/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "common/system/system_macosx.h" #include "common/logger.h" #include #include // MacOS-specific headers #include #include #include inline std::string CFStringRefToStdString(CFStringRef str) { std::string stdstr; char *fullPath; CFStringEncoding encodingMethod = CFStringGetSystemEncoding(); // 1st try for English system fullPath = const_cast(CFStringGetCStringPtr(str, encodingMethod)); if( fullPath == nullptr ) { // 2nd try for Japanese system encodingMethod = kCFStringEncodingUTF8; fullPath = const_cast(CFStringGetCStringPtr(str, encodingMethod)); } // for safer operation. if( fullPath == nullptr ) { CFIndex length = CFStringGetLength(str); fullPath = static_cast(malloc( length + 1 )); // TODO: Check boolean result of that conversion CFStringGetCString(str, fullPath, length, kCFStringEncodingUTF8 ); stdstr = fullPath; free( fullPath ); } else stdstr = fullPath; return stdstr; } void CSystemUtilsMacOSX::Init() { // These functions are a deprecated way to get the 'Application Support' folder, but they do work, in plain C++ FSRef ref; OSType folderType = kApplicationSupportFolderType; char path[PATH_MAX]; FSFindFolder( kUserDomain, folderType, kCreateFolder, &ref ); FSRefMakePath( &ref, reinterpret_cast(&path), PATH_MAX ); m_ASPath = path; m_ASPath.append("/colobot/"); // Make sure the directory exists std::filesystem::create_directories(m_ASPath.c_str()); // Get the Resources bundle URL CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef resourcesURL = CFBundleCopyBundleURL(mainBundle); CFStringRef str = CFURLCopyFileSystemPath( resourcesURL, kCFURLPOSIXPathStyle ); CFRelease(resourcesURL); m_dataPath = CFStringRefToStdString(str); m_dataPath += "/Contents/Resources"; } std::string CSystemUtilsMacOSX::GetDataPath() { return m_dataPath; } std::string CSystemUtilsMacOSX::GetLangPath() { return m_dataPath + "/i18n"; } std::string CSystemUtilsMacOSX::GetSaveDir() { #if PORTABLE_SAVES || DEV_BUILD // TODO: I have no idea if this actually works on Mac OS return "./saves"; #else std::string savegameDir = m_ASPath; GetLogger()->Trace("Saved game files are going to %s\n", savegameDir.c_str()); return savegameDir; #endif } std::string CSystemUtilsMacOSX::GetEnvVar(const std::string& str) { // TODO: I have no Mac return std::string(); } bool CSystemUtilsMacOSX::OpenPath(const std::string& path) { int result = system(("open \"" + path + "\"").c_str()); // TODO: Test on macOS if (result != 0) { GetLogger()->Error("Failed to open path: %s, error code: %i\n", path.c_str(), result); return false; } return true; } bool CSystemUtilsMacOSX::OpenWebsite(const std::string& url) { int result = system(("open \"" + url + "\"").c_str()); // TODO: Test on macOS if (result != 0) { GetLogger()->Error("Failed to open url: %s, error code: %i\n", url.c_str(), result); return false; } return true; }