/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/auto/autosafe.h" #include "math/geometry.h" #include "object/object_manager.h" #include "object/robotmain.h" #include "object/level/parserline.h" #include "object/level/parserparam.h" #include "ui/interface.h" #include "ui/window.h" #include #include const float OPEN_DELAY = 8.0f; // duration of opening // Object's constructor. CAutoSafe::CAutoSafe(CObject* object) : CAuto(object) { int i; for ( i=0 ; i<4 ; i++ ) { m_bKey[i] = false; m_keyParti[i] = -1; } m_bLock = false; m_lastParticle = 0.0f; m_channelSound = -1; Init(); } // Object's destructor. CAutoSafe::~CAutoSafe() { } // Destroys the object. void CAutoSafe::DeleteObject(bool bAll) { CObject* obj = SearchVehicle(); if ( obj != nullptr ) { CObjectManager::GetInstancePointer()->DeleteObject(obj); } if ( m_channelSound != -1 ) { m_sound->FlushEnvelope(m_channelSound); m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP); m_channelSound = -1; } CAuto::DeleteObject(bAll); } // Initialize the object. void CAutoSafe::Init() { m_time = 0.0f; m_timeVirus = 0.0f; m_lastParticle = 0.0f; m_countKeys = 0; m_actualAngle = 0.0f; m_finalAngle = 0.0f; m_phase = ASAP_WAIT; // waiting ... m_progress = 0.0f; m_speed = 1.0f/1.0f; CAuto::Init(); } // Management of an event. bool CAutoSafe::EventProcess(const Event &event) { CObject* pObj; Math::Vector pos, speed; Math::Point dim; int i, count; CAuto::EventProcess(event); if ( m_engine->GetPause() ) return true; if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Math::Rand()*0.3f; } return true; } EventProgress(event.rTime); if ( !m_bLock && CRobotMain::GetInstancePointer()->GetGameTime() < 1.0f ) { pObj = SearchVehicle(); if ( pObj != 0 ) { pObj->SetLock(true); // object not yet usable m_main->CreateShortcuts(); m_bLock = true; } } if ( m_phase == ASAP_WAIT ) { if ( m_progress >= 1.0f ) { count = CountKeys(); // count these key if ( count != m_countKeys ) { m_countKeys = count; if ( count == 0 ) m_finalAngle = 0.0f*Math::PI/180.0f; if ( count == 1 ) m_finalAngle = 5.0f*Math::PI/180.0f; if ( count == 2 ) m_finalAngle = 10.0f*Math::PI/180.0f; if ( count == 3 ) m_finalAngle = 15.0f*Math::PI/180.0f; if ( count == 4 ) m_finalAngle = 120.0f*Math::PI/180.0f; if ( count == 4 ) // all the keys? { LockKeys(); m_channelSound = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 1.0f, 0.25f, true); m_sound->AddEnvelope(m_channelSound, 1.0f, 2.00f, OPEN_DELAY, SOPER_STOP); m_phase = ASAP_OPEN; m_progress = 0.0f; m_speed = 1.0f/OPEN_DELAY; return true; } else { m_channelSound = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 1.0f, 0.25f, true); m_sound->AddEnvelope(m_channelSound, 1.0f, 0.35f, 0.5f, SOPER_STOP); } } m_phase = ASAP_WAIT; m_progress = 0.0f; m_speed = 1.0f/1.0f; } } if ( m_phase == ASAP_OPEN ) { if ( m_progress < 1.0f ) { DownKeys(m_progress); if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; for ( i=0 ; i<10 ; i++ ) { pos = m_object->GetPosition(0); pos.x += (Math::Rand()-0.5f)*10.0f; pos.z += (Math::Rand()-0.5f)*10.0f; speed.x = (Math::Rand()-0.5f)*4.0f; speed.z = (Math::Rand()-0.5f)*4.0f; speed.y = Math::Rand()*15.0f; dim.x = Math::Rand()*6.0f+4.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, 1.0f, 0.0f, 0.0f); } pos = m_object->GetPosition(0); pos.x += (Math::Rand()-0.5f)*10.0f; pos.z += (Math::Rand()-0.5f)*10.0f; speed.x = (Math::Rand()-0.5f)*4.0f; speed.z = (Math::Rand()-0.5f)*4.0f; speed.y = Math::Rand()*10.0f; dim.x = Math::Rand()*3.0f+2.