/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/object_factory.h" #include "graphics/engine/engine.h" #include "graphics/engine/lightning.h" #include "graphics/engine/oldmodelmanager.h" #include "graphics/engine/terrain.h" #include "graphics/model/model_manager.h" #include "level/robotmain.h" #include "math/geometry.h" #include "object/object_create_params.h" #include "object/old_object.h" #include "object/auto/autoegg.h" #include "object/auto/autoflag.h" #include "object/auto/autojostle.h" #include "object/auto/autokid.h" #include "object/auto/automush.h" #include "object/auto/autoroot.h" #include "object/subclass/base_alien.h" #include "object/subclass/base_building.h" #include "object/subclass/base_robot.h" #include "object/subclass/exchange_post.h" #include "object/subclass/shielder.h" #include "object/subclass/static_object.h" #include "physics/physics.h" using COldObjectUPtr = std::unique_ptr; CObjectFactory::CObjectFactory(Gfx::CEngine* engine, Gfx::CTerrain* terrain, Gfx::COldModelManager* oldModelManager, Gfx::CModelManager* modelManager, Gfx::CParticle* particle) : m_engine(engine) , m_terrain(terrain) , m_oldModelManager(oldModelManager) , m_modelManager(modelManager) , m_particle(particle) {} CObjectUPtr CObjectFactory::CreateObject(const ObjectCreateParams& params) { if (CStaticObject::IsStaticObject(params.type)) { return CStaticObject::Create(params.id, params.type, params.pos, params.angle, params.height, m_engine, m_modelManager, m_engine->GetTerrain()); } switch (params.type) { case OBJECT_NULL: return nullptr; case OBJECT_INFO: return CExchangePost::Create(params, m_oldModelManager, m_engine); case OBJECT_PORTICO: case OBJECT_BASE: case OBJECT_DERRICK: case OBJECT_FACTORY: case OBJECT_STATION: case OBJECT_CONVERT: case OBJECT_REPAIR: case OBJECT_DESTROYER: case OBJECT_TOWER: case OBJECT_NEST: case OBJECT_RESEARCH: case OBJECT_RADAR: case OBJECT_ENERGY: case OBJECT_LABO: case OBJECT_NUCLEAR: case OBJECT_PARA: case OBJECT_SAFE: case OBJECT_HUSTON: case OBJECT_TARGET1: case OBJECT_TARGET2: case OBJECT_START: case OBJECT_END: return CBaseBuilding::Create(params, m_oldModelManager, m_engine); case OBJECT_STONE: case OBJECT_URANIUM: case OBJECT_METAL: case OBJECT_POWER: case OBJECT_ATOMIC: case OBJECT_BULLET: case OBJECT_BBOX: case OBJECT_KEYa: case OBJECT_KEYb: case OBJECT_KEYc: case OBJECT_KEYd: case OBJECT_TNT: case OBJECT_BOMB: case OBJECT_WAYPOINT: case OBJECT_SHOW: case OBJECT_WINFIRE: case OBJECT_BAG: case OBJECT_MARKPOWER: case OBJECT_MARKSTONE: case OBJECT_MARKURANIUM: case OBJECT_MARKKEYa: case OBJECT_MARKKEYb: case OBJECT_MARKKEYc: case OBJECT_MARKKEYd: case OBJECT_EGG: return CreateResource(params); case OBJECT_FLAGb: case OBJECT_FLAGr: case OBJECT_FLAGg: case OBJECT_FLAGy: case OBJECT_FLAGv: return CreateFlag(params); case OBJECT_BARRIER0: case OBJECT_BARRIER1: case OBJECT_BARRIER2: case OBJECT_BARRIER3: case OBJECT_BARRICADE0: case OBJECT_BARRICADE1: return CreateBarrier(params); case OBJECT_PLANT0: case OBJECT_PLANT1: case OBJECT_PLANT2: case OBJECT_PLANT3: case OBJECT_PLANT4: case OBJECT_PLANT5: case OBJECT_PLANT6: case OBJECT_PLANT7: case OBJECT_PLANT8: case OBJECT_PLANT9: case OBJECT_PLANT10: case OBJECT_PLANT11: case OBJECT_PLANT12: case OBJECT_PLANT13: case OBJECT_PLANT14: case OBJECT_PLANT15: case OBJECT_PLANT16: case OBJECT_PLANT17: case OBJECT_PLANT18: case OBJECT_PLANT19: case OBJECT_TREE0: case OBJECT_TREE1: case OBJECT_TREE2: case OBJECT_TREE3: case OBJECT_TREE4: case OBJECT_TREE5: return CreatePlant(params); case OBJECT_MUSHROOM1: case OBJECT_MUSHROOM2: return CreateMushroom(params); case OBJECT_TEEN0: case OBJECT_TEEN1: case OBJECT_TEEN2: case OBJECT_TEEN3: case OBJECT_TEEN4: case OBJECT_TEEN5: case OBJECT_TEEN6: case OBJECT_TEEN7: case OBJECT_TEEN8: case OBJECT_TEEN9: case OBJECT_TEEN10: case OBJECT_TEEN11: case OBJECT_TEEN12: case OBJECT_TEEN13: case OBJECT_TEEN14: case OBJECT_TEEN15: case OBJECT_TEEN16: case OBJECT_TEEN17: case OBJECT_TEEN18: case OBJECT_TEEN19: case OBJECT_TEEN20: case OBJECT_TEEN21: case OBJECT_TEEN22: case OBJECT_TEEN23: case OBJECT_TEEN24: case OBJECT_TEEN25: case OBJECT_TEEN26: case OBJECT_TEEN27: case OBJECT_TEEN28: case OBJECT_TEEN29: case OBJECT_TEEN30: case OBJECT_TEEN31: case OBJECT_TEEN32: case OBJECT_TEEN33: case OBJECT_TEEN34: case OBJECT_TEEN35: case OBJECT_TEEN36: case OBJECT_TEEN37: case OBJECT_TEEN38: case OBJECT_TEEN39: case OBJECT_TEEN40: case OBJECT_TEEN41: case OBJECT_TEEN42: case OBJECT_TEEN43: case OBJECT_TEEN44: return CreateTeen(params); case OBJECT_QUARTZ0: case OBJECT_QUARTZ1: case OBJECT_QUARTZ2: case OBJECT_QUARTZ3: return CreateQuartz(params); case OBJECT_ROOT0: case OBJECT_ROOT1: case OBJECT_ROOT2: case OBJECT_ROOT3: case OBJECT_ROOT4: case OBJECT_ROOT5: return CreateRoot(params); case OBJECT_HOME1: return CreateHome(params); case OBJECT_RUINmobilew1: case OBJECT_RUINmobilew2: case OBJECT_RUINmobilet1: case OBJECT_RUINmobilet2: case OBJECT_RUINmobiler1: case OBJECT_RUINmobiler2: case OBJECT_RUINfactory: case OBJECT_RUINdoor: case OBJECT_RUINsupport: case OBJECT_RUINradar: case OBJECT_RUINconvert: case OBJECT_RUINbase: case OBJECT_RUINhead: return CreateRuin(params); case OBJECT_APOLLO1: case OBJECT_APOLLO3: case OBJECT_APOLLO4: case OBJECT_APOLLO5: return CreateApollo(params); case OBJECT_MOTHER: case OBJECT_ANT: case OBJECT_SPIDER: case OBJECT_BEE: case OBJECT_WORM: return CBaseAlien::Create(params, m_oldModelManager, m_engine); case OBJECT_HUMAN: case OBJECT_TECH: case OBJECT_TOTO: case OBJECT_MOBILEfa: case OBJECT_MOBILEta: case OBJECT_MOBILEwa: case OBJECT_MOBILEia: case OBJECT_MOBILEfb: case OBJECT_MOBILEtb: case OBJECT_MOBILEwb: case OBJECT_MOBILEib: case OBJECT_MOBILEfc: case OBJECT_MOBILEtc: case OBJECT_MOBILEwc: case OBJECT_MOBILEic: case OBJECT_MOBILEfi: case OBJECT_MOBILEti: case OBJECT_MOBILEwi: case OBJECT_MOBILEii: case OBJECT_MOBILEfs: case OBJECT_MOBILEts: case OBJECT_MOBILEws: case OBJECT_MOBILEis: case OBJECT_MOBILErt: case OBJECT_MOBILErc: case OBJECT_MOBILErr: case OBJECT_MOBILEsa: case OBJECT_MOBILEtg: case OBJECT_MOBILEft: case OBJECT_MOBILEtt: case OBJECT_MOBILEwt: case OBJECT_MOBILEit: case OBJECT_MOBILErp: case OBJECT_MOBILEst: case OBJECT_MOBILEdr: case OBJECT_APOLLO2: case OBJECT_CONTROLLER: return CBaseRobot::Create(params, m_oldModelManager, m_engine); case OBJECT_MOBILErs: return CShielder::Create(params, m_oldModelManager, m_engine); default: break; } return nullptr; } // Creates a small resource set on the ground. CObjectUPtr CObjectFactory::CreateResource(const ObjectCreateParams& params) { glm::vec3 pos = params.pos; float angle = params.angle; ObjectType type = params.type; float power = params.power; auto obj = std::make_unique(params.id); obj->SetType(type); obj->SetTeam(params.team); int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); obj->SetEnergyLevel(power); std::string name; if ( type == OBJECT_STONE ) name = "stone"; if ( type == OBJECT_URANIUM ) name = "uranium"; if ( type == OBJECT_METAL ) name = "metal"; if ( type == OBJECT_POWER ) name = "power"; if ( type == OBJECT_ATOMIC ) name = "atomic"; if ( type == OBJECT_BULLET ) name = "bullet"; if ( type == OBJECT_BBOX ) name = "bbox"; if ( type == OBJECT_KEYa ) name = "keya"; if ( type == OBJECT_KEYb ) name = "keyb"; if ( type == OBJECT_KEYc ) name = "keyc"; if ( type == OBJECT_KEYd ) name = "keyd"; if ( type == OBJECT_TNT ) name = "tnt"; if ( type == OBJECT_BOMB ) name = "bomb"; if ( type == OBJECT_WAYPOINT ) name = "waypoint"; if ( type == OBJECT_SHOW ) name = "show"; if ( type == OBJECT_WINFIRE ) name = "winfire"; if ( type == OBJECT_BAG ) name = "bag"; if ( type == OBJECT_MARKSTONE ) name = "cross1"; if ( type == OBJECT_MARKURANIUM ) name = "cross3"; if ( type == OBJECT_MARKPOWER ) name = "cross2"; if ( type == OBJECT_MARKKEYa ) name = "crossa"; if ( type == OBJECT_MARKKEYb ) name = "crossb"; if ( type == OBJECT_MARKKEYc ) name = "crossc"; if ( type == OBJECT_MARKKEYd ) name = "crossd"; if ( type == OBJECT_EGG ) name = "egg"; if (type == OBJECT_POWER || type == OBJECT_ATOMIC) { m_oldModelManager->AddModelCopy(name, false, rank, obj->GetTeam()); } else { m_oldModelManager->AddModelReference(name, false, rank, obj->GetTeam()); } obj->SetPosition(pos); obj->SetRotationY(angle); if ( type == OBJECT_SHOW ) // remains in the air? { return std::move(obj); } float radius = 1.5f; float height = 0.0f; if ( type == OBJECT_MARKSTONE || type == OBJECT_MARKURANIUM || type == OBJECT_MARKKEYa || type == OBJECT_MARKKEYb || type == OBJECT_MARKKEYc || type == OBJECT_MARKKEYd || type == OBJECT_MARKPOWER || type == OBJECT_WAYPOINT ) { } else if ( type == OBJECT_EGG ) { obj->AddCrashSphere(CrashSphere(glm::vec3(-1.