/*
 * This file is part of the Colobot: Gold Edition source code
 * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
 * http://epsitec.ch; http://colobot.info; http://github.com/colobot
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see http://gnu.org/licenses
 */

#pragma once


#include "object/motion/motion.h"



class CMotionQueen : public CMotion
{
public:
    CMotionQueen(COldObject* object);
    ~CMotionQueen();

    void    DeleteObject(bool bAll=false) override;
    void    Create(glm::vec3 pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) override;
    bool    EventProcess(const Event &event) override;

protected:
    void    CreatePhysics();
    bool    EventFrame(const Event &event);

protected:
    float       m_armMember;
    float       m_armTimeAbs;
    float       m_armTimeMarch;
    short       m_armAngles[3*3*3*3*10];
};