/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/auto/autonuclearplant.h" #include "graphics/engine/engine.h" #include "level/robotmain.h" #include "level/parser/parserline.h" #include "level/parser/parserparam.h" #include "math/geometry.h" #include "object/object_manager.h" #include "object/old_object.h" #include "object/interface/slotted_object.h" #include "object/interface/transportable_object.h" #include "sound/sound.h" #include "ui/controls/interface.h" #include "ui/controls/window.h" const float NUCLEARPLANT_DELAY = 30.0f; // duration of the generation // Object's constructor. CAutoNuclearPlant::CAutoNuclearPlant(COldObject* object) : CAuto(object) { m_channelSound = -1; Init(); assert(m_object->GetNumSlots() == 1); } // Object's destructor. CAutoNuclearPlant::~CAutoNuclearPlant() { } // Destroys the object. void CAutoNuclearPlant::DeleteObject(bool all) { if ( !all ) { CObject* cargo = SearchUranium(); if ( cargo != nullptr ) { CObjectManager::GetInstancePointer()->DeleteObject(cargo); } } if ( m_channelSound != -1 ) { m_sound->FlushEnvelope(m_channelSound); m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP); m_channelSound = -1; } CAuto::DeleteObject(all); } // Initialize the object. void CAutoNuclearPlant::Init() { m_time = 0.0f; m_timeVirus = 0.0f; m_lastParticle = 0.0f; glm::mat4 mat = m_object->GetWorldMatrix(0); m_pos = Math::Transform(mat, glm::vec3(22.0f, 4.0f, 0.0f)); m_phase = ANUP_WAIT; // waiting ... m_progress = 0.0f; m_speed = 1.0f/2.0f; CAuto::Init(); } // Management of an event. bool CAutoNuclearPlant::EventProcess(const Event &event) { CObject* cargo; glm::vec3 pos, goal, speed; glm::vec2 dim, rot; float angle; int i, max; CAuto::EventProcess(event); if ( m_engine->GetPause() ) return true; if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Math::Rand()*0.3f; } return true; } EventProgress(event.rTime); if ( m_phase == ANUP_WAIT ) { if ( m_progress >= 1.0f ) { cargo = SearchUranium(); // transform uranium? if ( cargo == nullptr || SearchVehicle() ) { m_phase = ANUP_WAIT; // still waiting ... m_progress = 0.0f; m_speed = 1.0f/2.0f; } else { cargo->SetLock(true); // usable uranium SetBusy(true); InitProgressTotal(1.5f+NUCLEARPLANT_DELAY+1.5f); UpdateInterface(); m_sound->Play(SOUND_OPEN, m_object->GetPosition(), 1.0f, 1.4f); m_phase = ANUP_CLOSE; m_progress = 0.0f; m_speed = 1.0f/1.5f; } } } if ( m_phase == ANUP_CLOSE ) { if ( m_progress < 1.0f ) { angle = (1.0f-m_progress)*(135.0f*Math::PI/180.0f); m_object->SetPartRotationZ(1, angle); } else { m_object->SetPartRotationZ(1, 0.0f); glm::mat4 mat = m_object->GetWorldMatrix(0); max = static_cast< int >(10.0f*m_engine->GetParticleDensity()); for ( i=0 ; iCreateParticle(pos, speed, dim, Gfx::PARTICRASH); } m_sound->Play(SOUND_CLOSE, m_object->GetPosition(), 1.0f, 1.0f); m_channelSound = m_sound->Play(SOUND_NUCLEAR, m_object->GetPosition(), 1.0f, 0.1f, true); m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, NUCLEARPLANT_DELAY-1.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP); m_phase = ANUP_GENERATE; m_progress = 0.0f; m_speed = 1.0f/NUCLEARPLANT_DELAY; } } if ( m_phase == ANUP_GENERATE ) { if ( m_progress < 1.0f ) { if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time ) { m_lastParticle = m_time; pos = m_object->GetPosition(); pos.y += 30.0f; pos.x += (Math::Rand()-0.5f)*6.0f; pos.z += (Math::Rand()-0.5f)*6.0f; speed.y = Math::Rand()*15.0f+15.0f; speed.x = 0.0f; speed.z = 0.0f; dim.x = Math::Rand()*8.0f+8.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH); pos = m_pos; speed.x = (Math::Rand()-0.5f)*20.0f; speed.y = (Math::Rand()-0.5f)*20.0f; speed.z = (Math::Rand()-0.5f)*20.0f; dim.x = 2.