/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "object/interface/shielded_object.h" /** * \class CShieldedAutoRegenObject * \brief Interface for shielded objects with auto regeneration */ class CShieldedAutoRegenObject : public CShieldedObject { public: explicit CShieldedAutoRegenObject(ObjectInterfaceTypes& types) : CShieldedObject(types) { types[static_cast(ObjectInterfaceType::ShieldedAutoRegen)] = true; } virtual ~CShieldedAutoRegenObject() {} //! Return time (in seconds) required for full shield regeneration virtual float GetShieldFullRegenTime() = 0; };