/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "common/error.h" #include "object/object_type.h" #include namespace Gfx { class CEngine; class CParticle; class CTerrain; class CWater; class CCamera; class COldModelManager; } // namespace Gfx class CApplication; class CPhysics; class COldObject; class CRobotMain; class CSoundInterface; class CLevelParserLine; struct Event; class CMotion { public: CMotion(COldObject* object); virtual ~CMotion(); void SetPhysics(CPhysics* physics); virtual void DeleteObject(bool bAll=false) = 0; virtual void Create(glm::vec3 pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) = 0; virtual bool EventProcess(const Event &event); virtual Error SetAction(int action, float time=0.2f); virtual int GetAction(); virtual bool SetParam(int rank, float value); virtual float GetParam(int rank); virtual bool Write(CLevelParserLine* line); virtual bool Read(CLevelParserLine* line); virtual void SetLinVibration(glm::vec3 dir); virtual glm::vec3 GetLinVibration(); virtual void SetCirVibration(glm::vec3 dir); virtual glm::vec3 GetCirVibration(); virtual void SetTilt(glm::vec3 dir); virtual glm::vec3 GetTilt(); protected: CApplication* m_app; Gfx::CEngine* m_engine; Gfx::CParticle* m_particle; Gfx::CTerrain* m_terrain; Gfx::CWater* m_water; Gfx::CCamera* m_camera; COldObject* m_object; CPhysics* m_physics; CRobotMain* m_main; CSoundInterface* m_sound; int m_actionType; float m_actionTime; float m_progress; glm::vec3 m_linVibration = { 0, 0, 0 }; // linear vibration glm::vec3 m_cirVibration = { 0, 0, 0 }; // circular vibration glm::vec3 m_inclinaison = { 0, 0, 0 }; // tilt };