/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "object/auto/auto.h" #include class CObject; enum AutoFactoryPhase { AFP_WAIT = 1, // expected metal AFP_CLOSE_S = 2, // closes doors (shift) AFP_CLOSE_T = 3, // closes doors (turn) AFP_BUILD = 4, // building the vehicle AFP_OPEN_T = 5, // opens the doors (turn) AFP_OPEN_S = 6, // opens the doors (shift) AFP_ADVANCE = 7, // advance at the door }; class CAutoFactory : public CAuto { public: CAutoFactory(COldObject* object); ~CAutoFactory(); void DeleteObject(bool all=false) override; void Init() override; bool EventProcess(const Event &event) override; Error StartAction(int param) override; void SetProgram(const std::string& program); bool CreateInterface(bool bSelect) override; bool Write(CLevelParserLine* line) override; bool Read(CLevelParserLine* line) override; protected: void UpdateInterface(); void UpdateButton(Ui::CWindow *pw, EventType event, bool bBusy); CObject* SearchCargo(); bool NearestVehicle(); bool CreateVehicle(); CObject* SearchVehicle(); void SoundManip(float time, float amplitude, float frequency); protected: AutoFactoryPhase m_phase = AFP_WAIT; float m_progress = 0.0f; float m_speed = 0.0f; float m_lastParticle = 0.0f; glm::vec3 m_cargoPos = { 0, 0, 0 }; int m_channelSound = 0; std::string m_program; };