/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "ui/controls/control.h" #include "common/event.h" #include namespace Ui { class CButton; const float SCROLL_WIDTH = (15.0f/640.0f); class CScroll : public CControl { public: CScroll(); ~CScroll(); bool Create(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventMsg) override; void SetPos(const glm::vec2& pos) override; void SetDim(const glm::vec2& dim) override; bool SetState(int state, bool bState) override; bool SetState(int state) override; bool ClearState(int state) override; bool EventProcess(const Event &event) override; void Draw() override; void SetVisibleValue(float value); float GetVisibleValue(); void SetVisibleRatio(float value); float GetVisibleRatio(); void SetArrowStep(float step); float GetArrowStep(); protected: void MoveAdjust(); void AdjustGlint(); void DrawVertex(const glm::vec2& pos, const glm::vec2& dim, int icon); protected: std::unique_ptr m_buttonUp; std::unique_ptr m_buttonDown; float m_visibleValue; float m_visibleRatio; float m_step; bool m_bCapture; glm::vec2 m_pressPos; float m_pressValue; }; } // namespace Ui