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 5.0f, 0.0f), 10.0f)); radius = 3.0f; } else if ( type == OBJECT_BOMB ) { obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 0.0f, 0.0f), 3.0f)); radius = 3.0f; } else if ( type == OBJECT_BAG ) { obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 0.0f, 0.0f), 4.0f)); obj->SetScale(1.5f); radius = 5.0f; height = -1.4f; } else { obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 1.0f, 0.0f), 1.5f)); } obj->CreateShadowCircle(radius, 1.0f); obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); m_engine->LoadAllTextures(); obj->FloorAdjust(); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); // to display the shadows immediately return std::move(obj); } // Creates a flag placed on the ground. CObjectUPtr CObjectFactory::CreateFlag(const ObjectCreateParams& params) { glm::vec3 pos = params.pos; float angle = params.angle; ObjectType type = params.type; auto obj = std::make_unique(params.id); obj->SetType(type); obj->SetTeam(params.team); std::string name; name = ""; if ( type == OBJECT_FLAGb ) name = "flag1b"; if ( type == OBJECT_FLAGr ) name = "flag1r"; if ( type == OBJECT_FLAGg ) name = "flag1g"; if ( type == OBJECT_FLAGy ) name = "flag1y"; if ( type == OBJECT_FLAGv ) name = "flag1v"; int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference(name, false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); name = ""; if ( type == OBJECT_FLAGb ) name = "flag2b"; if ( type == OBJECT_FLAGr ) name = "flag2r"; if ( type == OBJECT_FLAGg ) name = "flag2g"; if ( type == OBJECT_FLAGy ) name = "flag2y"; if ( type == OBJECT_FLAGv ) name = "flag2v"; for (int i=0 ; i<4 ; i++ ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1+i, rank); obj->SetObjectParent(1+i, i); m_oldModelManager->AddModelReference(name, false, rank, obj->GetTeam()); if ( i == 0 ) obj->SetPartPosition(1+i, glm::vec3(0.15f, 5.0f, 0.0f)); else obj->SetPartPosition(1+i, glm::vec3(0.79f, 0.0f, 0.0f)); } obj->SetJostlingSphere(Math::Sphere(glm::vec3(0.0f, 4.0f, 0.0f), 1.0f)); obj->CreateShadowCircle(2.0f, 0.3f); obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); m_engine->LoadAllTextures(); obj->FloorAdjust(); pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately return std::move(obj); } // Creates a barrier placed on the ground. CObjectUPtr CObjectFactory::CreateBarrier(const ObjectCreateParams& params) { glm::vec3 pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = std::make_unique(params.id); obj->SetType(type); obj->SetTeam(params.team); if ( type == OBJECT_BARRIER0 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("barrier0", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(6.0f, 0.5f, Gfx::EngineShadowType::WORM); } if ( type == OBJECT_BARRIER1 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("barrier1", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(12.0f, 0.5f, Gfx::EngineShadowType::WORM); } if ( type == OBJECT_BARRIER2 ) // cardboard? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("barrier2", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(12.0f, 0.8f, Gfx::EngineShadowType::WORM); } if ( type == OBJECT_BARRIER3 ) // match + straw? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("barrier3", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(10.0f, 0.5f, Gfx::EngineShadowType::WORM); } if ( type == OBJECT_BARRICADE0 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("barricade0", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.5f, 6.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 6.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 6.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(6.0f, 0.5f, Gfx::EngineShadowType::WORM); } if ( type == OBJECT_BARRICADE1 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("barricade1", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 8.5f, 6.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.5f, 6.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 6.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-3.5f, 6.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-8.5f, 6.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(12.0f, 0.5f, Gfx::EngineShadowType::WORM); } pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); obj->FloorAdjust(); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); return std::move(obj); } // Creates a plant placed on the ground. CObjectUPtr CObjectFactory::CreatePlant(const ObjectCreateParams& params) { glm::vec3 pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = std::make_unique(params.id); obj->SetType(type); obj->SetTeam(params.team); if ( type == OBJECT_PLANT0 || type == OBJECT_PLANT1 || type == OBJECT_PLANT2 || type == OBJECT_PLANT3 || type == OBJECT_PLANT4 ) // standard? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); if ( type == OBJECT_PLANT0 ) m_oldModelManager->AddModelReference("plant0", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT1 ) m_oldModelManager->AddModelReference("plant1", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT2 ) m_oldModelManager->AddModelReference("plant2", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT3 ) m_oldModelManager->AddModelReference("plant3", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT4 ) m_oldModelManager->AddModelReference("plant4", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); height -= 2.0f; obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 3.0f, 0.0f), 6.0f)); obj->SetJostlingSphere(Math::Sphere(glm::vec3(0.0f, 0.0f, 0.0f), 8.0f)); obj->CreateShadowCircle(8.0f, 0.5f); } if ( type == OBJECT_PLANT5 || type == OBJECT_PLANT6 || type == OBJECT_PLANT7 ) // clover? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); if ( type == OBJECT_PLANT5 ) m_oldModelManager->AddModelReference("plant5", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT6 ) m_oldModelManager->AddModelReference("plant6", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT7 ) m_oldModelManager->AddModelReference("plant7", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); //? obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f)); obj->SetJostlingSphere(Math::Sphere(glm::vec3(0.0f, 0.0f, 0.0f), 4.0f)); obj->CreateShadowCircle(5.0f, 0.3f); } if ( type == OBJECT_PLANT8 || type == OBJECT_PLANT9 ) // squash? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); if ( type == OBJECT_PLANT8 ) m_oldModelManager->AddModelReference("plant8", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT9 ) m_oldModelManager->AddModelReference("plant9", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f)); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 10.