=encoding utf8 =head1 NAME colobot - educational programming strategy game =head1 SYNOPSIS B =head1 DESCRIPTION Colobot (Colonize with Bots) is an educational game aiming to teach programming through entertainment. You are playing as an astronaut on a journey with robot helpers to find a planet for colonization. It features 3D real-time graphics and a C++ and Java-like, object-oriented language, CBOT, which can be used to program the robots available in the game. =head1 OPTIONS =over 8 =item B<-help> Display a short help text =item B<-resolution> I Set runtime screen resolution =item B<-graphics> I|I|I|I|I|I Changes graphics device =item B<-glversion> I|I<#.#> Sets OpenGL context version to use. =item B<-glprofile> I|I|I|I Sets OpenGL context profile to use. =back =head1 RUNTIME PATH OVERRIDES =over 8 =item B<-langdir> F Set custom language directory path =item B<-datadir> F Set custom data directory path =item B<-savedir> F Set custom save directory path (must be writable) =item B<-mod> F Set datadir mod path =back =head1 DEBUG OPTIONS =over 8 =item B<-loglevel> I|I|I|I|I|I. Set log level. =item B<-debug> I|I|I|... Enable debug mode (more info printed in logs). Possible values are as follows, as well as any comma-separated combination =over 10 =item sys_events System events =item update_events Update events =item app_events Application events =item events All above events =item models Models-related debugging =item all All above debugging statements =back =item B<-headless> Run in headless mode - disables graphics, sound and user interaction =item B<-runscene> I Run given scene on start (skip menus) =item B<-scenetest> Win every mission right after it's loaded =back =head1 ENVIRONMENT =over 6 =item LC_MESSAGES Used to determine the runtime language. =back =head1 AUTHOR This manpage was written by Didier Raboud >.