/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file common/key.h * \brief Key-related macros and enums */ #pragma once #include /* Key definitions are specially defined here so that it is clear in other parts of the code that these are used. It is to avoid having SDL-related enum values or #defines lying around unchecked. With this approach it will be easier to maintain the code later on. */ // Key symbol defined as concatenation to SDLK_... // If need arises, it can be changed to custom function or anything else #define KEY(x) SDLK_ ## x // Key modifier defined as concatenation to KMOD_... // If need arises, it can be changed to custom function or anything else #define KEY_MOD(x) KMOD_ ## x /** * \enum VirtualKmod * \brief Virtual key codes generated on kmod presses * * These are provided here because left and right pair of keys generate different codes. */ enum VirtualKmod { VIRTUAL_KMOD_CTRL = SDLK_LAST + 100, //! < control (left or right) VIRTUAL_KMOD_SHIFT = SDLK_LAST + 101, //! < shift (left or right) VIRTUAL_KMOD_ALT = SDLK_LAST + 102, //! < alt (left or right) VIRTUAL_KMOD_META = SDLK_LAST + 103 //! < win key (left or right) }; // Just syntax sugar // So it is the same as other macros #define VIRTUAL_KMOD(x) VIRTUAL_KMOD_ ## x //! Converts individual codes to virtual keys if needed unsigned int GetVirtualKey(unsigned int key); // Virtual key code generated on joystick button presses // num is number of joystick button #define VIRTUAL_JOY(num) (SDLK_LAST + 200 + num) //! Special value for invalid key bindings const unsigned int KEY_INVALID = SDLK_LAST + 1000; /** * \enum InputSlot * \brief Available slots for input bindings * NOTE: When adding new values, remember to also update keyTable in input.cpp and their descriptions in restext.cpp */ enum InputSlot { INPUT_SLOT_LEFT = 0, INPUT_SLOT_RIGHT = 1, INPUT_SLOT_UP = 2, INPUT_SLOT_DOWN = 3, INPUT_SLOT_GUP = 4, INPUT_SLOT_GDOWN = 5, INPUT_SLOT_CAMERA = 6, INPUT_SLOT_DESEL = 7, INPUT_SLOT_ACTION = 8, INPUT_SLOT_NEAR = 9, INPUT_SLOT_AWAY = 10, INPUT_SLOT_NEXT = 11, INPUT_SLOT_HUMAN = 12, INPUT_SLOT_QUIT = 13, INPUT_SLOT_HELP = 14, INPUT_SLOT_PROG = 15, INPUT_SLOT_VISIT = 16, INPUT_SLOT_SPEED05 = 17, INPUT_SLOT_SPEED10 = 18, INPUT_SLOT_SPEED15 = 19, INPUT_SLOT_SPEED20 = 20, INPUT_SLOT_SPEED30 = 21, INPUT_SLOT_SPEED40 = 22, INPUT_SLOT_CAMERA_UP = 23, INPUT_SLOT_CAMERA_DOWN = 24, INPUT_SLOT_PAUSE = 25, INPUT_SLOT_MAX }; /** * \enum JoyAxisSlot * \brief Slots for joystick axes inputs */ enum JoyAxisSlot { JOY_AXIS_SLOT_X, JOY_AXIS_SLOT_Y, JOY_AXIS_SLOT_Z, JOY_AXIS_SLOT_MAX };