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f)); obj->CreateShadowCircle(10.0f, 0.5f); } if ( type == OBJECT_PLANT10 || type == OBJECT_PLANT11 || type == OBJECT_PLANT12 || type == OBJECT_PLANT13 || type == OBJECT_PLANT14 ) // succulent? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); if ( type == OBJECT_PLANT10 ) m_oldModelManager->AddModelReference("plant10", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT11 ) m_oldModelManager->AddModelReference("plant11", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT12 ) m_oldModelManager->AddModelReference("plant12", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT13 ) m_oldModelManager->AddModelReference("plant13", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT14 ) m_oldModelManager->AddModelReference("plant14", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 12.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 6.0f, 0.0f), 6.0f)); obj->SetJostlingSphere(Math::Sphere(glm::vec3(0.0f, 4.0f, 0.0f), 8.0f)); obj->CreateShadowCircle(8.0f, 0.3f); } if ( type == OBJECT_PLANT15 || type == OBJECT_PLANT16 || type == OBJECT_PLANT17 || type == OBJECT_PLANT18 || type == OBJECT_PLANT19 ) // fern? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); if ( type == OBJECT_PLANT15 ) m_oldModelManager->AddModelReference("plant15", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT16 ) m_oldModelManager->AddModelReference("plant16", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT17 ) m_oldModelManager->AddModelReference("plant17", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT18 ) m_oldModelManager->AddModelReference("plant18", false, rank, obj->GetTeam()); if ( type == OBJECT_PLANT19 ) m_oldModelManager->AddModelReference("plant19", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); if ( type != OBJECT_PLANT19 ) { obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 3.0f, 0.0f), 6.0f)); } obj->SetJostlingSphere(Math::Sphere(glm::vec3(0.0f, 0.0f, 0.0f), 8.0f)); obj->CreateShadowCircle(8.0f, 0.5f); } if ( type == OBJECT_TREE0 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("tree0", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-1.0f, 10.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 17.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 1.0f, 27.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->CreateShadowCircle(8.0f, 0.5f); } if ( type == OBJECT_TREE1 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("tree1", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-2.0f, 11.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-2.0f, 19.0f, 2.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 2.0f, 26.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 2.0f, 34.0f,-2.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->CreateShadowCircle(8.0f, 0.5f); } if ( type == OBJECT_TREE2 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("tree2", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 3.0f, 1.0f), 3.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-2.0f, 10.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-2.0f, 19.0f, 2.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 2.0f, 25.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.0f, 32.0f,-2.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->CreateShadowCircle(8.0f, 0.5f); } if ( type == OBJECT_TREE3 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("tree3", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-2.0f, 3.0f, 2.0f), 3.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-3.0f, 9.0f, 1.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 18.0f, 0.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 27.0f, 7.0f), 2.0f, SOUND_BOUMs, 0.20f)); obj->CreateShadowCircle(8.0f, 0.5f); } if ( type == OBJECT_TREE4 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("tree4", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 10.0f, 0.0f), 10.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 21.0f, 0.0f), 8.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 32.0f, 0.0f), 7.0f, SOUND_BOUMs, 0.20f)); obj->CreateShadowCircle(8.0f, 0.5f); } if ( type == OBJECT_TREE5 ) // giant tree (for the world "teen") { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("tree5", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 5.0f,-10.0f), 25.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-65.0f, 5.0f, 65.0f), 20.0f, SOUND_BOUMs, 0.20f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 38.0f, 5.0f, 21.0f), 18.0f, SOUND_BOUMs, 0.20f)); obj->CreateShadowCircle(50.0f, 0.5f); } pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); return std::move(obj); } // Creates a mushroom placed on the ground. CObjectUPtr CObjectFactory::CreateMushroom(const ObjectCreateParams& params) { glm::vec3 pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = std::make_unique(params.id); obj->SetType(type); obj->SetTeam(params.team); if ( type == OBJECT_MUSHROOM1 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("mush1", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 4.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 3.0f, 0.0f), 5.5f)); obj->SetJostlingSphere(Math::Sphere(glm::vec3(0.0f, 3.0f, 0.0f), 5.5f)); obj->CreateShadowCircle(6.0f, 0.5f); } if ( type == OBJECT_MUSHROOM2 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("mush2", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 4.0f, 0.0f), 5.5f)); obj->SetJostlingSphere(Math::Sphere(glm::vec3(0.0f, 4.0f, 0.0f), 5.5f)); obj->CreateShadowCircle(5.0f, 0.5f); } pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); return std::move(obj); } // Creates a toy placed on the ground. CObjectUPtr CObjectFactory::CreateTeen(const ObjectCreateParams& params) { glm::vec3 pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; int option = params.option; COldObjectUPtr obj = std::make_unique(params.id); obj->SetType(type); obj->SetOption(option); float fShadow = Math::Norm(1.0f-height/10.0f); bool floorAdjust = true; if ( type == OBJECT_TEEN0 ) // orange pencil lg=10 { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen0", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 5.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 2.5f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-2.5f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(5.0f, 0.8f*fShadow, Gfx::EngineShadowType::WORM); } if ( type == OBJECT_TEEN1 ) // blue pencil lg=14 { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen1", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 6.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 2.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-2.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-4.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-6.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::EngineShadowType::WORM); } if ( type == OBJECT_TEEN2 ) // red pencil lg=16 { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen2", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 7.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.7f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 2.3f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-2.3f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-4.7f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-7.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::EngineShadowType::WORM); } if ( type == OBJECT_TEEN3 ) // jar with pencils { int rank = m_engine->CreateObject(); //? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen3", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 4.