/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "graphics/core/material.h" #include "graphics/core/vertex.h" namespace Gfx { /** * \struct Triangle * \brief A single triangle */ struct Triangle { //! 1st vertex Vertex3D p1; //! 2nd vertex Vertex3D p2; //! 3rd vertex Vertex3D p3; }; /** * \struct ModelTriangle * \brief A single triangle in mesh as saved in model file */ struct [[deprecated]] ModelTriangle { //! 1st vertex Vertex3D p1; //! 2nd vertex Vertex3D p2; //! 3rd vertex Vertex3D p3; //! Material Material material; }; } // namespace Gfx