/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "ui/controls/control.h" #include #include #include namespace Gfx { enum EngineMouseType : unsigned char; } namespace Ui { class CButton; class CColor; class CCheck; class CKey; class CGroup; class CImage; class CLabel; class CEdit; class CEditValue; class CScroll; class CSlider; class CEnumSlider; class CList; class CShortcut; class CMap; class CGauge; class CTarget; class CWindow : public CControl { public: CWindow(); ~CWindow(); void Flush(); bool Create(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg) override; CButton* CreateButton(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CColor* CreateColor(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CCheck* CreateCheck(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CKey* CreateKey(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CGroup* CreateGroup(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CImage* CreateImage(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CLabel* CreateLabel(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg, std::string name); CEdit* CreateEdit(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CEditValue* CreateEditValue(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CScroll* CreateScroll(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CSlider* CreateSlider(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CEnumSlider* CreateEnumSlider(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CList* CreateList(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg, float expand=1.2f); CShortcut* CreateShortcut(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CMap* CreateMap(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CGauge* CreateGauge(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); CTarget* CreateTarget(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); bool DeleteControl(EventType eventMsg); CControl* SearchControl(EventType eventMsg); EventType GetEventTypeReduce(); EventType GetEventTypeFull(); EventType GetEventTypeClose(); void SetName(std::string name, bool tooltip = true) override; void SetTrashEvent(bool bTrash); bool GetTrashEvent(); void SetPos(const glm::vec2& pos) override; void SetDim(const glm::vec2& dim) override; void SetMinDim(const glm::vec2& dim); void SetMaxDim(const glm::vec2& dim); glm::vec2 GetMinDim(); glm::vec2 GetMaxDim(); void SetMovable(bool bMode); bool GetMovable(); void SetRedim(bool bMode); bool GetRedim(); void SetClosable(bool bMode); bool GetClosable(); void SetMaximized(bool bMaxi); bool GetMaximized(); void SetMinimized(bool bMini); bool GetMinimized(); void SetFixed(bool bFix); bool GetFixed(); bool GetTooltip(const glm::vec2& pos, std::string &name) override; bool EventProcess(const Event &event) override; void Draw() override; void SetFocus(CControl* focusControl) override; protected: int BorderDetect(const glm::vec2& pos); void AdjustButtons(); void MoveAdjust(); void DrawVertex(const glm::vec2& pos, const glm::vec2& dim, int icon); void DrawHach(const glm::vec2& pos, const glm::vec2& dim); template ControlClass* CreateControl(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg); protected: std::vector> m_controls; bool m_bTrashEvent; bool m_bMaximized; bool m_bMinimized; bool m_bFixed; glm::vec2 m_minDim; glm::vec2 m_maxDim; std::unique_ptr m_buttonReduce; std::unique_ptr m_buttonFull; std::unique_ptr m_buttonClose; bool m_bMovable; bool m_bRedim; bool m_bClosable; bool m_bCapture; glm::vec2 m_pressPos; int m_pressFlags; Gfx::EngineMouseType m_pressMouse; }; } // namespace Ui