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 4.0f, 0.0f), 4.0f)); obj->CreateShadowCircle(6.0f, 0.5f*fShadow); } if ( type == OBJECT_TEEN4 ) // scissors { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen4", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-9.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-6.0f, 1.0f, 0.0f), 1.1f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-3.0f, 1.0f, 0.0f), 1.2f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 1.0f, 0.0f), 1.3f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 5.1f, 1.0f,-1.3f), 2.6f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 8.0f, 1.0f, 2.2f), 2.3f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 9.4f, 1.0f,-2.0f), 2.0f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(10.0f, 0.5f*fShadow, Gfx::EngineShadowType::WORM); } if ( type == OBJECT_TEEN5 ) // CD { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen5", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); floorAdjust = false; m_terrain->AddBuildingLevel(pos, 5.9f, 6.1f, 0.2f, 0.5f); obj->CreateShadowCircle(8.0f, 0.2f*fShadow); } if ( type == OBJECT_TEEN6 ) // book 1 { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen6", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(20.0f, 0.2f*fShadow); } if ( type == OBJECT_TEEN7 ) // book 2 { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen7", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(20.0f, 0.2f*fShadow); } if ( type == OBJECT_TEEN8 ) // a stack of books 1 { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen8", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 10.0f, 0.0f), 12.0f)); obj->CreateShadowCircle(20.0f, 0.2f*fShadow); } if ( type == OBJECT_TEEN9 ) // a stack of books 2 { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen9", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.5f, 3.0f, 7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.5f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.5f, 3.0f,-7.5f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 10.0f, 0.0f), 12.0f)); obj->CreateShadowCircle(20.0f, 0.2f*fShadow); } if ( type == OBJECT_TEEN10 ) // bookcase { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen10", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-26.0f, 3.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-15.0f, 3.0f,-4.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-15.0f, 3.0f, 5.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -4.0f, 3.0f,-4.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -4.0f, 3.0f, 5.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 6.0f, 3.0f,-4.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 6.0f, 3.0f, 4.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 14.0f, 3.0f,-3.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 14.0f, 3.0f, 2.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 24.0f, 3.0f, 5.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 6.0f, 0.0f), 20.0f)); obj->CreateShadowCircle(40.0f, 0.2f*fShadow); } if ( type == OBJECT_TEEN11 ) // lamp { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen11", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); glm::mat4 mat = obj->GetWorldMatrix(0); pos = Math::Transform(mat, glm::vec3(-56.0f, 22.0f, 0.0f)); m_particle->CreateParticle(pos, glm::vec3(0.0f, 0.0f, 0.0f), { 20.0f, 20.0f }, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f); pos = Math::Transform(mat, glm::vec3(-65.0f, 40.0f, 0.0f)); Gfx::Color color; color.r = 4.0f; color.g = 2.0f; color.b = 0.0f; // yellow-orange color.a = 0.0f; CRobotMain::GetInstancePointer()->CreateSpot(pos, color); // TODO: Don't use singleton } if ( type == OBJECT_TEEN12 ) // coke { int rank = m_engine->CreateObject(); //? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen12", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 4.0f, 0.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 9.0f, 0.0f), 5.0f)); obj->CreateShadowCircle(4.5f, 1.0f*fShadow); } if ( type == OBJECT_TEEN13 ) // cardboard farm { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen13", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 5.0f, 0.0f), 15.0f)); obj->CreateShadowCircle(20.0f, 1.0f*fShadow); } if ( type == OBJECT_TEEN14 ) // open box { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen14", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 5.0f, 0.0f), 15.0f)); obj->CreateShadowCircle(20.0f, 1.0f*fShadow); } if ( type == OBJECT_TEEN15 ) // stack of cartons { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen15", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 10.0f, 4.0f,-7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 10.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 10.0f, 4.0f, 7.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 5.0f, 0.0f), 15.0f)); obj->CreateShadowCircle(20.0f, 1.0f*fShadow); } if ( type == OBJECT_TEEN16 ) // watering can { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen16", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-8.0f, 4.0f, 0.0f), 12.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 8.0f, 4.0f, 0.0f), 12.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 13.0f, 0.0f), 20.0f)); obj->CreateShadowCircle(18.0f, 1.0f*fShadow); } if ( type == OBJECT_TEEN17 ) // wheel | { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen17", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 31.0f, 0.0f), 31.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 31.0f, 0.0f), 31.0f)); obj->CreateShadowCircle(24.0f, 0.5f*fShadow); } if ( type == OBJECT_TEEN18 ) // wheel / { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen18", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 31.0f, 0.0f), 31.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 31.0f, 0.0f), 31.0f)); obj->CreateShadowCircle(24.0f, 0.5f*fShadow); } if ( type == OBJECT_TEEN19 ) // wheel = { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen19", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 10.0f, 0.0f), 32.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 10.0f, 0.0f), 32.0f)); obj->CreateShadowCircle(33.0f, 1.0f*fShadow); } if ( type == OBJECT_TEEN20 ) // wall with shelf { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen20", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-175.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-175.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -55.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -55.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -37.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -37.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 83.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 83.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f)); } if ( type == OBJECT_TEEN21 ) // wall with window { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen21", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); } if ( type == OBJECT_TEEN22 ) // wall with door and shelf { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen22", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-135.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-135.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -15.0f, 0.0f, -5.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -15.0f, 0.0f, -35.0f), 4.0f, SOUND_BOUMm, 0.45f)); } if ( type == OBJECT_TEEN23 ) // skateboard on wheels { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen23", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); if ( option == 1 ) // passage under the prohibited skateboard? { obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 2.0f, 0.0f), 11.