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f); } } else { cargo = SearchUranium(); if ( cargo != nullptr ) { CObjectManager::GetInstancePointer()->DeleteObject(cargo); m_object->SetSlotContainedObject(0, nullptr); } CreatePower(); // creates the atomic cell max = static_cast< int >(20.0f*m_engine->GetParticleDensity()); for ( i=0 ; iCreateParticle(pos, speed, dim, Gfx::PARTIBLUE, Math::Rand()*5.0f+5.0f, 0.0f, 0.0f); } m_sound->Play(SOUND_OPEN, m_object->GetPosition(), 1.0f, 1.4f); m_phase = ANUP_OPEN; m_progress = 0.0f; m_speed = 1.0f/1.5f; } } if ( m_phase == ANUP_OPEN ) { if ( m_progress < 1.0f ) { angle = m_progress*(135.0f*Math::PI/180.0f); m_object->SetPartRotationZ(1, angle); } else { m_object->SetPartRotationZ(1, 135.0f*Math::PI/180.0f); SetBusy(false); UpdateInterface(); m_main->DisplayError(INFO_NUCLEAR, m_object); m_phase = ANUP_WAIT; m_progress = 0.0f; m_speed = 1.0f/2.0f; } } return true; } // Creates all the interface when the object is selected. bool CAutoNuclearPlant::CreateInterface(bool bSelect) { Ui::CWindow* pw; glm::vec2 pos, ddim; float ox, oy, sx, sy; CAuto::CreateInterface(bSelect); if ( !bSelect ) return true; pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == nullptr ) return false; ox = 3.0f/640.0f; oy = 3.0f/480.0f; sx = 33.0f/640.0f; sy = 33.0f/480.0f; pos.x = ox+sx*0.0f; pos.y = oy+sy*0; ddim.x = 66.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGroup(pos, ddim, 110, EVENT_OBJECT_TYPE); return true; } // Seeking the uranium. CObject* CAutoNuclearPlant::SearchUranium() { CObject* obj = m_object->GetSlotContainedObject(0); if (obj == nullptr) return nullptr; if (obj->GetType() == OBJECT_URANIUM) return obj; return nullptr; } // Seeks if a vehicle is too close. bool CAutoNuclearPlant::SearchVehicle() { for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects()) { ObjectType type = obj->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && type != OBJECT_MOBILEia && type != OBJECT_MOBILEfb && type != OBJECT_MOBILEtb && type != OBJECT_MOBILEwb && type != OBJECT_MOBILEib && type != OBJECT_MOBILEfc && type != OBJECT_MOBILEtc && type != OBJECT_MOBILEwc && type != OBJECT_MOBILEic && type != OBJECT_MOBILEfi && type != OBJECT_MOBILEti && type != OBJECT_MOBILEwi && type != OBJECT_MOBILEii && type != OBJECT_MOBILEfs && type != OBJECT_MOBILEts && type != OBJECT_MOBILEws && type != OBJECT_MOBILEis && type != OBJECT_MOBILErt && type != OBJECT_MOBILErc && type != OBJECT_MOBILErr && type != OBJECT_MOBILErs && type != OBJECT_MOBILEsa && type != OBJECT_MOBILEtg && type != OBJECT_MOBILEft && type != OBJECT_MOBILEtt && type != OBJECT_MOBILEwt && type != OBJECT_MOBILEit && type != OBJECT_MOBILErp && type != OBJECT_MOBILEst && type != OBJECT_MOBILEdr && type != OBJECT_MOTHER && type != OBJECT_ANT && type != OBJECT_SPIDER && type != OBJECT_BEE && type != OBJECT_WORM ) continue; if (obj->GetCrashSphereCount() == 0) continue; auto crashSphere = obj->GetFirstCrashSphere(); if (Math::DistanceToSphere(m_pos, crashSphere.sphere) < 10.0f) return true; } return false; } // Creates an object stack. void CAutoNuclearPlant::CreatePower() { glm::vec3 pos = m_object->GetPosition(); float angle = m_object->GetRotationY(); float powerLevel = 1.0f; CObject* power = CObjectManager::GetInstancePointer()->CreateObject(pos, angle, OBJECT_ATOMIC, powerLevel); dynamic_cast(*power).SetTransporter(m_object); power->SetPosition(glm::vec3(22.0f, 3.0f, 0.0f)); m_object->SetSlotContainedObject(0, power); } // Returns an error due the state of the automation. Error CAutoNuclearPlant::GetError() { //? TerrainRes res; if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } //? res = m_terrain->GetResource(m_object->GetPosition()); //? if ( res != TR_POWER ) return ERR_NUCLEAR_NULL; //? if ( m_object->GetEnergy() < ENERGY_POWER ) return ERR_NUCLEAR_LOW; CObject* obj = m_object->GetSlotContainedObject(0); if ( obj == nullptr ) return ERR_NUCLEAR_EMPTY; if ( obj->GetLock() ) return ERR_OK; ObjectType type = obj->GetType(); if ( type == OBJECT_ATOMIC ) return ERR_OK; if ( type != OBJECT_URANIUM ) return ERR_NUCLEAR_BAD; return ERR_OK; } // Saves all parameters of the controller. bool CAutoNuclearPlant::Write(CLevelParserLine* line) { if ( m_phase == ANUP_STOP || m_phase == ANUP_WAIT ) return false; line->AddParam("aExist", std::make_unique(true)); CAuto::Write(line); line->AddParam("aPhase", std::make_unique(static_cast(m_phase))); line->AddParam("aProgress", std::make_unique(m_progress)); line->AddParam("aSpeed", std::make_unique(m_speed)); return true; } // Restores all parameters of the controller. bool CAutoNuclearPlant::Read(CLevelParserLine* line) { if ( !line->GetParam("aExist")->AsBool(false) ) return false; CAuto::Read(line); m_phase = static_cast< AutoNuclearPlantPhase >(line->GetParam("aPhase")->AsInt(ANUP_WAIT)); m_progress = line->GetParam("aProgress")->AsFloat(0.0f); m_speed = line->GetParam("aSpeed")->AsFloat(1.0f); m_lastParticle = 0.0f; return true; }