# Using vscode ## Compilation and installation ### Prerequisites * before compilation you have to instal tools and dependencies (points 1,2,3): [Installing tools and dependencies](https://github.com/colobot/colobot/wiki/How-to-Build-Colobot%3A-Gold-Edition-Using-MSVC#installing-tools-and-dependencies) ### Cloning project execute following command: ``` git clone https://github.com/MrJohn10/colobot.git ``` in order to clone 'data' submodlue you also have to execute: (this module is needed to launch the game) ``` git submodule update --init ``` if you want you can combine this commands and execute: ``` git clone https://github.com/MrJohn10/colobot.git --recurse-submodules ``` ### Configuring vscode * open project folder in vscode * install extension [CMake Tools](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) * install extensnion [C/C++](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools) * on the status line at the bottom you can choose cmake configuration and compiler ### Adding cmake settings: * create folder .vscode if there is none. Inside that folder create file settings.json with the following content: ```json { "cmake.configureSettings": { "name": "x64-Debug", "generator": "Ninja", "configurationType": "Debug", "inheritEnvironments": [ "msvc_x64_x64" ], "CMAKE_TOOLCHAIN_FILE":{input path to toolchain} "VCPKG_TARGET_TRIPLET": "x64-windows-static", "BOOST_STATIC": "1", "GLEW_STATIC": "1", "MSVC_STATIC": "1" }, "cmake.buildDirectory": "${workspaceFolder}\\out\\build\\x64-Debug", "cmake.installPrefix": "${workspaceFolder}\\out\\build\\x64-Debug", "cmake.generator": "ninja" } ``` ### Compilation and installation * Open cmake extension in the left menu * click on 'configure all projects' * on the status line at the bottom click compilation target and choose install * click compile * click launch If you have any problems create an issue or talk to us on our Discord channel: https://discord.gg/TRCJRc