/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file object/old_object_interface.h * \brief Legacy CObject interface */ #pragma once #include "graphics/engine/engine.h" #include "graphics/engine/camera.h" #include "object/object_type.h" #include "sound/sound_type.h" #include class CApplication; class CPhysics; class CBrain; class CMotion; class CAuto; class CDisplayText; class CRobotMain; class CBotVar; class CScript; class CLevelParserLine; struct Program; struct Character { float wheelFront; // position X of the front wheels float wheelBack; // position X of the back wheels float wheelLeft; // position Z of the left wheels float wheelRight; // position Z of the right wheels float height; // normal height on top of ground Math::Vector posPower; // position of the battery }; enum class ExplosionType { Bang = 1, Burn = 2, Water = 3, }; enum ResetCap { RESET_NONE = 0, RESET_MOVE = 1, RESET_DELETE = 2, }; class COldObjectInterface { public: virtual ~COldObjectInterface() {} virtual void Simplify(); virtual bool ExplodeObject(ExplosionType type, float force, float decay=1.0f); virtual void UpdateMapping(); virtual void DeletePart(int part); virtual void SetObjectRank(int part, int objRank); virtual int GetObjectRank(int part); virtual void SetObjectParent(int part, int parent); virtual void SetType(ObjectType type); virtual const char* GetName(); virtual int GetOption(); virtual void SetDrawWorld(bool bDraw); virtual void SetDrawFront(bool bDraw); virtual bool ReadProgram(Program* program, const char* filename); virtual bool WriteProgram(Program* program, const char* filename); virtual int GetShadowLight(); virtual int GetEffectLight(); virtual void SetShieldRadius(float radius); virtual float GetShieldRadius(); virtual void SetFloorHeight(float height); virtual void FloorAdjust(); virtual void SetLinVibration(Math::Vector dir); virtual Math::Vector GetLinVibration(); virtual void SetCirVibration(Math::Vector dir); virtual Math::Vector GetCirVibration(); virtual void SetTilt(Math::Vector dir); virtual Math::Vector GetTilt(); virtual void SetPosition(int part, const Math::Vector &pos); virtual Math::Vector GetPosition(int part) const; virtual void SetAngle(int part, const Math::Vector &angle); virtual Math::Vector GetAngle(int part) const; virtual void SetAngleY(int part, float angle); virtual void SetAngleX(int part, float angle); virtual void SetAngleZ(int part, float angle); virtual float GetAngleY(int part); virtual float GetAngleX(int part); virtual float GetAngleZ(int part); virtual void SetZoom(int part, float zoom); virtual void SetZoom(int part, Math::Vector zoom); virtual Math::Vector GetZoom(int part) const; virtual void SetZoomX(int part, float zoom); virtual float GetZoomX(int part); virtual void SetZoomY(int part, float zoom); virtual float GetZoomY(int part); virtual void SetZoomZ(int part, float zoom); virtual float GetZoomZ(int part); virtual void SetTrainer(bool bEnable); virtual bool GetTrainer(); virtual void SetToy(bool bEnable); virtual bool GetToy(); virtual void SetManual(bool bManual); virtual bool GetManual(); virtual void SetResetCap(ResetCap cap); virtual ResetCap GetResetCap(); virtual void SetResetBusy(bool bBusy); virtual bool GetResetBusy(); virtual void SetResetPosition(const Math::Vector &pos); virtual Math::Vector GetResetPosition(); virtual void SetResetAngle(const Math::Vector &angle); virtual Math::Vector GetResetAngle(); virtual void SetResetRun(Program* run); virtual Program* GetResetRun(); virtual void SetMasterParticle(int part, int parti); virtual int GetMasterParticle(int part); virtual void SetCmdLine(unsigned int rank, float value); virtual float GetCmdLine(unsigned int rank); virtual Math::Matrix* GetRotateMatrix(int part); virtual Math::Matrix* GetWorldMatrix(int part); virtual void SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV, Math::Vector &lookat, Math::Vector &upVec, Gfx::CameraType type); virtual void GetCharacter(Character* character); virtual Character* GetCharacter(); virtual float GetAbsTime(); virtual void SetEnergy(float level); virtual float GetEnergy(); virtual float GetCapacity(); virtual void SetShield(float level); virtual float GetShield(); virtual void SetRange(float delay); virtual float GetRange(); virtual void SetFixed(bool bFixed); virtual bool GetFixed(); virtual void SetClip(bool bClip); virtual bool GetClip(); virtual void SetTeam(int team); virtual int GetTeam(); virtual void StartDetectEffect(CObject *target, bool bFound); virtual void SetVirusMode(bool bEnable); virtual bool GetVirusMode(); virtual float GetVirusTime(); virtual void SetCameraType(Gfx::CameraType type); virtual Gfx::CameraType GetCameraType(); virtual void SetCameraDist(float dist); virtual float GetCameraDist(); virtual void SetCameraLock(bool bLock); virtual bool GetCameraLock(); virtual void SetHighlight(bool mode); virtual void SetSelect(bool bMode, bool bDisplayError=true); virtual bool GetSelect(bool bReal=false); virtual void SetSelectable(bool bMode); virtual bool GetSelectable(); virtual void SetActivity(bool bMode); virtual bool GetActivity(); virtual void SetVisible(bool bVisible); virtual void SetEnable(bool bEnable); virtual bool GetEnable(); virtual void SetCheckToken(bool bMode); virtual bool GetCheckToken(); virtual void SetProxyActivate(bool bActivate); virtual bool GetProxyActivate(); virtual void SetProxyDistance(float distance); virtual void SetMagnifyDamage(float factor); virtual float GetMagnifyDamage(); virtual void SetParam(float value); virtual float GetParam(); virtual void SetIgnoreBuildCheck(bool bIgnoreBuildCheck); virtual bool GetIgnoreBuildCheck(); virtual void SetExploding(bool bExplo); virtual bool IsExploding(); virtual void SetLock(bool bLock); virtual bool GetLock(); virtual void SetSpaceshipCargo(bool bCargo); virtual bool IsSpaceshipCargo(); virtual void SetBurn(bool bBurn); virtual bool GetBurn(); virtual void SetDead(bool bDead); virtual bool GetDead(); virtual bool GetRuin(); virtual bool GetActive(); virtual void SetGunGoalV(float gunGoal); virtual void SetGunGoalH(float gunGoal); virtual float GetGunGoalV(); virtual float GetGunGoalH(); virtual bool StartShowLimit(); virtual void StopShowLimit(); virtual bool IsProgram(); virtual void CreateSelectParticle(); virtual void SetRunScript(CScript* script); virtual CScript* GetRunScript(); virtual CBotVar* GetBotVar(); virtual CPhysics* GetPhysics(); virtual CMotion* GetMotion(); virtual CAuto* GetAuto(); virtual void SetDefRank(int rank); virtual int GetDefRank(); virtual bool GetTooltipName(std::string& name); virtual void AddDeselList(CObject* pObj); virtual CObject* SubDeselList(); virtual void DeleteDeselList(CObject* pObj); virtual bool CreateShadowCircle(float radius, float intensity, Gfx::EngineShadowType type = Gfx::ENG_SHADOW_NORM); virtual bool CreateShadowLight(float height, Gfx::Color color); virtual bool CreateEffectLight(float height, Gfx::Color color); virtual void FlatParent(); virtual void SetInfoReturn(float value); virtual float GetInfoReturn(); };