/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/auto/autoconvert.h" #include "math/geometry.h" #include "object/object_manager.h" #include "object/old_object.h" #include "object/level/parserline.h" #include "object/level/parserparam.h" #include "object/interface/transportable_object.h" #include "ui/interface.h" #include "ui/window.h" // Object's constructor. CAutoConvert::CAutoConvert(COldObject* object) : CAuto(object) { Init(); m_phase = ACP_STOP; m_soundChannel = -1; } // Object's destructor. CAutoConvert::~CAutoConvert() { } // Destroys the object. void CAutoConvert::DeleteObject(bool all) { if ( !all ) { CObject* cargo = SearchStone(OBJECT_STONE); if ( cargo != nullptr ) { CObjectManager::GetInstancePointer()->DeleteObject(cargo); } } if ( m_soundChannel != -1 ) { m_sound->FlushEnvelope(m_soundChannel); m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); m_soundChannel = -1; } CAuto::DeleteObject(all); } // Initialize the object. void CAutoConvert::Init() { m_phase = ACP_WAIT; m_progress = 0.0f; m_speed = 1.0f/2.0f; m_time = 0.0f; m_timeVirus = 0.0f; m_lastParticle = 0.0f; CAuto::Init(); } // Management of an event. bool CAutoConvert::EventProcess(const Event &event) { CObject* cargo; Math::Vector pos, speed; Math::Point dim, c, p; float angle; CAuto::EventProcess(event); if ( m_engine->GetPause() ) return true; if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Math::Rand()*0.3f; angle = (Math::Rand()-0.5f)*0.3f; m_object->SetAngleY(1, angle); m_object->SetAngleY(2, angle); m_object->SetAngleY(3, angle+Math::PI); m_object->SetAngleX(2, -Math::PI*0.35f*(0.8f+Math::Rand()*0.2f)); m_object->SetAngleX(3, -Math::PI*0.35f*(0.8f+Math::Rand()*0.2f)); } return true; } EventProgress(event.rTime); if ( m_phase == ACP_STOP ) return true; if ( m_phase == ACP_WAIT ) { if ( m_progress >= 1.0f ) { cargo = SearchStone(OBJECT_STONE); // Has stone transformed? if ( cargo == 0 || SearchVehicle() ) { m_phase = ACP_WAIT; // still waiting ... m_progress = 0.0f; m_speed = 1.0f/2.0f; } else { cargo->SetLock(true); // stone usable SetBusy(true); InitProgressTotal(3.0f+10.0f+1.5f); UpdateInterface(); m_sound->Play(SOUND_OPEN, m_object->GetPosition(), 1.0f, 1.0f); m_bSoundClose = false; m_phase = ACP_CLOSE; m_progress = 0.0f; m_speed = 1.0f/3.0f; } } } if ( m_phase == ACP_CLOSE ) { if ( m_progress < 1.0f ) { if ( m_progress >= 0.8f && !m_bSoundClose ) { m_bSoundClose = true; m_sound->Play(SOUND_CLOSE, m_object->GetPosition(), 1.0f, 0.8f); } angle = -Math::PI*0.35f*(1.0f-Math::Bounce(m_progress, 0.85f, 0.05f)); m_object->SetAngleX(2, angle); m_object->SetAngleX(3, angle); } else { m_object->SetAngleX(2, 0.0f); m_object->SetAngleX(3, 0.0f); m_soundChannel = m_sound->Play(SOUND_CONVERT, m_object->GetPosition(), 0.0f, 0.25f, true); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 0.5f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.00f, 4.5f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 4.5f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.25f, 0.5f, SOPER_STOP); m_phase = ACP_ROTATE; m_progress = 0.0f; m_speed = 1.0f/10.0f; } } if ( m_phase == ACP_ROTATE ) { if ( m_progress < 1.0f ) { if ( m_progress < 0.5f ) { angle = powf((m_progress*2.0f)*5.0f, 2.0f); // accelerates } else { angle = -powf((2.0f-m_progress*2.0f)*5.0f, 2.0f); // slows } m_object->SetAngleY(1, angle); m_object->SetAngleY(2, angle); m_object->SetAngleY(3, angle+Math::PI); if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; pos = m_object->GetPosition(); c.x = pos.x; c.y = pos.z; p.x = c.x; p.y = c.y+6.0f; p = Math::RotatePoint(c, Math::Rand()*Math::PI*2.0f, p); pos.x = p.x; pos.z = p.y; pos.y += 1.0f; speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = Math::Rand()*2.0f+1.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 1.0f, 0.0f, 0.0f); } } else { m_object->SetAngleY(1, 0.0f); m_object->SetAngleY(2, 0.0f); m_object->SetAngleY(3, Math::PI); cargo = SearchStone(OBJECT_STONE); if ( cargo != nullptr ) { CObjectManager::GetInstancePointer()->DeleteObject(cargo); } CreateMetal(); // Create the metal m_sound->Play(SOUND_OPEN, m_object->GetPosition(), 1.0f, 1.5f); m_phase = ACP_OPEN; m_progress = 0.0f; m_speed = 1.0f/1.5f; } } if ( m_phase == ACP_OPEN ) { if ( m_progress < 1.0f ) { angle = -Math::PI*0.35f*Math::Bounce(m_progress, 0.7f, 0.2f); m_object->SetAngleX(2, angle); m_object->SetAngleX(3, angle); if ( m_progress < 0.9f && m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; pos = m_object->GetPosition(); pos.x += (Math::Rand()-0.5f)*6.0f; pos.z += (Math::Rand()-0.5f)*6.0f; pos.y += Math::Rand()*4.0f; speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = Math::Rand()*4.0f+3.