/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "ui/particles_generator.h" #include "graphics/engine/engine.h" #include "graphics/engine/particle.h" #include "math/func.h" namespace UI { CParticlesGenerator::CParticlesGenerator() { m_particleManager = Gfx::CEngine::GetInstancePointer()->GetParticle(); } void CParticlesGenerator::GenerateMouseParticles(const glm::vec2& mousePosition, bool buttonPressed) { Gfx::ParticleType particleType = buttonPressed ? Gfx::ParticleType::PARTISCRAPS : Gfx::ParticleType::PARTILENS1; m_particleManager->CreateParticle(glm::vec3(mousePosition.x, mousePosition.y, 0), CreateRandomSpeedForMouseParticles(), CreateRandomDimensionsForMouseParticles(buttonPressed), particleType, CreateRandomDurationForMouseParticles(), 2.0f, 0.0f, Gfx::SH_INTERFACE); } glm::vec2 CParticlesGenerator::CreateRandomDimensionsForMouseParticles(bool buttonPressed) { float dimensionX = buttonPressed ? (0.005f + Math::Rand() * 0.005f) : (0.01f + Math::Rand() * 0.01f); return { dimensionX, dimensionX / 0.75f }; } glm::vec3 CParticlesGenerator::CreateRandomSpeedForMouseParticles() { return glm::vec3((Math::Rand() - 0.5f) * 0.5f, 0.3f + Math::Rand() * 0.3f, 0.0f); } float CParticlesGenerator::CreateRandomDurationForMouseParticles() { return Math::Rand() * 0.5f + 0.5f; } }