/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "common/language.h" #include "common/singleton.h" #include "math/point.h" namespace Gfx { struct DeviceConfig; } class CSettings : public CSingleton { public: CSettings(); void SaveResolutionSettings(const Gfx::DeviceConfig& config); void SaveSettings(); void LoadSettings(); void SaveAudioSettings(); void SetTooltips(bool tooltips); bool GetTooltips(); void SetInterfaceGlint(bool interfaceGlint); bool GetInterfaceGlint(); void SetMouseParticlesEnabled(bool mouseParticlesEnabled); bool GetMouseParticlesEnabled(); void SetSoluce4(bool soluce4); bool GetSoluce4(); void SetMovies(bool movies); bool GetMovies(); void SetFocusLostPause(bool focusLostPause); bool GetFocusLostPause(); void SetFocusLostMute(bool focusLostMute); bool GetFocusLostMute(); //! Managing the size of the default fonts //@{ void SetFontSize(float size); float GetFontSize(); //@} //! Managing the size of the default window //@{ void SetWindowPos(Math::Point pos); Math::Point GetWindowPos(); void SetWindowDim(Math::Point dim); Math::Point GetWindowDim(); void SetWindowMax(bool max); bool GetWindowMax(); //@} //! Managing windows open/save //@{ void SetIOPublic(bool mode); bool GetIOPublic(); void SetIOPos(Math::Point pos); Math::Point GetIOPos(); void SetIODim(Math::Point dim); Math::Point GetIODim(); //@} void SetLanguage(Language language); Language GetLanguage(); protected: bool m_tooltips; bool m_interfaceGlint; bool m_mouseParticlesEnabled; bool m_soluce4; bool m_movies; bool m_focusLostPause; bool m_focusLostMute; float m_fontSize; Math::Point m_windowPos; Math::Point m_windowDim; bool m_windowMax; bool m_IOPublic; Math::Point m_IOPos; Math::Point m_IODim; Language m_language; };