/*
 * This file is part of the Colobot: Gold Edition source code
 * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
 * http://epsitec.ch; http://colobot.info; http://github.com/colobot
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see http://gnu.org/licenses
 */

#pragma once

#include "graphics/engine/particle.h"

#include <glm/glm.hpp>

namespace UI
{
    /**
     * \brief class for generating particles in the menu
     */
    class CParticlesGenerator
    {
    public:
        CParticlesGenerator();
        /**
         * \brief generates particles after mouse cursor movement
         */
        void GenerateMouseParticles(const glm::vec2& mousePosition, bool buttonPressed);
    private:
        Gfx::CParticle* m_particleManager;
        glm::vec2 CreateRandomDimensionsForMouseParticles(bool buttonPressed);
        glm::vec3 CreateRandomSpeedForMouseParticles();
        float CreateRandomDurationForMouseParticles();
    };

}