/*
 * This file is part of the Colobot: Gold Edition source code
 * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
 * http://epsitec.ch; http://colobot.info; http://github.com/colobot
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see http://gnu.org/licenses
 */


#include "object/auto/autorepair.h"

#include "graphics/engine/engine.h"

#include "level/parser/parserline.h"
#include "level/parser/parserparam.h"

#include "math/func.h"

#include "object/object_manager.h"
#include "object/old_object.h"

#include "physics/physics.h"

#include "sound/sound.h"

#include "ui/controls/interface.h"
#include "ui/controls/window.h"



// Object's constructor.

CAutoRepair::CAutoRepair(COldObject* object) : CAuto(object)
{
    Init();
    m_phase = ARP_WAIT;  // paused until the first Init ()
}

// Object's destructor.

CAutoRepair::~CAutoRepair()
{
}


// Destroys the object.

void CAutoRepair::DeleteObject(bool bAll)
{
    CAuto::DeleteObject(bAll);
}


// Initialize the object.

void CAutoRepair::Init()
{
    m_phase    = ARP_WAIT;
    m_progress = 0.0f;
    m_speed    = 1.0f/1.0f;

    m_time     = 0.0f;
    m_timeVirus = 0.0f;
    m_lastParticle = 0.0f;

    CAuto::Init();
}


// Management of an event.

bool CAutoRepair::EventProcess(const Event &event)
{
    CObject*    vehicle;
    glm::vec3    pos, speed;
    glm::vec2     dim;
    float       angle;

    CAuto::EventProcess(event);

    if ( m_engine->GetPause() )  return true;
    if ( event.type != EVENT_FRAME )  return true;

    m_progress += event.rTime*m_speed;
    m_timeVirus -= event.rTime;

    if ( m_object->GetVirusMode() )  // contaminated by a virus?
    {
        if ( m_timeVirus <= 0.0f )
        {
            m_timeVirus = 0.1f+Math::Rand()*0.3f;
        }
        return true;
    }

    if ( m_phase == ARP_WAIT )
    {
        if ( m_progress >= 1.0f )
        {
            if ( SearchVehicle() == nullptr )
            {
                m_phase    = ARP_WAIT;  // still waiting ...
                m_progress = 0.0f;
                m_speed    = 1.0f/1.0f;
            }
            else
            {
                m_sound->Play(SOUND_OPEN, m_object->GetPosition(), 1.0f, 0.8f);

                m_phase    = ARP_DOWN;
                m_progress = 0.0f;
                m_speed    = 1.0f/3.0f;
            }
        }
    }

    if ( m_phase == ARP_DOWN )
    {
        if ( m_progress < 1.0f )
        {
            angle = -m_progress*(Math::PI/2.0f)+Math::PI/2.0f;
            m_object->SetPartRotationZ(1, angle);
        }
        else
        {
            m_object->SetPartRotationZ(1, 0.0f);
            m_sound->Play(SOUND_REPAIR, m_object->GetPosition());

            m_phase    = ARP_REPAIR;
            m_progress = 0.0f;
            m_speed    = 1.0f/1.0f;
        }
    }

    if ( m_phase == ARP_REPAIR )
    {
        vehicle = SearchVehicle();
        if (vehicle != nullptr)
            assert(vehicle->Implements(ObjectInterfaceType::Shielded));

        if ( m_progress < 1.0f ||
             (vehicle != nullptr && dynamic_cast<CShieldedObject&>(*vehicle).GetShield() < 1.0f) )
        {
            if ( vehicle != nullptr )
            {
                CShieldedObject* shielded = dynamic_cast<CShieldedObject*>(vehicle);
                shielded->SetShield(shielded->GetShield() + event.rTime*0.2f);
            }

            if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time )
            {
                m_lastParticle = m_time;

