/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file app/controller.h * \brief CController class */ #pragma once #include "level/level_category.h" #include #include class CApplication; class CRobotMain; struct Event; /** * \class CController * \brief Entry point into CRobotMain */ class CController { public: CController(); ~CController(); //! Return CRobotMain instance CRobotMain* GetRobotMain(); //! Event processing void ProcessEvent(Event &event); //! Start the application void StartApp(); //! Starts the simulation, loading the given scene void StartGame(LevelCategory cat, int chap, int lvl); private: std::unique_ptr m_main; };