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 10.0f, 2.0f, 0.0f), 11.0f, SOUND_BOUMm, 0.45f)); } obj->AddCrashSphere(CrashSphere(glm::vec3(-23.0f, 2.0f, 7.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-23.0f, 2.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-23.0f, 2.0f,-7.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 23.0f, 2.0f, 7.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 23.0f, 2.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 23.0f, 2.0f,-7.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(35.0f, 0.8f*fShadow, Gfx::EngineShadowType::WORM); } if ( type == OBJECT_TEEN24 ) // skate / { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen24", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-12.0f, 0.0f, -3.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-12.0f, 0.0f, 3.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(20.0f, 0.2f*fShadow); } if ( type == OBJECT_TEEN25 ) // skate / { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen25", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-12.0f, 0.0f, -3.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-12.0f, 0.0f, 3.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(20.0f, 0.2f*fShadow); } if ( type == OBJECT_TEEN26 ) // ceiling lamp { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen26", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); glm::mat4 mat = obj->GetWorldMatrix(0); pos = Math::Transform(mat, glm::vec3(0.0f, 50.0f, 0.0f)); m_particle->CreateParticle(pos, glm::vec3(0.0f, 0.0f, 0.0f), { 100.0f, 100.0f }, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f); pos = Math::Transform(mat, glm::vec3(0.0f, 50.0f, 0.0f)); Gfx::Color color; color.r = 4.0f; color.g = 2.0f; color.b = 0.0f; // yellow-orange color.a = 0.0f; CRobotMain::GetInstancePointer()->CreateSpot(pos, color); // TODO: Don't use singleton } if ( type == OBJECT_TEEN27 ) // large plant? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen27", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f)); obj->CreateShadowCircle(40.0f, 0.5f); } if ( type == OBJECT_TEEN28 ) // bottle? { int rank = m_engine->CreateObject(); //? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen28", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f)); obj->CreateShadowCircle(7.0f, 0.6f*fShadow); } if ( type == OBJECT_TEEN29 ) // bridge? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen29", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); floorAdjust = false; } if ( type == OBJECT_TEEN30 ) // jump? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen30", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 4.0f, 0.0f), 15.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 15.0f, 0.0f), 17.0f)); obj->CreateShadowCircle(20.0f, 1.0f*fShadow); } if ( type == OBJECT_TEEN31 ) // basket? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen31", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 2.0f, 0.0f), 5.0f, SOUND_BOUM, 0.10f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 2.0f, 0.0f), 6.0f, SOUND_BOUM, 0.10f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 9.0f, 4.0f, 1.0f), 6.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 0.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(16.0f, 0.6f*fShadow); } if ( type == OBJECT_TEEN32 ) // chair? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen32", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3( 17.5f, 1.0f, 17.5f), 3.5f, SOUND_BOUM, 0.10f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 17.5f, 1.0f, -17.5f), 3.5f, SOUND_BOUM, 0.10f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-17.5f, 1.0f, 17.5f), 3.5f, SOUND_BOUM, 0.10f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-17.5f, 1.0f, -17.5f), 3.5f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 0.0f, 0.0f), 26.0f)); obj->CreateShadowCircle(35.0f, 0.3f*fShadow); } if ( type == OBJECT_TEEN33 ) // panel? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen33", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f)); obj->CreateShadowCircle(10.0f, 0.3f*fShadow); } if ( type == OBJECT_TEEN34 ) // stone? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen34", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 2.0f, 0.0f), 4.0f, SOUND_BOUM, 0.10f)); obj->CreateShadowCircle(3.0f, 1.0f*fShadow); } if ( type == OBJECT_TEEN35 ) // pipe? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen35", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(-40.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-20.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 20.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 40.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f)); obj->CreateShadowCircle(40.0f, 0.8f*fShadow, Gfx::EngineShadowType::WORM); } if ( type == OBJECT_TEEN36 ) // trunk? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen36", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); floorAdjust = false; } if ( type == OBJECT_TEEN37 ) // boat? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen37", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); floorAdjust = false; } if ( type == OBJECT_TEEN38 ) // fan? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen38a", false, rank); obj->SetPartPosition(0, pos); obj->SetPartRotationY(0, angle); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("teen38b", false, rank); // engine obj->SetPartPosition(1, glm::vec3(0.0f, 30.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(2, rank); obj->SetObjectParent(2, 1); m_oldModelManager->AddModelReference("teen38c", false, rank); // propeller obj->SetPartPosition(2, glm::vec3(0.0f, 0.0f, 0.0f)); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 2.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 2.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(15.0f, 0.5f*fShadow); } if ( type == OBJECT_TEEN39 ) // potted plant? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen39", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 2.0f, 0.0f), 8.5f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 2.0f, 0.0f), 8.5f)); obj->CreateShadowCircle(10.0f, 1.0f*fShadow); } if ( type == OBJECT_TEEN40 ) // balloon? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen40", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 5.0f, 0.0f), 11.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 14.0f, 0.0f), 15.0f)); obj->CreateShadowCircle(15.0f, 0.7f*fShadow); } if ( type == OBJECT_TEEN41 ) // fence? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen41", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); } if ( type == OBJECT_TEEN42 ) // clover? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen42", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUM, 0.10f)); obj->CreateShadowCircle(15.0f, 0.4f*fShadow); } if ( type == OBJECT_TEEN43 ) // clover? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen43", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUM, 0.10f)); obj->CreateShadowCircle(15.0f, 0.4f*fShadow); } if ( type == OBJECT_TEEN44 ) // car? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("teen44", false, rank); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 10.0f, 0.0f), 55.0f, SOUND_BOUM, 0.10f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 10.0f, 0.0f), 55.0f)); obj->CreateShadowCircle(55.0f, 1.0f*fShadow); } pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately if ( floorAdjust ) { obj->SetFloorHeight(0.0f); obj->FloorAdjust(); } AddObjectAuto(obj.get()); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); return std::move(obj); } // Creates a crystal placed on the ground. CObjectUPtr CObjectFactory::CreateQuartz(const ObjectCreateParams& params) { glm::vec3 pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = std::make_unique(params.id); obj->SetType(type); obj->SetTeam(params.team); if ( type == OBJECT_QUARTZ0 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("quartz0", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 2.0f, 0.0f), 3.5f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 2.0f, 0.0f), 3.5f)); obj->CreateShadowCircle(4.0f, 0.5f); } if ( type == OBJECT_QUARTZ1 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("quartz1", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 4.