/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once // config.h must be included first #include "common/config.h" #include "common/make_unique.h" #include "graphics/core/device.h" #include "math/intpoint.h" #include "math/vector.h" #include #include #include struct SDL_Surface; // Graphics module namespace namespace Gfx { enum FramebufferSupport { FBS_NONE, FBS_EXT, FBS_ARB, }; bool InitializeGLEW(); FramebufferSupport DetectFramebufferSupport(); //! Creates OpenGL device std::unique_ptr CreateDevice(const DeviceConfig &config, const std::string& name); //! Returns OpenGL version // \return First digit is major part, second digit is minor part. int GetOpenGLVersion(); //! Returns OpenGL version // \return First digit is major part, second digit is minor part. int GetOpenGLVersion(int &major, int &minor); //! Checks if extensions in space-delimited list are supported // \return true if all extensions are supported bool AreExtensionsSupported(std::string list); //! Returns information about graphics card std::string GetHardwareInfo(bool full = false); //! Clears OpenGL errors int ClearGLErrors(); //! Checks for OpenGL errors bool CheckGLErrors(); //! Translate Gfx primitive type to OpenGL primitive type GLenum TranslateGfxPrimitive(PrimitiveType type); CompFunc TranslateGLCompFunc(GLenum flag); GLenum TranslateGfxCompFunc(CompFunc func); BlendFunc TranslateGLBlendFunc(GLenum flag); GLenum TranslateGfxBlendFunc(BlendFunc func); bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius); GLenum TranslateTextureCoordinate(int index); GLenum TranslateTextureCoordinateGen(int index); std::string GetLastShaderError(); GLint LoadShader(GLint type, const char* filename); GLint LinkProgram(int count, GLint shaders[]); // TODO: Moved this here temporarily only to remove code duplication in CGLDeviceXX struct PreparedTextureData { SDL_Surface* actualSurface = nullptr; SDL_Surface* convertedSurface = nullptr; GLenum sourceFormat = 0; bool alpha = false; }; PreparedTextureData PrepareTextureData(ImageData* imageData, TexImgFormat format); class CGLFrameBufferPixels : public CFrameBufferPixels { public: CGLFrameBufferPixels(std::size_t size) : m_pixels(MakeUniqueArray(size)) {} void* GetPixelsData() override { return static_cast(m_pixels.get()); } private: std::unique_ptr m_pixels; }; std::unique_ptr GetGLFrameBufferPixels(Math::IntPoint size); struct LightLocations { //! true enables light GLint enabled = -1; //! Light type GLint type = -1; //! Position or direction vector GLint position = -1; //! Ambient color GLint ambient = -1; //! Diffuse color GLint diffuse = -1; //! Specular color GLint specular = -1; //! Attenuation GLint attenuation = -1; //! Spot light direction GLint spotDirection = -1; //! Spot light exponent GLint spotExponent = -1; //! Spot light cutoff GLint spotCutoff = -1; }; struct UniformLocations { // Uniforms //! Projection matrix GLint projectionMatrix = -1; //! View matrix GLint viewMatrix = -1; //! Model matrix GLint modelMatrix = -1; //! Shadow matrix GLint shadowMatrix = -1; //! Normal matrix GLint normalMatrix = -1; //! Primary texture sampler GLint primaryTexture = -1; //! Secondary texture sampler GLint secondaryTexture = -1; //! Shadow texture sampler GLint shadowTexture = -1; //! true enables texture GLint textureEnabled[3] = {}; // Alpha test parameters //! true enables alpha test GLint alphaTestEnabled = -1; //! Alpha test reference value GLint alphaReference = -1; //! true enables fog GLint fogEnabled = -1; //! Fog range GLint fogRange = -1; //! Fog color GLint fogColor = -1; //! Shadow color GLint shadowColor = -1; //! true enables lighting GLint lightingEnabled = -1; //! Ambient color GLint ambientColor = -1; //! Diffuse color GLint diffuseColor = -1; //! Specular color GLint specularColor = -1; LightLocations lights[8] = {}; }; } // namespace Gfx