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, 1.0f, 0.0f, 0.0f); } } else { m_soundChannel = -1; m_object->SetAngleX(2, -Math::PI*0.35f); m_object->SetAngleX(3, -Math::PI*0.35f); SetBusy(false); UpdateInterface(); m_phase = ACP_WAIT; m_progress = 0.0f; m_speed = 1.0f/2.0f; } } return true; } // Returns an error due the state of the automation. Error CAutoConvert::GetError() { if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } if ( m_phase == ACP_WAIT ) return ERR_CONVERT_EMPTY; return ERR_OK; } // Cancels the current transformation. bool CAutoConvert::Abort() { if ( m_soundChannel != -1 ) { m_sound->FlushEnvelope(m_soundChannel); m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); m_soundChannel = -1; } m_object->SetAngleY(1, 0.0f); m_object->SetAngleY(2, 0.0f); m_object->SetAngleY(3, Math::PI); m_object->SetAngleX(2, -Math::PI*0.35f); m_object->SetAngleX(3, -Math::PI*0.35f); m_phase = ACP_WAIT; m_progress = 0.0f; m_speed = 1.0f/2.0f; SetBusy(false); UpdateInterface(); return true; } // Creates all the interface when the object is selected. bool CAutoConvert::CreateInterface(bool bSelect) { Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; CAuto::CreateInterface(bSelect); if ( !bSelect ) return true; pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == nullptr ) return false; ox = 3.0f/640.0f; oy = 3.0f/480.0f; sx = 33.0f/640.0f; sy = 33.0f/480.0f; pos.x = ox+sx*0.0f; pos.y = oy+sy*0; ddim.x = 66.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGroup(pos, ddim, 103, EVENT_OBJECT_TYPE); return true; } // Saves all parameters of the controller. bool CAutoConvert::Write(CLevelParserLine* line) { if ( m_phase == ACP_STOP || m_phase == ACP_WAIT ) return false; line->AddParam("aExist", CLevelParserParamUPtr{new CLevelParserParam(true)}); CAuto::Write(line); line->AddParam("aPhase", CLevelParserParamUPtr{new CLevelParserParam(static_cast(m_phase))}); line->AddParam("aProgress", CLevelParserParamUPtr{new CLevelParserParam(m_progress)}); line->AddParam("aSpeed", CLevelParserParamUPtr{new CLevelParserParam(m_speed)}); return true; } // Restores all parameters of the controller. bool CAutoConvert::Read(CLevelParserLine* line) { if ( !line->GetParam("aExist")->AsBool(false) ) return false; CAuto::Read(line); m_phase = static_cast< AutoConvertPhase >(line->GetParam("aPhase")->AsInt(ACP_WAIT)); m_progress = line->GetParam("aProgress")->AsFloat(0.0f); m_speed = line->GetParam("aSpeed")->AsFloat(1.0f); m_lastParticle = 0.0f; return true; } // Searches for the object before or during processing. CObject* CAutoConvert::SearchStone(ObjectType type) { Math::Vector cPos = m_object->GetPosition(); for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects()) { ObjectType oType = obj->GetType(); if ( oType != type ) continue; if (IsObjectBeingTransported(obj)) continue; Math::Vector oPos = obj->GetPosition(); float dist = Math::Distance(oPos, cPos); if ( dist <= 5.0f ) return obj; } return nullptr; } // Search if a vehicle is too close. bool CAutoConvert::SearchVehicle() { Math::Vector cPos = m_object->GetPosition(); for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects()) { ObjectType type = obj->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && type != OBJECT_MOBILEia && type != OBJECT_MOBILEfc && type != OBJECT_MOBILEtc && type != OBJECT_MOBILEwc && type != OBJECT_MOBILEic && type != OBJECT_MOBILEfi && type != OBJECT_MOBILEti && type != OBJECT_MOBILEwi && type != OBJECT_MOBILEii && type != OBJECT_MOBILEfs && type != OBJECT_MOBILEts && type != OBJECT_MOBILEws && type != OBJECT_MOBILEis && type != OBJECT_MOBILErt && type != OBJECT_MOBILErc && type != OBJECT_MOBILErr && type != OBJECT_MOBILErs && type != OBJECT_MOBILEsa && type != OBJECT_MOBILEtg && type != OBJECT_MOBILEft && type != OBJECT_MOBILEtt && type != OBJECT_MOBILEwt && type != OBJECT_MOBILEit && type != OBJECT_MOBILEdr && type != OBJECT_METAL && type != OBJECT_URANIUM && type != OBJECT_POWER && type != OBJECT_ATOMIC && type != OBJECT_BULLET && type != OBJECT_BBOX && type != OBJECT_TNT && type != OBJECT_MOTHER && type != OBJECT_ANT && type != OBJECT_SPIDER && type != OBJECT_BEE && type != OBJECT_WORM ) continue; if (obj->GetCrashSphereCount() == 0) continue; auto crashSphere = obj->GetFirstCrashSphere(); if (Math::DistanceToSphere(cPos, crashSphere.sphere) < 8.0f) return true; } return false; } // Creates an object metal. void CAutoConvert::CreateMetal() { Math::Vector pos = m_object->GetPosition(); float angle = m_object->GetAngleY(0); CObjectManager::GetInstancePointer()->CreateObject(pos, angle, OBJECT_METAL); m_main->DisplayError(INFO_CONVERT, m_object); }