/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "ui/screen/screen_setup_graphics.h" #include "common/config.h" #include "app/app.h" #include "common/restext.h" #include "common/settings.h" #include "common/stringutils.h" #include "graphics/core/device.h" #include "graphics/engine/camera.h" #include "graphics/engine/engine.h" #include "math/func.h" #include "ui/controls/button.h" #include "ui/controls/check.h" #include "ui/controls/editvalue.h" #include "ui/controls/enumslider.h" #include "ui/controls/interface.h" #include "ui/controls/label.h" #include "ui/controls/window.h" namespace Ui { CScreenSetupGraphics::CScreenSetupGraphics() { } void CScreenSetupGraphics::SetActive() { m_tab = PHASE_SETUPg; } void CScreenSetupGraphics::CreateInterface() { CWindow* pw; CEditValue* pv; CLabel* pl; CCheck* pc; CEnumSlider* pes; CButton* pb; glm::vec2 pos, ddim; std::string name; CScreenSetup::CreateInterface(); pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5)); if ( pw == nullptr ) return; pos.x = ox+sx*3; pos.y = 0.65f; ddim.x = dim.x*2.2f; ddim.y = 18.0f/480.0f; pv = pw->CreateEditValue(pos, ddim, 0, EVENT_INTERFACE_PARTI); pv->SetState(STATE_SHADOW); pv->SetMinValue(0.0f); pv->SetMaxValue(2.0f); pos.x += 0.13f; pos.y -= 0.015f; ddim.x = 0.40f; GetResource(RES_EVENT, EVENT_INTERFACE_PARTI, name); pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL10, name); pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT); pos.x = ox+sx*3; pos.y = 0.59f; ddim.x = dim.x*2.2f; ddim.y = 18.0f/480.0f; pv = pw->CreateEditValue(pos, ddim, 0, EVENT_INTERFACE_CLIP); pv->SetState(STATE_SHADOW); pv->SetMinValue(0.5f); pv->SetMaxValue(2.0f); pos.x += 0.13f; pos.y -= 0.015f; ddim.x = 0.40f; GetResource(RES_EVENT, EVENT_INTERFACE_CLIP, name); pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL11, name); pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT); ddim.x = dim.x*6; ddim.y = dim.y*0.5f; pos.x = ox+sx*3; pos.y = 0.53f; pos.y -= 0.048f*0.5f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_DIRTY); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_FOG); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_LIGHT); pc->SetState(STATE_SHADOW); if ( m_simulationSetup ) { pc->SetState(STATE_DEAD); } pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_PAUSE_BLUR); pc->SetState(STATE_SHADOW); pos.x = ox+sx*8.5f; pos.y = 0.65f; ddim.x = dim.x*3; ddim.y = dim.y*0.5f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SHADOW_SPOTS); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SHADOW_MAPPING); pc->SetState(STATE_SHADOW); pos.y -= 0.048f; pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SHADOW_MAPPING_QUALITY); pc->SetState(STATE_SHADOW); pos.y -= 0.048f*1.5f; ddim.x = dim.x*2.2f; ddim.y = 18.0f/480.0f; pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_SHADOW_MAPPING_BUFFER); pes->SetState(STATE_SHADOW); std::map<float, std::string> shadowOptions = { {0, "Screen buffer"} }; if (m_engine->GetDevice()->IsFramebufferSupported()) { const int MAX_SHADOW_TEXTURE_SIZE = 8192; for(int i = 128; i <= Math::Min(m_engine->GetDevice()->GetMaxTextureSize(), MAX_SHADOW_TEXTURE_SIZE); i *= 2) shadowOptions[i] = StrUtils::ToString<int>(i)+"x"+StrUtils::ToString<int>(i); pes->SetPossibleValues(shadowOptions); } else { pes->ClearState(STATE_ENABLE); } pos.y += ddim.y/2; pos.x += 0.005f; ddim.x = 0.40f; GetResource(RES_EVENT, EVENT_INTERFACE_SHADOW_MAPPING_BUFFER, name); pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name); pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT); pos.x = ox+sx*12.5f; pos.y = 0.63f; ddim.x = dim.x*2.2f; ddim.y = 18.0f/480.0f; pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_MSAA); pes->SetState(STATE_SHADOW); std::vector<float> msaaOptions; for(int i = 1; i <= m_engine->GetDevice()->GetMaxSamples(); i *= 2) msaaOptions.push_back(i); pes->SetPossibleValues(msaaOptions); if(m_engine->GetDevice()->GetMaxSamples() < 2) pes->ClearState(STATE_ENABLE); pos.y += ddim.y/2; pos.x += 0.005f; ddim.x = 0.40f; GetResource(RES_EVENT, EVENT_INTERFACE_MSAA, name); pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name); pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT); pos.x = ox+sx*12.5f; pos.y = 0.56f; ddim.x = dim.x*2.2f; ddim.y = 18.0f/480.0f; pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_TEXTURE_FILTER); pes->SetState(STATE_SHADOW); pes->SetPossibleValues({ { static_cast<int>(Gfx::TextureFilter::NEAREST), "Nearest" }, { static_cast<int>(Gfx::TextureFilter::BILINEAR), "Bilinear" }, { static_cast<int>(Gfx::TextureFilter::TRILINEAR), "Trilinear" } }); pos.y += ddim.y/2; pos.x += 0.005f; ddim.x = 0.40f; GetResource(RES_EVENT, EVENT_INTERFACE_TEXTURE_FILTER, name); pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name); pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT); pos.x = ox+sx*12.5f; pos.y = 0.49f; ddim.x = dim.x*2.2f; ddim.y = 18.0f/480.0f; pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_TEXTURE_MIPMAP); pes->SetState(STATE_SHADOW); pes->SetPossibleValues({1, 4, 8, 16}); pos.y += ddim.y/2; pos.x += 0.005f; ddim.x = 0.40f; GetResource(RES_EVENT, EVENT_INTERFACE_TEXTURE_MIPMAP, name); pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name); pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT); pos.x = ox+sx*12.5f; pos.y = 0.42f; ddim.x = dim.x*2.2f; ddim.y = 18.0f/480.0f; pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_TEXTURE_ANISOTROPY); pes->SetState(STATE_SHADOW); std::vector<float> anisotropyOptions; for(int i = 1; i <= m_engine->GetDevice()->GetMaxAnisotropyLevel(); i *= 2) anisotropyOptions.push_back(i); pes->SetPossibleValues(anisotropyOptions); if(!m_engine->GetDevice()->IsAnisotropySupported()) pes->ClearState(STATE_ENABLE); pos.y += ddim.y/2; pos.x += 0.005f; ddim.x = 0.40f; GetResource(RES_EVENT, EVENT_INTERFACE_TEXTURE_ANISOTROPY, name); pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name); pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT); ddim.x = dim.x*2; ddim.y = dim.y*1; pos.x = ox+sx*10; pos.y = oy+sy*2; pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_MIN); pb->SetState(STATE_SHADOW); pos.x += ddim.x; pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_NORM); pb->SetState(STATE_SHADOW); pos.x += ddim.x; pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_MAX); pb->SetState(STATE_SHADOW); UpdateSetupButtons(); } bool CScreenSetupGraphics::EventProcess(const Event &event) { if (!CScreenSetup::EventProcess(event)) return false; switch( event.type ) { case EVENT_INTERFACE_PARTI: ChangeSetupButtons(); break; case EVENT_INTERFACE_CLIP: ChangeSetupButtons(); m_engine->ApplyChange(); break; case EVENT_INTERFACE_DIRTY: m_engine->SetDirty(!m_engine->GetDirty()); UpdateSetupButtons(); break; case EVENT_INTERFACE_FOG: m_engine->SetFog(!m_engine->GetFog()); m_camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); // TODO: color ok? UpdateSetupButtons(); break; case EVENT_INTERFACE_LIGHT: m_engine->SetLightMode(!m_engine->GetLightMode()); UpdateSetupButtons(); break; case EVENT_INTERFACE_PAUSE_BLUR: m_engine->SetPauseBlurEnabled(!m_engine->GetPauseBlurEnabled()); UpdateSetupButtons(); break; case EVENT_INTERFACE_SHADOW_SPOTS: m_engine->SetShadowMapping(false); m_engine->SetShadowMappingQuality(false); UpdateSetupButtons(); break; case EVENT_INTERFACE_SHADOW_MAPPING: m_engine->SetShadowMapping(true); m_engine->SetShadowMappingQuality(false); UpdateSetupButtons(); break; case EVENT_INTERFACE_SHADOW_MAPPING_QUALITY: m_engine->SetShadowMapping(true); m_engine->SetShadowMappingQuality(true); UpdateSetupButtons(); break; case EVENT_INTERFACE_SHADOW_MAPPING_BUFFER: case EVENT_INTERFACE_TEXTURE_FILTER: case EVENT_INTERFACE_TEXTURE_MIPMAP: case EVENT_INTERFACE_TEXTURE_ANISOTROPY: case EVENT_INTERFACE_MSAA: ChangeSetupButtons(); UpdateSetupButtons(); break; case EVENT_INTERFACE_MIN: ChangeSetupQuality(-1); UpdateSetupButtons(); break; case EVENT_INTERFACE_NORM: ChangeSetupQuality(0); UpdateSetupButtons(); break; case EVENT_INTERFACE_MAX: ChangeSetupQuality(1); UpdateSetupButtons(); break; default: return true; } return false; } // Updates the buttons during the setup phase. void CScreenSetupGraphics::UpdateSetupButtons() { CWindow* pw; CCheck* pc; CEditValue* pv; CEnumSlider* pes; float value; pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5)); if ( pw == nullptr ) return; pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_PARTI)); if ( pv != nullptr ) { value = m_engine->GetParticleDensity(); pv->SetValue(value); } pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_CLIP)); if ( pv != nullptr ) { value = m_engine->GetClippingDistance(); pv->SetValue(value); } pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_DIRTY)); if ( pc != nullptr ) { pc->SetState(STATE_CHECK, m_engine->GetDirty()); } pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_FOG)); if ( pc != nullptr ) { pc->SetState(STATE_CHECK, m_engine->GetFog()); } pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_LIGHT)); if ( pc != nullptr ) { pc->SetState(STATE_CHECK, m_engine->GetLightMode()); } pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_PAUSE_BLUR)); if ( pc != nullptr ) { pc->SetState(STATE_CHECK, m_engine->GetPauseBlurEnabled()); } pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SHADOW_SPOTS)); if ( pc != nullptr ) { pc->SetState(STATE_CHECK, !m_engine->GetShadowMapping()); } pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SHADOW_MAPPING)); if ( pc != nullptr ) { pc->SetState(STATE_ENABLE, m_engine->IsShadowMappingSupported()); pc->SetState(STATE_CHECK, m_engine->GetShadowMapping() && !m_engine->GetShadowMappingQuality()); } pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SHADOW_MAPPING_QUALITY)); if ( pc != nullptr ) { pc->SetState(STATE_ENABLE, m_engine->IsShadowMappingQualitySupported()); pc->SetState(STATE_CHECK, m_engine->GetShadowMapping() && m_engine->GetShadowMappingQuality()); } pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_SHADOW_MAPPING_BUFFER)); if ( pes != nullptr ) { pes->SetState(STATE_ENABLE, m_engine->GetShadowMapping() && m_engine->GetDevice()->IsFramebufferSupported()); if (!m_engine->GetShadowMappingOffscreen()) { pes->SetVisibleValue(0); } else { pes->SetVisibleValue(m_engine->GetShadowMappingOffscreenResolution()); } } pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_FILTER)); if ( pes != nullptr ) { pes->SetVisibleValue(static_cast<int>(m_engine->GetTextureFilterMode())); } pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_MIPMAP)); if ( pes != nullptr ) { pes->SetState(STATE_ENABLE, m_engine->GetTextureFilterMode() == Gfx::TextureFilter::TRILINEAR); pes->SetVisibleValue(m_engine->GetTextureMipmapLevel()); } pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_ANISOTROPY)); if ( pes != nullptr ) { pes->SetVisibleValue(m_engine->GetTextureAnisotropyLevel()); } pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_MSAA)); if ( pes != nullptr ) { pes->SetVisibleValue(m_engine->GetMultiSample()); } } // Updates the engine function of the buttons after the setup phase. void CScreenSetupGraphics::ChangeSetupButtons() { CWindow* pw; CEditValue* pv; CEnumSlider* pes; float value; pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5)); if ( pw == nullptr ) return; pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_PARTI)); if ( pv != nullptr ) { value = pv->GetValue(); m_engine->SetParticleDensity(value); } pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_CLIP)); if ( pv != nullptr ) { value = pv->GetValue(); m_engine->SetClippingDistance(value); } pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_FILTER)); if ( pes != nullptr ) { int valueIndex = pes->GetVisibleValueIndex(); m_engine->SetTextureFilterMode(static_cast<Gfx::TextureFilter>(valueIndex)); } pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_MIPMAP)); if ( pes != nullptr ) { value = pes->GetVisibleValue(); m_engine->SetTextureMipmapLevel(static_cast<int>(value)); } pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_ANISOTROPY)); if ( pes != nullptr ) { value = pes->GetVisibleValue(); m_engine->SetTextureAnisotropyLevel(static_cast<int>(value)); } pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_MSAA)); if ( pes != nullptr ) { value = pes->GetVisibleValue(); m_engine->SetMultiSample(static_cast<int>(value)); } pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_SHADOW_MAPPING_BUFFER)); if ( pes != nullptr ) { value = pes->GetVisibleValue(); if(value == 0) { m_engine->SetShadowMappingOffscreen(false); } else { m_engine->SetShadowMappingOffscreen(true); m_engine->SetShadowMappingOffscreenResolution(value); } } } // Changes the general level of quality. void CScreenSetupGraphics::ChangeSetupQuality(int quality) { bool bEnable; float value; bEnable = true; //(quality >= 0); m_engine->SetDirty(bEnable); m_engine->SetFog(bEnable); m_engine->SetLightMode(bEnable); m_camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); // TODO: color ok? if ( quality < 0 ) value = 0.0f; if ( quality == 0 ) value = 1.0f; if ( quality > 0 ) value = 2.0f; m_engine->SetParticleDensity(value); if ( quality < 0 ) value = 0.5f; if ( quality == 0 ) value = 1.0f; if ( quality > 0 ) value = 2.0f; m_engine->SetClippingDistance(value); if ( quality < 0 ) m_engine->SetMultiSample(1); if ( quality == 0 ) m_engine->SetMultiSample(2); if ( quality > 0 ) m_engine->SetMultiSample(4); if ( quality < 0 ) m_engine->SetTextureAnisotropyLevel(1); if ( quality == 0 ) m_engine->SetTextureAnisotropyLevel(2); if ( quality > 0 ) m_engine->SetTextureAnisotropyLevel(8); if ( quality < 0 ) { m_engine->SetTextureFilterMode(Gfx::TextureFilter::BILINEAR); } if ( quality == 0 ) { m_engine->SetTextureFilterMode(Gfx::TextureFilter::TRILINEAR); m_engine->SetTextureMipmapLevel(4); m_engine->SetTextureAnisotropyLevel(4); } if ( quality > 0 ) { m_engine->SetTextureFilterMode(Gfx::TextureFilter::TRILINEAR); m_engine->SetTextureMipmapLevel(8); m_engine->SetTextureAnisotropyLevel(8); } if ( quality < 0 ) { m_engine->SetShadowMapping(false); m_engine->SetShadowMappingQuality(false); } else { m_engine->SetShadowMapping(true); m_engine->SetShadowMappingQuality(true); m_engine->SetShadowMappingOffscreen(true); } if ( quality == 0 ) m_engine->SetShadowMappingOffscreenResolution(1024); if ( quality > 0 ) m_engine->SetShadowMappingOffscreenResolution(2048); // TODO: first execute adapt? //m_engine->FirstExecuteAdapt(false); } } // namespace Ui