/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "ui/screen/screen.h" #include "object/robotmain.h" class CSettings; namespace Gfx { class CCamera; } namespace Ui { class CScreenSetup : public CScreen { public: CScreenSetup(); void SetTab(Phase tab, bool simulationSetup); void CreateInterface() override; bool EventProcess(const Event &event) override; Phase GetSetupTab(); protected: void UpdateDisplayMode(); void ChangeDisplay(); void UpdateApply(); void UpdateSetupButtons(); void ChangeSetupButtons(); void ChangeSetupQuality(int quality); void UpdateKey(); void ChangeKey(EventType event); protected: CSettings* m_settings; Gfx::CCamera* m_camera; Phase m_tab; bool m_simulationSetup; int m_setupSelMode; bool m_setupFull; }; } // namespace Ui