/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file alsound.h * \brief OpenAL implementation of sound system */ #pragma once #include "common/logger.h" #include "sound/sound.h" #include "sound/oalsound/buffer.h" #include "sound/oalsound/channel.h" #include "sound/oalsound/check.h" #include #include #include #include struct OldMusic { Channel* music; float fadeTime; float currentTime; }; class ALSound : public CSoundInterface { public: ALSound(); ~ALSound(); bool Create() OVERRIDE; bool Cache(Sound, const std::string &) OVERRIDE; bool CacheMusic(const std::string &) OVERRIDE; bool IsCached(Sound) OVERRIDE; bool IsCachedMusic(const std::string &) OVERRIDE; bool GetEnable() OVERRIDE; void SetAudioVolume(int volume) OVERRIDE; int GetAudioVolume() OVERRIDE; void SetMusicVolume(int volume) OVERRIDE; int GetMusicVolume() OVERRIDE; void SetListener(const Math::Vector &eye, const Math::Vector &lookat) OVERRIDE; void FrameMove(float rTime) OVERRIDE; int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) OVERRIDE; int Play(Sound sound, const Math::Vector &pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false) OVERRIDE; bool FlushEnvelope(int channel) OVERRIDE; bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper) OVERRIDE; bool Position(int channel, const Math::Vector &pos) OVERRIDE; bool Frequency(int channel, float frequency) OVERRIDE; bool Stop(int channel) OVERRIDE; bool StopAll() OVERRIDE; bool MuteAll(bool bMute) OVERRIDE; bool PlayMusic(int rank, bool bRepeat, float fadeTime=2.0f) OVERRIDE; bool PlayMusic(const std::string &filename, bool bRepeat, float fadeTime=2.0f) OVERRIDE; bool RestartMusic() OVERRIDE; void SuspendMusic() OVERRIDE; void StopMusic(float fadeTime=2.0f) OVERRIDE; bool IsPlayingMusic() OVERRIDE; bool PlayPauseMusic(const std::string &filename, bool repeat) OVERRIDE; void StopPauseMusic() OVERRIDE; private: void CleanUp(); int GetPriority(Sound); bool SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded); bool CheckChannel(int &channel); bool m_enabled; float m_audioVolume; float m_musicVolume; unsigned int m_channels_limit; ALCdevice* m_device; ALCcontext* m_context; std::map m_sounds; std::map m_music; std::map m_channels; Channel *m_currentMusic; std::list m_oldMusic; OldMusic m_previousMusic; Math::Vector m_eye; Math::Vector m_lookat; };