/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ // VERTEX SHADER - NORMAL MODE #version 120 uniform mat4 uni_ProjectionMatrix; uniform mat4 uni_ViewMatrix; uniform mat4 uni_ModelMatrix; uniform mat4 uni_ShadowMatrix; uniform mat4 uni_NormalMatrix; uniform vec3 uni_CameraPosition; varying vec3 pass_CameraDirection; varying float pass_Distance; varying vec4 pass_Color; varying vec3 pass_Normal; varying vec2 pass_TexCoord0; varying vec2 pass_TexCoord1; varying vec3 pass_TexCoord2; void main() { vec4 position = uni_ModelMatrix * gl_Vertex; vec4 eyeSpace = uni_ViewMatrix * position; vec4 shadowCoord = uni_ShadowMatrix * position; gl_Position = uni_ProjectionMatrix * eyeSpace; pass_CameraDirection = uni_CameraPosition - position.xyz; pass_Color = gl_Color; pass_Normal = normalize((uni_NormalMatrix * vec4(gl_Normal, 0.0f)).xyz); pass_Distance = abs(eyeSpace.z / eyeSpace.w); pass_TexCoord0 = gl_MultiTexCoord0.st; pass_TexCoord1 = gl_MultiTexCoord1.st; pass_TexCoord2 = shadowCoord.xyz / shadowCoord.w; }