/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "ui/controls/color.h" #include "common/event.h" #include "common/restext.h" #include "graphics/core/renderers.h" #include "graphics/core/transparency.h" #include "graphics/engine/engine.h" #include namespace Ui { const float DELAY1 = 0.4f; const float DELAY2 = 0.1f; // Object's constructor. CColor::CColor() : CControl() { m_bRepeat = false; m_repeat = 0.0f; m_color.r = 0.0f; m_color.g = 0.0f; m_color.b = 0.0f; m_color.a = 0.0f; } // Object's destructor. CColor::~CColor() { } // Creates a new button. bool CColor::Create(const glm::vec2& pos, const glm::vec2& dim, int icon, EventType eventType) { if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType(); CControl::Create(pos, dim, icon, eventType); if ( icon == -1 ) { std::string name = GetResourceName(eventType); SetName(name); } return true; } // Management of an event. bool CColor::EventProcess(const Event &event) { if ( m_state & STATE_DEAD ) return true; CControl::EventProcess(event); if ( event.type == EVENT_FRAME && m_bRepeat ) { if ( m_repeat != 0.0f ) { m_repeat -= event.rTime; if ( m_repeat <= 0.0f ) { m_repeat = DELAY2; m_event->AddEvent(Event(m_eventType)); return false; } } } if ( event.type == EVENT_MOUSE_BUTTON_DOWN && event.GetData()->button == MOUSE_BUTTON_LEFT && (m_state & STATE_VISIBLE) && (m_state & STATE_ENABLE) ) { if ( CControl::Detect(event.mousePos) ) { m_repeat = DELAY1; m_event->AddEvent(Event(m_eventType)); return false; } } if (event.type == EVENT_MOUSE_BUTTON_UP && event.GetData()->button == MOUSE_BUTTON_LEFT) { m_repeat = 0.0f; } return true; } // Draw the button. void CColor::Draw() { Gfx::Color color; glm::vec2 p1, p2; if ( (m_state & STATE_VISIBLE) == 0 ) return; if ( m_state & STATE_SHADOW ) { DrawShadow(m_pos, m_dim); } auto renderer = m_engine->GetUIRenderer(); auto texture = m_engine->LoadTexture("textures/interface/button1.png"); renderer->SetTexture(texture); renderer->SetTransparency(Gfx::TransparencyMode::NONE); CControl::Draw(); p1.x = m_pos.x + (3.0f / 640.0f); p1.y = m_pos.y + (3.0f / 480.0f); p2.x = m_pos.x + m_dim.x - (3.0f / 640.0f); p2.y = m_pos.y + m_dim.y - (3.0f / 480.0f); color = GetColor(); glm::u8vec4 col = { color.r * 255, color.g * 255, color.b * 255, color.a * 255 }; renderer->SetTexture(Gfx::Texture{0}); renderer->SetTransparency(Gfx::TransparencyMode::NONE); auto vertex = renderer->BeginPrimitive(Gfx::PrimitiveType::TRIANGLE_STRIP, 4); vertex[0] = { { p1.x, p1.y }, {}, col }; vertex[1] = { { p1.x, p2.y }, {}, col }; vertex[2] = { { p2.x, p1.y }, {}, col }; vertex[3] = { { p2.x, p2.y }, {}, col }; renderer->EndPrimitive(); m_engine->AddStatisticTriangle(2); } void CColor::SetRepeat(bool bRepeat) { m_bRepeat = bRepeat; } bool CColor::GetRepeat() { return m_bRepeat; } void CColor::SetColor(Gfx::Color color) { m_color = color; } Gfx::Color CColor::GetColor() { return m_color; } }