/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file graphics/core/vertex.h * \brief Vertex structs */ #pragma once #include "graphics/core/color.h" #include "graphics/core/type.h" #include #include #include // Graphics module namespace namespace Gfx { /** * \struct Vertex2D * \brief 2D vertex for interface rendering, contains UV and color */ struct Vertex2D { glm::vec2 position = { 0.0f, 0.0f }; glm::vec2 uv = { 0.0f, 0.0f }; glm::u8vec4 color = { 255, 255, 255, 255 }; }; /** * \struct Vertex3D * \brief 3D vertex for 3D rendering, contains UV, color and normal */ struct Vertex3D { glm::vec3 position = { 0.0f, 0.0f, 0.0f }; glm::u8vec4 color = { 255, 255, 255, 255 }; glm::vec2 uv = { 0.0f, 0.0f }; glm::vec2 uv2 = { 0.0f, 0.0f }; glm::vec3 normal = { 0.0f, 0.0f, 1.0f }; }; /** * \struct VertexParticle * \brief 3D vertex for particle rendering, contains color and UV coordinates */ struct VertexParticle { glm::vec3 position = { 0.0f, 0.0f, 0.0f }; glm::u8vec4 color = { 255, 255, 255, 255 }; glm::vec2 uv = { 0.0f, 0.0f }; }; } // namespace Gfx