/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "common/event.h" #include "object/object_type.h" #include #include class CRobotMain; class CObject; namespace Gfx { class CEngine; } // namespace Gfx namespace Ui { class CInterface; class CMainShort { public: CMainShort(); ~CMainShort(); void SetMode(bool bBuilding); bool CreateShortcuts(); bool UpdateShortcuts(); void SelectShortcut(EventType event); void SelectNext(); CObject* DetectShort(const glm::vec2& pos); void SetHighlight(CObject* pObj); protected: int GetShortcutIcon(ObjectType type); protected: CEventQueue* m_event; Gfx::CEngine* m_engine; CInterface* m_interface; CRobotMain* m_main; std::vector m_shortcuts; bool m_bBuilding; }; } // namespace Ui