/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "object/auto/auto.h" class CObject; enum AutoTowerPhase { ATP_WAIT = 1, ATP_ZERO = 2, // more energy ATP_SEARCH = 3, // search a target ATP_TURN = 4, // turns to the target ATP_FIRE = 5, // shoots on the target }; class CAutoTower : public CAuto { public: CAutoTower(COldObject* object); ~CAutoTower(); void DeleteObject(bool bAll=false) override; void Init() override; bool EventProcess(const Event &event) override; Error GetError() override; bool CreateInterface(bool bSelect) override; bool Write(CLevelParserLine* line) override; bool Read(CLevelParserLine* line) override; protected: void UpdateInterface(float rTime); CObject* SearchTarget(glm::vec3 &impact); void FireStopUpdate(float progress, bool bLightOn); protected: AutoTowerPhase m_phase = ATP_WAIT; float m_progress = 0.0f; float m_speed = 0.0f; float m_timeVirus = 0.0f; float m_lastUpdateTime = 0.0f; float m_lastParticle = 0.0f; glm::vec3 m_targetPos = { 0, 0, 0 }; float m_angleYactual = 0.0f; float m_angleZactual = 0.0f; float m_angleYfinal = 0.0f; float m_angleZfinal = 0.0f; int m_partiStop[4] = {}; };