/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once // config.h must be included first #include "common/config.h" #include "graphics/core/device.h" #include #include // Graphics module namespace namespace Gfx { enum FramebufferSupport { FBS_NONE, FBS_EXT, FBS_ARB, }; FramebufferSupport DetectFramebufferSupport(); //! Creates OpenGL device std::unique_ptr CreateDevice(const DeviceConfig &config, const std::string& name); //! Returns OpenGL version as one number. // First digit is major part, second digit is minor part. int GetOpenGLVersion(); //! Translate Gfx primitive type to OpenGL primitive type GLenum TranslateGfxPrimitive(PrimitiveType type); CompFunc TranslateGLCompFunc(GLenum flag); GLenum TranslateGfxCompFunc(CompFunc func); BlendFunc TranslateGLBlendFunc(GLenum flag); GLenum TranslateGfxBlendFunc(BlendFunc func); bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius); GLenum TranslateTextureCoordinate(int index); GLenum TranslateTextureCoordinateGen(int index); GLint LoadShader(GLint type, const char* filename); GLint LinkProgram(int count, GLint shaders[]); } // namespace Gfx