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 1.0f, 0.0f, 0.0f); for ( i=0 ; i<4 ; i++ ) { pos = m_keyPos[i]; speed.x = (Math::Rand()-0.5f)*2.0f; speed.z = (Math::Rand()-0.5f)*2.0f; speed.y = 1.0f+Math::Rand()*1.0f; dim.x = Math::Rand()*1.5f+1.5f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f, 0.0f, 0.0f); } } } else { DeleteKeys(); pObj = SearchVehicle(); if ( pObj != 0 ) { pObj->SetLock(false); // object usable m_main->CreateShortcuts(); } m_object->DeleteAllCrashSpheres(); m_object->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 0.0f); m_sound->Play(SOUND_FINDING, m_object->GetPosition(0)); m_phase = ASAP_FINISH; m_progress = 0.0f; m_speed = 1.0f/100.0f; } } if ( m_phase == ASAP_FINISH ) { if ( m_progress >= 1.0f ) { m_phase = ASAP_FINISH; m_progress = 0.0f; m_speed = 1.0f/100.0f; } } // Opens or closes the doors. if ( m_actualAngle != m_finalAngle ) { if ( m_actualAngle < m_finalAngle ) { m_actualAngle += (105.0f*Math::PI/180.0f)*event.rTime/OPEN_DELAY; if ( m_actualAngle > m_finalAngle ) m_actualAngle = m_finalAngle; } else { m_actualAngle -= (105.0f*Math::PI/180.0f)*event.rTime/OPEN_DELAY; if ( m_actualAngle < m_finalAngle ) m_actualAngle = m_finalAngle; } m_object->SetAngleZ(1, m_actualAngle); m_object->SetAngleZ(2, -m_actualAngle); } // Blinks the keys. speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 2.0f; dim.y = dim.x; for ( i=0 ; i<4 ; i++ ) { if ( m_phase != ASAP_WAIT || !m_bKey[i] || Math::Mod(m_time, 1.0f) < 0.4f ) { if ( m_keyParti[i] != -1 ) { m_particle->DeleteParticle(m_keyParti[i]); m_keyParti[i] = -1; } } else { if ( m_keyParti[i] == -1 ) { pos = m_keyPos[i]; pos.y += 2.2f; m_keyParti[i] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f); } } } return true; } // Creates all the interface when the object is selected. bool CAutoSafe::CreateInterface(bool bSelect) { Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; CAuto::CreateInterface(bSelect); if ( !bSelect ) return true; pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; oy = 3.0f/480.0f; sx = 33.0f/640.0f; sy = 33.0f/480.0f; pos.x = ox+sx*0.0f; pos.y = oy+sy*0; ddim.x = 66.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGroup(pos, ddim, 114, EVENT_OBJECT_TYPE); return true; } // Returns an error due the state of the automation. Error CAutoSafe::GetError() { if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } return ERR_OK; } // Saves all parameters of the controller. bool CAutoSafe::Write(CLevelParserLine* line) { if ( m_phase == ASAP_WAIT ) return false; line->AddParam("aExist", CLevelParserParamUPtr{new CLevelParserParam(true)}); CAuto::Write(line); line->AddParam("aPhase", CLevelParserParamUPtr{new CLevelParserParam(static_cast(m_phase))}); line->AddParam("aProgress", CLevelParserParamUPtr{new CLevelParserParam(m_progress)}); line->AddParam("aSpeed", CLevelParserParamUPtr{new CLevelParserParam(m_speed)}); return true; } // Restores all parameters of the controller. bool CAutoSafe::Read(CLevelParserLine* line) { if ( !line->GetParam("aExist")->AsBool(false) ) return false; CAuto::Read(line); m_phase = static_cast< AutoSafePhase >(line->GetParam("aPhase")->AsInt(ASAP_WAIT)); m_progress = line->GetParam("aProgress")->AsFloat(0.0f); m_speed = line->GetParam("aSpeed")->AsFloat(1.0f); m_lastParticle = 0.0f; return true; } // Counts the number of keys int CAutoSafe::CountKeys() { Math::Vector cPos = m_object->GetPosition(0); float cAngle = m_object->GetAngleY(0); for (int index = 0; index < 