, pos); speed.x = (Math::Rand()-0.5f)*20.0f; speed.y = (Math::Rand()-0.5f)*20.0f; speed.z = (Math::Rand()-0.5f)*20.0f; ppos.x = pos.x; ppos.y = pos.y+(Math::Rand()-0.5f)*4.0f; ppos.z = pos.z; dim.x = 1.5f; dim.y = 1.5f; m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f); ppos = pos; ppos.y += 1.0f; ppos.x += (Math::Rand()-0.5f)*3.0f; ppos.z += (Math::Rand()-0.5f)*3.0f; speed.x = 0.0f; speed.z = 0.0f; speed.y = 2.5f+Math::Rand()*5.0f; dim.x = Math::Rand()*1.0f+0.6f; dim.y = dim.x; m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIVAPOR, 3.0f); } if ( big < 0.0f ) big = 0.0f; if ( big > 1.0f ) big = 1.0f; dynamic_cast(m_object)->SetEnergy(big); // Shift the large battery return true; } // Seeking the vehicle on the station. CObject* CAutoPowerStation::SearchVehicle() { Math::Vector sPos = m_object->GetPosition(); for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects()) { ObjectType type = obj->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && type != OBJECT_MOBILEia && type != OBJECT_MOBILEfb && type != OBJECT_MOBILEtb && type != OBJECT_MOBILEwb && type != OBJECT_MOBILEib && type != OBJECT_MOBILEfc && type != OBJECT_MOBILEtc && type != OBJECT_MOBILEwc && type != OBJECT_MOBILEic && type != OBJECT_MOBILEfi && type != OBJECT_MOBILEti && type != OBJECT_MOBILEwi && type != OBJECT_MOBILEii && type != OBJECT_MOBILEfs && type != OBJECT_MOBILEts && type != OBJECT_MOBILEws && type != OBJECT_MOBILEis && type != OBJECT_MOBILErt && type != OBJECT_MOBILErc && type != OBJECT_MOBILErr && type != OBJECT_MOBILErs && type != OBJECT_MOBILEsa && type != OBJECT_MOBILEft && type != OBJECT_MOBILEtt && type != OBJECT_MOBILEwt && type != OBJECT_MOBILEit && type != OBJECT_MOBILErp && type != OBJECT_MOBILEst && type != OBJECT_MOBILEtg && type != OBJECT_MOBILEdr ) continue; Math::Vector oPos = obj->GetPosition(); float dist = Math::Distance(oPos, sPos); if ( dist <= 5.0f ) return obj; } return nullptr; } // Returns an error due the state of the automation. Error CAutoPowerStation::GetError() { Gfx::TerrainRes res; if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } res = m_terrain->GetResource(m_object->GetPosition()); if ( res != Gfx::TR_POWER ) return ERR_STATION_NULL; return ERR_OK; } // Create the all interface when the object is selected. bool CAutoPowerStation::CreateInterface(bool bSelect) { Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; CAuto::CreateInterface(bSelect); if ( !bSelect ) return true; pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == nullptr ) return false; ox = 3.0f/640.0f; oy = 3.0f/480.0f; sx = 33.0f/640.0f; sy = 33.0f/480.0f; pos.x = ox+sx*14.5f; pos.y = oy+sy*0; ddim.x = 14.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY); pos.x = ox+sx*0.0f; pos.y = oy+sy*0; ddim.x = 66.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGroup(pos, ddim, 104, EVENT_OBJECT_TYPE); return true; } // Updates the state of all buttons on the interface, // following the time that elapses ... void CAutoPowerStation::UpdateInterface(float rTime) { Ui::CWindow* pw; Ui::CGauge* pg; CAuto::UpdateInterface(rTime); if ( m_time < m_lastUpdateTime+0.1f ) return; m_lastUpdateTime = m_time; if ( !m_object->GetSelect() ) return; pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == nullptr ) return; pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY)); if ( pg != nullptr ) { pg->SetLevel(m_object->GetEnergy()); } }