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 4.0f, 0.0f), 5.0f)); obj->CreateShadowCircle(5.0f, 0.5f); } if ( type == OBJECT_QUARTZ2 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("quartz2", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 6.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 6.0f, 0.0f), 6.0f)); obj->CreateShadowCircle(6.0f, 0.5f); } if ( type == OBJECT_QUARTZ3 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("quartz3", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 10.0f, 0.0f), 10.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 10.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(10.0f, 0.5f); } pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); float radius = 0.0f; if ( type == OBJECT_QUARTZ0 ) { pos.y += 4.0f; radius = 2.0f; } if ( type == OBJECT_QUARTZ1 ) { pos.y += 6.0f; radius = 4.0f; } if ( type == OBJECT_QUARTZ2 ) { pos.y += 10.0f; radius = 5.0f; } if ( type == OBJECT_QUARTZ3 ) { pos.y += 16.0f; radius = 8.0f; } m_particle->CreateParticle(pos, pos, { 2.0f, 2.0f }, Gfx::PARTIQUARTZ, 0.7f + Math::Rand() * 0.7f, radius, 0.0f); m_particle->CreateParticle(pos, pos, { 2.0f, 2.0f }, Gfx::PARTIQUARTZ, 0.7f + Math::Rand() * 0.7f, radius, 0.0f); return std::move(obj); } // Creates a root placed on the ground. CObjectUPtr CObjectFactory::CreateRoot(const ObjectCreateParams& params) { glm::vec3 pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = std::make_unique(params.id); obj->SetType(type); if ( type == OBJECT_ROOT0 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("root0", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(2.0f); obj->AddCrashSphere(CrashSphere(glm::vec3(-5.0f, 1.0f, 0.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.0f, 1.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.0f, 1.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 2.0f, 5.0f, -1.0f), 1.5f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-4.0f, 5.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-2.0f, 8.0f, -0.5f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 10.0f, -0.5f), 1.0f, SOUND_BOUMv, 0.15f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 6.0f, 0.0f), 11.0f)); obj->CreateShadowCircle(16.0f, 0.5f); } if ( type == OBJECT_ROOT1 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("root1", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(2.0f); obj->AddCrashSphere(CrashSphere(glm::vec3(-4.0f, 1.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 1.0f, 2.0f), 1.5f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-2.0f, 5.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 2.0f, 5.0f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 8.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 12.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 6.0f, 0.0f), 12.0f)); obj->CreateShadowCircle(16.0f, 0.5f); } if ( type == OBJECT_ROOT2 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("root2", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(2.0f); obj->AddCrashSphere(CrashSphere(glm::vec3(-3.0f, 1.0f, 0.5f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.0f, 1.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-1.0f, 4.5f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.0f, 7.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 7.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.0f, 11.0f, 1.0f), 1.0f, SOUND_BOUMv, 0.15f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 6.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(16.0f, 0.5f); } if ( type == OBJECT_ROOT3 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("root3", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(2.0f); obj->AddCrashSphere(CrashSphere(glm::vec3(-4.0f, 1.0f, 1.0f), 3.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.0f, 1.0f, -3.0f), 3.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 6.0f, 1.0f, 4.0f), 3.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-2.5f, 7.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 4.0f, 7.0f, 2.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.0f, 6.0f, -1.0f), 1.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 12.0f, 0.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 1.0f, 16.0f, 0.0f), 1.0f, SOUND_BOUMv, 0.15f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 10.0f, 0.0f), 14.0f)); obj->CreateShadowCircle(22.0f, 0.5f); } if ( type == OBJECT_ROOT4 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("root4", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(2.0f); obj->AddCrashSphere(CrashSphere(glm::vec3( -7.0f, 2.0f, 3.0f), 4.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 5.0f, 2.0f, -6.0f), 4.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 6.0f, 2.0f, 6.0f), 3.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-11.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 1.0f, 1.0f, -7.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -4.0f, 10.0f, 3.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 1.0f, 11.0f, 7.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.0f, 11.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -3.0f, 17.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -3.0f, 23.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 12.0f, 0.0f), 20.0f)); obj->CreateShadowCircle(30.0f, 0.5f); } if ( type == OBJECT_ROOT5 ) // gravity root ? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("root4", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(2.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("root5", false, rank, obj->GetTeam()); obj->SetPartPosition(1, glm::vec3(-5.0f, 28.0f, -4.0f)); obj->SetPartRotationX(1, -30.0f*Math::PI/180.0f); obj->SetPartRotationZ(1, 20.0f*Math::PI/180.0f); obj->AddCrashSphere(CrashSphere(glm::vec3( -7.0f, 2.0f, 3.0f), 4.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 5.0f, 2.0f, -6.0f), 4.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 6.0f, 2.0f, 6.0f), 3.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-11.0f, 1.0f, -2.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 1.0f, 1.0f, -7.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -4.0f, 10.0f, 3.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 1.0f, 11.0f, 7.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 3.0f, 11.0f, -3.