                pos = m_object->GetPosition();
                pos.x += (Math::Rand()-0.5f)*5.0f;
                pos.z += (Math::Rand()-0.5f)*5.0f;
                pos.y += 1.0f;
                speed.x = (Math::Rand()-0.5f)*12.0f;
                speed.z = (Math::Rand()-0.5f)*12.0f;
                speed.y = Math::Rand()*15.0f;
                dim.x = Math::Rand()*6.0f+4.0f;
                dim.y = dim.x;
                m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, 1.0f, 0.0f, 0.0f);
            }
        }
        else
        {
            m_sound->Play(SOUND_OPEN, m_object->GetPosition(), 1.0f, 0.8f);

            m_phase    = ARP_UP;
            m_progress = 0.0f;
            m_speed    = 1.0f/3.0f;
        }
    }

    if ( m_phase == ARP_UP )
    {
        if ( m_progress < 1.0f )
        {
            angle = -(1.0f-m_progress)*(Math::PI/2.0f)+Math::PI/2.0f;
            m_object->SetPartRotationZ(1, angle);
        }
        else
        {
            m_object->SetPartRotationZ(1, Math::PI/2.0f);

            m_phase    = ARP_WAIT;
            m_progress = 0.0f;
            m_speed    = 1.0f/1.0f;
        }
    }

    return true;
}


// Creates all the interface when the object is selected.

bool CAutoRepair::CreateInterface(bool bSelect)
{
    Ui::CWindow*    pw;
    glm::vec2     pos, ddim;
    float       ox, oy, sx, sy;

    CAuto::CreateInterface(bSelect);

    if ( !bSelect )  return true;

    pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
    if ( pw == nullptr )  return false;

    ox = 3.0f/640.0f;
    oy = 3.0f/480.0f;
    sx = 33.0f/640.0f;
    sy = 33.0f/480.0f;

    pos.x = ox+sx*0.0f;
    pos.y = oy+sy*0;
    ddim.x = 66.0f/640.0f;
    ddim.y = 66.0f/480.0f;
    pw->CreateGroup(pos, ddim, 106, EVENT_OBJECT_TYPE);

    return true;
}


// Seeking the vehicle on the station.

CObject* CAutoRepair::SearchVehicle()
{
    glm::vec3 sPos = m_object->GetPosition();

    for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
    {
        if (obj == m_object) continue;
        if ( !obj->Implements(ObjectInterfaceType::Shielded) ) continue;
        if ( !dynamic_cast<CShieldedObject&>(*obj).IsRepairable() )  continue;

        if ( obj->Implements(ObjectInterfaceType::Movable) && !dynamic_cast<CMovableObject&>(*obj).GetPhysics()->GetLand() )  continue;  // in flight?

        glm::vec3 oPos = obj->GetPosition();
        float dist = glm::distance(oPos, sPos);
        if ( dist <= 5.0f )  return obj;
    }

    return nullptr;
}


// Returns an error due the state of the automation.

Error CAutoRepair::GetError()
{
    if ( m_object->GetVirusMode() )
    {
        return ERR_BAT_VIRUS;
    }

    return ERR_OK;
}


// Saves all parameters of the controller.

bool CAutoRepair::Write(CLevelParserLine* line)
{
    if ( m_phase == ARP_WAIT )  return false;

    line->AddParam("aExist", std::make_unique<CLevelParserParam>(true));
    CAuto::Write(line);
    line->AddParam("aPhase", std::make_unique<CLevelParserParam>(static_cast<int>(m_phase)));
    line->AddParam("aProgress", std::make_unique<CLevelParserParam>(m_progress));
    line->AddParam("aSpeed", std::make_unique<CLevelParserParam>(m_speed));

    return true;
}

// Restores all parameters of the controller.

bool CAutoRepair::Read(CLevelParserLine* line)
{
    if ( !line->GetParam("aExist")->AsBool(false) )  return false;

    CAuto::Read(line);
    m_phase = static_cast< AutoRepairPhase >(line->GetParam("aPhase")->AsInt(ARP_WAIT));
    m_progress = line->GetParam("aProgress")->AsFloat(0.0f);
    m_speed = line->GetParam("aSpeed")->AsFloat(1.0f);

    m_lastParticle = 0.0f;

    return true;
}