/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ // Modules inlcude #include "CBotLogicExpr.h" // Local include // Global include //////////////////////////////////////////////////////////////////////////////// CBotLogicExpr::CBotLogicExpr() { m_condition = m_op1 = m_op2 = nullptr; // nullptr to be able to delete without other name = "CBotLogicExpr"; // debug } //////////////////////////////////////////////////////////////////////////////// CBotLogicExpr::~CBotLogicExpr() { delete m_condition; delete m_op1; delete m_op2; } //////////////////////////////////////////////////////////////////////////////// bool CBotLogicExpr::Execute(CBotStack* &pStack) { CBotStack* pStk1 = pStack->AddStack(this); // adds an item to the stack // or return in case of recovery // if ( pStk1 == EOX ) return true; if ( pStk1->GetState() == 0 ) { if ( !m_condition->Execute(pStk1) ) return false; if (!pStk1->SetState(1)) return false; } if ( pStk1->GetVal() == true ) { if ( !m_op1->Execute(pStk1) ) return false; } else { if ( !m_op2->Execute(pStk1) ) return false; } return pStack->Return(pStk1); // transmits the result } //////////////////////////////////////////////////////////////////////////////// void CBotLogicExpr::RestoreState(CBotStack* &pStack, bool bMain) { if ( !bMain ) return; CBotStack* pStk1 = pStack->RestoreStack(this); // adds an item to the stack if ( pStk1 == nullptr ) return; if ( pStk1->GetState() == 0 ) { m_condition->RestoreState(pStk1, bMain); return; } if ( pStk1->GetVal() == true ) { m_op1->RestoreState(pStk1, bMain); } else { m_op2->RestoreState(pStk1, bMain); } }