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -3.0f, 17.0f, 1.0f), 2.0f, SOUND_BOUMv, 0.15f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -3.0f, 23.0f, -1.0f), 2.0f, SOUND_BOUMv, 0.15f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 12.0f, 0.0f), 20.0f)); obj->CreateShadowCircle(30.0f, 0.5f); } pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); return std::move(obj); } // Creates a small home. CObjectUPtr CObjectFactory::CreateHome(const ObjectCreateParams& params) { glm::vec3 pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = std::make_unique(params.id); obj->SetType(type); obj->SetTeam(params.team); if ( type == OBJECT_HOME1 ) { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("home1", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(1.3f); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUMs, 0.25f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 6.0f, 0.0f), 11.0f)); obj->CreateShadowCircle(16.0f, 0.5f); } pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); return std::move(obj); } // Creates ruin placed on the ground. CObjectUPtr CObjectFactory::CreateRuin(const ObjectCreateParams& params) { glm::vec3 pos = params.pos; float angle = params.angle; float height = params.height; ObjectType type = params.type; auto obj = std::make_unique(params.id); obj->SetType(type); obj->SetTeam(params.team); int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); std::string name; if ( type == OBJECT_RUINmobilew1 ) name = "ruin1"; if ( type == OBJECT_RUINmobilew2 ) name = "ruin1"; if ( type == OBJECT_RUINmobilet1 ) name = "ruin2"; if ( type == OBJECT_RUINmobilet2 ) name = "ruin2"; if ( type == OBJECT_RUINmobiler1 ) name = "ruin3"; if ( type == OBJECT_RUINmobiler2 ) name = "ruin3"; if ( type == OBJECT_RUINfactory ) name = "ruin4"; if ( type == OBJECT_RUINdoor ) name = "ruin5"; if ( type == OBJECT_RUINsupport ) name = "ruin6"; if ( type == OBJECT_RUINradar ) name = "ruin7"; if ( type == OBJECT_RUINconvert ) name = "ruin8"; if ( type == OBJECT_RUINbase ) name = "ruin9"; if ( type == OBJECT_RUINhead ) name = "ruin10"; m_oldModelManager->AddModelReference(name, false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); if ( type == OBJECT_RUINmobilew1 ) // vehicle had wheels? { // Creates the right-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(6, rank); obj->SetObjectParent(6, 0); m_oldModelManager->AddModelReference("ruin1w", false, rank, obj->GetTeam()); obj->SetPartPosition(6, glm::vec3(-3.0f, 1.8f, -4.0f)); obj->SetPartRotationX(6, -Math::PI/2.0f); // Creates the left-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(7, rank); obj->SetObjectParent(7, 0); m_oldModelManager->AddModelReference("ruin1w", false, rank, obj->GetTeam()); obj->SetPartPosition(7, glm::vec3(-3.0f, 1.0f, 3.0f)); obj->SetPartRotationY(7, Math::PI-0.3f); obj->SetPartRotationX(7, -0.3f); // Creates the right-front wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(8, rank); obj->SetObjectParent(8, 0); m_oldModelManager->AddModelReference("ruin1w", false, rank, obj->GetTeam()); obj->SetPartPosition(8, glm::vec3(2.0f, 1.6f, -3.0f)); obj->SetPartRotationY(8, 0.3f); // Creates the left-front wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(9, rank); obj->SetObjectParent(9, 0); m_oldModelManager->AddModelReference("ruin1w", false, rank, obj->GetTeam()); obj->SetPartPosition(9, glm::vec3(2.0f, 1.0f, 3.0f)); obj->SetPartRotationY(9, Math::PI-0.2f); obj->SetPartRotationX(9, 0.2f); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 5.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(4.0f, 1.0f); } if ( type == OBJECT_RUINmobilew2 ) // vehicle has wheels? { // Creates the left-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(7, rank); obj->SetObjectParent(7, 0); m_oldModelManager->AddModelReference("ruin1w", false, rank, obj->GetTeam()); obj->SetPartPosition(7, glm::vec3(-3.0f, 1.0f, 3.0f)); obj->SetPartRotationY(7, Math::PI+0.3f); obj->SetPartRotationX(7, 0.4f); // Creates the left-front wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(9, rank); obj->SetObjectParent(9, 0); m_oldModelManager->AddModelReference("ruin1w", false, rank, obj->GetTeam()); obj->SetPartPosition(9, glm::vec3(2.0f, 1.0f, 3.0f)); obj->SetPartRotationY(9, Math::PI+0.3f); obj->SetPartRotationX(9, -0.3f); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 2.8f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 5.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(4.0f, 1.0f); } if ( type == OBJECT_RUINmobilet1 ) // vehicle have caterpillars? { // Creates the cannon. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("ruin2c", false, rank, obj->GetTeam()); obj->SetPartPosition(1, glm::vec3(3.0f, 5.0f, -2.5f)); obj->SetPartRotationX(1, -Math::PI*0.85f); obj->SetPartRotationY(1, -0.4f); obj->SetPartRotationZ(1, -0.1f); obj->AddCrashSphere(CrashSphere(glm::vec3(1.0f, 2.8f, -1.0f), 5.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(1.0f, 5.0f, -1.0f), 10.0f)); obj->CreateShadowCircle(5.0f, 1.0f); } if ( type == OBJECT_RUINmobilet2 ) // vehicle have caterpillars? { obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 2.8f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 5.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(5.0f, 1.0f); } if ( type == OBJECT_RUINmobiler1 ) // vehicle skating? { obj->AddCrashSphere(CrashSphere(glm::vec3(1.0f, 2.8f, -1.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(1.0f, 5.0f, -1.0f), 10.0f)); obj->CreateShadowCircle(5.0f, 1.0f); } if ( type == OBJECT_RUINmobiler2 ) // vehicle skating? { obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 1.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 5.0f, 0.0f), 10.0f)); obj->CreateShadowCircle(6.0f, 1.0f); } if ( type == OBJECT_RUINfactory ) // factory ? { obj->AddCrashSphere(CrashSphere(glm::vec3( 9.0f, 1.0f, -11.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 2.0f, -11.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 4.0f, -10.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-12.0f, 11.0f, -4.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 4.0f, -2.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-11.0f, 8.0f, 3.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-11.0f, 2.0f, 4.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-11.0f, 2.0f, 10.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -4.0f, 0.0f, 10.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 0.0f, 0.0f), 18.0f)); obj->CreateShadowCircle(20.0f, 0.7f); } if ( type == OBJECT_RUINdoor ) // converter holder? { obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 0.0f, 0.0f), 6.0f)); obj->CreateShadowCircle(6.0f, 1.0f); } if ( type == OBJECT_RUINsupport ) // radar holder? { obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 0.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 0.0f, 0.0f), 4.0f)); obj->CreateShadowCircle(3.0f, 1.0f); } if ( type == OBJECT_RUINradar ) // radar base? { obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 0.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 0.0f, 0.0f), 6.0f)); obj->CreateShadowCircle(6.0f, 1.0f); } if ( type == OBJECT_RUINconvert ) // converter? { m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 0.0f, 4.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-10.0f, 0.0f, -4.0f), 5.0f, SOUND_BOUMm, 0.45f)); //? obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(-3.0f, 0.0f, 0.0f), 14.0f)); } if ( type == OBJECT_RUINbase ) // base? { obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 15.0f, 0.0f),28.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 17.0f, 6.0f, 42.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 17.0f, 17.0f, 42.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-17.0f, 6.0f, 42.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-17.0f, 17.0f, 42.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-42.0f, 6.0f, 17.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-42.0f, 17.0f, 17.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-42.0f, 6.0f, -17.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-42.0f, 17.0f, -17.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-17.0f, 6.0f, -42.0f), 6.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-17.0f, 10.0f, -42.0f), 4.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 15.0f, 13.0f, -34.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 31.0f, 15.0f, -13.