/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include namespace Math { struct Sphere { Sphere(const glm::vec3& pos = glm::vec3(0, 0, 0), float radius = 0.0f) : pos(pos), radius(radius) {} glm::vec3 pos; float radius; }; //! Compute distance between given \a point and \a sphere inline float DistanceToSphere(const glm::vec3& point, const Sphere& sphere) { return glm::distance(point, sphere.pos) - sphere.radius; } inline float DistanceBetweenSpheres(const Sphere& sphere1, const Sphere& sphere2) { return glm::distance(sphere1.pos, sphere2.pos) - sphere1.radius - sphere2.radius; } inline Sphere BoundingSphereForBox(glm::vec3 mins, glm::vec3 maxs) { auto centroid = (maxs + mins) / 2.0f; auto halfExtent = (maxs - centroid); return Sphere{centroid, glm::length(halfExtent)}; } } // namespace Math