/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "object/object_interface_type.h" /** * \class CPowerContainer * \brief Interface for objects hold power (PowerCells and some buildings) */ class CPowerContainerObject { public: explicit CPowerContainerObject(ObjectInterfaceTypes& types) { types[static_cast(ObjectInterfaceType::PowerContainer)] = true; } virtual ~CPowerContainerObject() {} //! Set energy level (percentage), value in range [0..1] virtual void SetEnergyLevel(float level) = 0; //! Get energy level (percentage), value in range [0..1] virtual float GetEnergyLevel() = 0; //! Set amount of energy in the container, value in range [0..GetCapacity()] virtual void SetEnergy(float energy) { SetEnergyLevel(energy / GetCapacity()); } //! Get amount of energy in the container, value in range [0..GetCapacity()] virtual float GetEnergy() { return GetEnergyLevel() * GetCapacity(); } //! Return capacity of this power container virtual float GetCapacity() = 0; //! Returns true if this power container can be recharged virtual bool IsRechargeable() = 0; };