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 21.0f, 8.0f, -39.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 26.0f, 8.0f, -33.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 0.0f, 0.0f), 48.0f)); obj->CreateShadowCircle(40.0f, 1.0f); } if ( type == OBJECT_RUINhead ) // base cap? { obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 13.0f, 0.0f),20.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, -8.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f,-16.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f,-22.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-21.0f, 7.0f, 9.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -9.0f, 7.0f, 21.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 21.0f, 7.0f, 9.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 9.0f, 7.0f, 21.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-21.0f, 7.0f, -9.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( -9.0f, 7.0f, -21.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 21.0f, 7.0f, -9.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 9.0f, 7.0f, -21.0f), 8.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 0.0f, 0.0f), 35.0f)); obj->CreateShadowCircle(30.0f, 1.0f); } pos = obj->GetPosition(); obj->SetPosition(pos); //to display the shadows immediately obj->SetFloorHeight(0.0f); AddObjectAuto(obj.get()); if ( type != OBJECT_RUINfactory && type != OBJECT_RUINconvert && type != OBJECT_RUINbase ) { obj->FloorAdjust(); } pos = obj->GetPosition(); pos.y += height; obj->SetPosition(pos); //to display the shadows immediately if ( type == OBJECT_RUINmobilew1 ) { pos = obj->GetPosition(); pos.y -= 0.5f; obj->SetPosition(pos); angle = obj->GetRotationX()-0.1f; obj->SetRotationX(angle); } if ( type == OBJECT_RUINmobilew2 ) { pos = obj->GetPosition(); pos.y -= 1.5f; obj->SetPosition(pos); angle = obj->GetRotationX()-0.9f; obj->SetRotationX(angle); angle = obj->GetRotationZ()-0.1f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINmobilet1 ) { pos = obj->GetPosition(); pos.y -= 0.9f; obj->SetPosition(pos); angle = obj->GetRotationX()-0.3f; obj->SetRotationX(angle); } if ( type == OBJECT_RUINmobilet2 ) { pos = obj->GetPosition(); pos.y -= 1.5f; obj->SetPosition(pos); angle = obj->GetRotationX()-0.3f; obj->SetRotationX(angle); angle = obj->GetRotationZ()+0.8f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINmobiler1 ) { pos = obj->GetPosition(); pos.y += 4.0f; obj->SetPosition(pos); angle = obj->GetRotationX()-Math::PI*0.6f; obj->SetRotationX(angle); angle = obj->GetRotationZ()-0.2f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINmobiler2 ) { pos = obj->GetPosition(); pos.y += 2.0f; obj->SetPosition(pos); angle = obj->GetRotationX()-0.1f; obj->SetRotationX(angle); angle = obj->GetRotationZ()-0.3f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINdoor ) { pos = obj->GetPosition(); pos.y -= 0.5f; obj->SetPosition(pos); angle = obj->GetRotationZ()-0.1f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINsupport ) { pos = obj->GetPosition(); pos.y += 0.5f; obj->SetPosition(pos); //? angle = GetRotationY()+0.1f; //? obj->SetRotationY(angle); angle = obj->GetRotationX()+0.1f; obj->SetRotationX(angle); angle = obj->GetRotationZ()+0.1f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINradar ) { pos = obj->GetPosition(); pos.y -= 0.5f; obj->SetPosition(pos); angle = obj->GetRotationX()+0.15f; obj->SetRotationX(angle); angle = obj->GetRotationZ()+0.1f; obj->SetRotationZ(angle); } if ( type == OBJECT_RUINconvert ) { pos = obj->GetPosition(); pos.y -= 1.0f; obj->SetPosition(pos); } if ( type == OBJECT_RUINbase ) { pos = obj->GetPosition(); pos.y -= 1.0f; obj->SetPosition(pos); angle = obj->GetRotationX()+0.15f; obj->SetRotationX(angle); } if ( type == OBJECT_RUINhead ) { pos = obj->GetPosition(); pos.y += 8.0f; obj->SetPosition(pos); angle = obj->GetRotationX()+Math::PI*0.4f; obj->SetRotationX(angle); } return std::move(obj); } // Creates a gadget apollo. CObjectUPtr CObjectFactory::CreateApollo(const ObjectCreateParams& params) { glm::vec3 pos = params.pos; float angle = params.angle; ObjectType type = params.type; auto obj = std::make_unique(params.id); obj->SetType(type); obj->SetTeam(params.team); if ( type == OBJECT_APOLLO1 ) // LEM ? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("apollol1", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetScale(1.2f); obj->SetFloorHeight(0.0f); for (int i=0 ; i<4 ; i++ ) // creates feet { rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(i+1, rank); obj->SetObjectParent(i+1, 0); m_oldModelManager->AddModelReference("apollol2", false, rank, obj->GetTeam()); obj->SetPartRotationY(i+1, Math::PI/2.0f*i); } rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(5, rank); obj->SetObjectParent(5, 0); m_oldModelManager->AddModelReference("apollol3", false, rank, obj->GetTeam()); // ladder //? m_terrain->AddBuildingLevel(pos, 10.0f, 13.0f, 12.0f, 0.0f); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 4.0f, 0.0f), 9.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 11.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3(-11.0f, 5.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 5.0f, -11.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->AddCrashSphere(CrashSphere(glm::vec3( 0.0f, 5.0f, 11.0f), 3.0f, SOUND_BOUMm, 0.45f)); obj->SetCameraCollisionSphere(Math::Sphere(glm::vec3(0.0f, 4.0f, 0.0f), 9.0f)); obj->CreateShadowCircle(16.0f, 0.5f); } if ( type == OBJECT_APOLLO3 ) // flag? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("apollof", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); obj->SetJostlingSphere(Math::Sphere(glm::vec3(0.0f, 4.0f, 0.0f), 1.0f)); obj->CreateShadowCircle(2.0f, 0.3f); } if ( type == OBJECT_APOLLO4 ) // module? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("apollom", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 2.0f, 0.0f), 2.0f, SOUND_BOUMm, 0.45f)); obj->CreateShadowCircle(5.0f, 0.8f); obj->FloorAdjust(); } if ( type == OBJECT_APOLLO5 ) // antenna? { int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object obj->SetObjectRank(0, rank); m_oldModelManager->AddModelReference("apolloa", false, rank, obj->GetTeam()); obj->SetPosition(pos); obj->SetRotationY(angle); obj->SetFloorHeight(0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); obj->SetObjectRank(1, rank); obj->SetObjectParent(1, 0); m_oldModelManager->AddModelReference("apolloj2", false, rank, obj->GetTeam()); // antenna obj->SetPartPosition(1, glm::vec3(0.0f, 5.0f, 0.0f)); obj->SetPartRotationY(1, -120.0f*Math::PI/180.0f); obj->SetPartRotationZ(1, 45.0f*Math::PI/180.0f); obj->AddCrashSphere(CrashSphere(glm::vec3(0.0f, 4.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.35f)); obj->CreateShadowCircle(3.0f, 0.7f); } AddObjectAuto(obj.get()); pos = obj->GetPosition(); obj->SetPosition(pos); // to display the shadows immediately return std::move(obj); } // Creates all sub-objects for managing the object. void CObjectFactory::AddObjectAuto(COldObject* obj) { std::unique_ptr objAuto; auto type = obj->GetType(); if ( type == OBJECT_EGG ) { objAuto = std::make_unique(obj); } if ( type == OBJECT_ROOT5 ) { objAuto = std::make_unique(obj); } if ( type == OBJECT_MUSHROOM2 ) { objAuto = std::make_unique(obj); } if ( type == OBJECT_FLAGb || type == OBJECT_FLAGr || type == OBJECT_FLAGg || type == OBJECT_FLAGy || type == OBJECT_FLAGv ) { objAuto = std::make_unique(obj); } if ( type == OBJECT_TEEN36 || // trunk? type == OBJECT_TEEN37 || // boat? type == OBJECT_TEEN38 ) // fan? { objAuto = std::make_unique(obj); } if (objAuto != nullptr) { objAuto->Init(); obj->SetAuto(std::move(objAuto)); } }