/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "object/object_type.h" #include class CRobotMain; class CObjectManager; class CSoundInterface; struct Event; namespace Gfx { class CEngine; } namespace Ui { class CInterface; /** * \class CDebugMenu * \brief Handles debug menu (F10) * * There should always be only one instance of this class for each associated CRobotMain class. */ class CDebugMenu { public: //! Creates the CDebugMenu instance CDebugMenu(CRobotMain* main, Gfx::CEngine* engine, CObjectManager* objMan, CSoundInterface* sound); //! Destroys the CDebugMenu instance //! \note Does not clean up the interface, should be called only when CRobotMain is destroyed virtual ~CDebugMenu(); //! Toggle the debug interface void ToggleInterface(); //! Check if the debug interface is open bool IsActive(); //! Event processing bool EventProcess(const Event& event); protected: //! Create the main page of debug interface void CreateInterface(); //! Create the spawn object interface void CreateSpawnInterface(); //! Update controls in the debug interface void UpdateInterface(); //! Destroy the debug interface window void DestroyInterface(); //! Handle frame update //! This is used to update the cursor coordinates overlay void HandleFrameUpdate(const Event &event); //! Handle spawning a new object at mouse position //! \return true on success, false on error bool HandleSpawnObject(ObjectType type, const glm::vec2& mousePos); //! Handle lightning at position //! \return true on success, false on error bool HandleLightning(const glm::vec2& mousePos); //! Handle teleport to position //! \return true on success, false on error bool HandleTeleport(const glm::vec2& mousePos); //! Handle ctrl+c (copy coordinates under cursor to clipboard) //! \return true on success, false on error bool HandleCopy(const glm::vec2& mousePos); protected: CRobotMain* m_main; CInterface* m_interface; Gfx::CEngine* m_engine; CObjectManager* m_objMan; CSoundInterface* m_sound; ObjectType m_spawningType = OBJECT_NULL; bool m_lightningActive = false; bool m_teleportActive = false; }; }