4; index++) { m_bKey[index] = false; m_keyPos[index] = cPos; } for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects()) { if ( obj->GetTransporter() != nullptr ) continue; ObjectType oType = obj->GetType(); if ( oType != OBJECT_KEYa && oType != OBJECT_KEYb && oType != OBJECT_KEYc && oType != OBJECT_KEYd ) continue; Math::Vector oPos = obj->GetPosition(0); float dist = Math::DistanceProjected(oPos, cPos); if ( dist > 20.0f ) continue; float limit = 0.0f; float oAngle = 0.0f; int index = 0; if ( oType == OBJECT_KEYa ) { limit = Math::PI*1.0f; oAngle = Math::PI*0.0f; index = 0; } if ( oType == OBJECT_KEYb ) { limit = Math::PI*0.0f; oAngle = Math::PI*1.0f; index = 1; } if ( oType == OBJECT_KEYc ) { limit = Math::PI*1.5f; oAngle = Math::PI*0.5f; index = 2; } if ( oType == OBJECT_KEYd ) { limit = Math::PI*0.5f; oAngle = Math::PI*0.0f; index = 3; } float angle = Math::RotateAngle(oPos.x-cPos.x, oPos.z-cPos.z)+cAngle; if ( !Math::TestAngle(angle, limit-8.0f*Math::PI/180.0f, limit+8.0f*Math::PI/180.0f) ) continue; // Key changes the shape of the base. Math::Point rot = Math::RotatePoint(Math::Point(cPos.x, cPos.z), limit-cAngle, Math::Point(cPos.x+16.0f, cPos.z)); oPos.x = rot.x; oPos.z = rot.y; oPos.y = cPos.y+1.0f; obj->SetPosition(0, oPos); obj->SetAngleY(0, oAngle+cAngle); m_keyPos[index] = oPos; m_bKey[index] = true; } int i = 0; for (int index = 0; index < 4; index++) { if ( m_bKey[index] ) i++; } return i; } // Blocks all keys. void CAutoSafe::LockKeys() { Math::Vector cPos = m_object->GetPosition(0); for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects()) { ObjectType oType = obj->GetType(); if ( obj->GetTransporter() != nullptr ) continue; if ( oType != OBJECT_KEYa && oType != OBJECT_KEYb && oType != OBJECT_KEYc && oType != OBJECT_KEYd ) continue; Math::Vector oPos = obj->GetPosition(0); float dist = Math::DistanceProjected(oPos, cPos); if ( dist > 20.0f ) continue; obj->SetLock(true); } } // Sent down all the keys. void CAutoSafe::DownKeys(float progress) { Math::Vector cPos = m_object->GetPosition(0); for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects()) { ObjectType oType = obj->GetType(); if ( obj->GetTransporter() != nullptr ) continue; if ( oType != OBJECT_KEYa && oType != OBJECT_KEYb && oType != OBJECT_KEYc && oType != OBJECT_KEYd ) continue; Math::Vector oPos = obj->GetPosition(0); float dist = Math::DistanceProjected(oPos, cPos); if ( dist > 20.0f ) continue; oPos.y = cPos.y+1.0f-progress*2.2f; obj->SetPosition(0, oPos); } } // Delete all the keys. void CAutoSafe::DeleteKeys() { Math::Vector cPos = m_object->GetPosition(0); bool haveDeleted = false; do { haveDeleted = false; for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects()) { ObjectType oType = obj->GetType(); if ( obj->GetTransporter() != nullptr ) continue; if ( oType != OBJECT_KEYa && oType != OBJECT_KEYb && oType != OBJECT_KEYc && oType != OBJECT_KEYd ) continue; Math::Vector oPos = obj->GetPosition(0); float dist = Math::DistanceProjected(oPos, cPos); if ( dist > 20.0f ) continue; CObjectManager::GetInstancePointer()->DeleteObject(obj); haveDeleted = true; } } while ( haveDeleted ); } // Seeking a vehicle in the safe. CObject* CAutoSafe::SearchVehicle() { Math::Vector cPos = m_object->GetPosition(0); for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects()) { if ( obj == m_object ) continue; if ( obj->GetTransporter() != nullptr ) continue; Math::Vector oPos = obj->GetPosition(0); float dist = Math::DistanceProjected(oPos, cPos); if ( dist <= 4.0f ) return obj; } return nullptr; }