#include "graphics/model/model.h" #include "common/logger.h" namespace Gfx { int CModel::GetMeshCount() const { return m_meshes.size(); } CModelMesh* CModel::GetMesh(const std::string& name) { auto it = m_meshes.find(name); if (it == m_meshes.end()) { GetLogger()->Error("Mesh named '%s' not found in model!\n", name.c_str()); return nullptr; } return &(it->second); } const CModelMesh* CModel::GetMesh(const std::string& name) const { auto it = m_meshes.find(name); if (it == m_meshes.end()) { GetLogger()->Error("Mesh named '%s' not found in model!\n", name.c_str()); return nullptr; } return &(it->second); } void CModel::AddMesh(const std::string& name, CModelMesh&& mesh) { m_meshes[name] = mesh; } const boost::optional& CModel::GetShadowSpot() const { return m_shadowSpot; } void CModel::SetShadowSpot(const ModelShadowSpot& shadowSpot) { m_shadowSpot = shadowSpot; } const std::vector& CModel::GetCrashSpheres() const { return m_crashSpheres; } void CModel::AddCrashSphere(const ModelCrashSphere& crashSphere) { m_crashSpheres.push_back(crashSphere); } } // namespace Gfx