/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "graphics/opengl/glutil.h" #include "graphics/opengl/gldevice.h" #include "graphics/opengl/gl21device.h" #include "graphics/opengl/gl33device.h" #include "common/logger.h" #include // Graphics module namespace namespace Gfx { GLDeviceConfig::GLDeviceConfig() { LoadDefault(); } GLuint textureCoordinates[] = { GL_S, GL_T, GL_R, GL_Q }; GLuint textureCoordGen[] = { GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_Q }; void GLDeviceConfig::LoadDefault() { DeviceConfig::LoadDefault(); vboMode = VBO_MODE_AUTO; } CDevice* CreateDevice(const GLDeviceConfig &config, const char *name) { if (name == nullptr) return nullptr; else if (strcmp(name, "default") == 0) return new CGLDevice(config); else if (strcmp(name, "opengl") == 0) return new CGLDevice(config); else if (strcmp(name, "gl14") == 0) return new CGLDevice(config); else if (strcmp(name, "gl21") == 0) return new CGL21Device(config); else if (strcmp(name, "gl33") == 0) return new CGL33Device(config); else if (strcmp(name, "auto") == 0) { int version = GetOpenGLVersion(); if (version >= 33) return new CGL33Device(config); else if (version >= 21) return new CGL21Device(config); else return new CGLDevice(config); } else return nullptr; } int GetOpenGLVersion() { const char *version = reinterpret_cast(glGetString(GL_VERSION)); int major = 0, minor = 0; sscanf(version, "%d.%d", &major, &minor); return 10 * major + minor; } GLenum TranslateGfxPrimitive(PrimitiveType type) { GLenum flag = 0; switch (type) { case PRIMITIVE_POINTS: flag = GL_POINTS; break; case PRIMITIVE_LINES: flag = GL_LINES; break; case PRIMITIVE_LINE_STRIP: flag = GL_LINE_STRIP; break; case PRIMITIVE_TRIANGLES: flag = GL_TRIANGLES; break; case PRIMITIVE_TRIANGLE_STRIP: flag = GL_TRIANGLE_STRIP; break; default: assert(false); break; } return flag; } CompFunc TranslateGLCompFunc(GLenum flag) { switch (flag) { case GL_NEVER: return COMP_FUNC_NEVER; case GL_LESS: return COMP_FUNC_LESS; case GL_EQUAL: return COMP_FUNC_EQUAL; case GL_NOTEQUAL: return COMP_FUNC_NOTEQUAL; case GL_LEQUAL: return COMP_FUNC_LEQUAL; case GL_GREATER: return COMP_FUNC_GREATER; case GL_GEQUAL: return COMP_FUNC_GEQUAL; case GL_ALWAYS: return COMP_FUNC_ALWAYS; default: assert(false); break; } return COMP_FUNC_NEVER; } GLenum TranslateGfxCompFunc(CompFunc func) { switch (func) { case COMP_FUNC_NEVER: return GL_NEVER; case COMP_FUNC_LESS: return GL_LESS; case COMP_FUNC_EQUAL: return GL_EQUAL; case COMP_FUNC_NOTEQUAL: return GL_NOTEQUAL; case COMP_FUNC_LEQUAL: return GL_LEQUAL; case COMP_FUNC_GREATER: return GL_GREATER; case COMP_FUNC_GEQUAL: return GL_GEQUAL; case COMP_FUNC_ALWAYS: return GL_ALWAYS; default: assert(false); break; } return 0; } BlendFunc TranslateGLBlendFunc(GLenum flag) { switch (flag) { case GL_ZERO: return BLEND_ZERO; case GL_ONE: return BLEND_ONE; case GL_SRC_COLOR: return BLEND_SRC_COLOR; case GL_ONE_MINUS_SRC_COLOR: return BLEND_INV_SRC_COLOR; case GL_DST_COLOR: return BLEND_DST_COLOR; case GL_ONE_MINUS_DST_COLOR: return BLEND_INV_DST_COLOR; case GL_SRC_ALPHA: return BLEND_SRC_ALPHA; case GL_ONE_MINUS_SRC_ALPHA: return BLEND_INV_SRC_ALPHA; case GL_DST_ALPHA: return BLEND_DST_ALPHA; case GL_ONE_MINUS_DST_ALPHA: return BLEND_INV_DST_ALPHA; case GL_SRC_ALPHA_SATURATE: return BLEND_SRC_ALPHA_SATURATE; default: assert(false); break; } return BLEND_ZERO; } GLenum TranslateGfxBlendFunc(BlendFunc func) { switch (func) { case BLEND_ZERO: return GL_ZERO; case BLEND_ONE: return GL_ONE; case BLEND_SRC_COLOR: return GL_SRC_COLOR; case BLEND_INV_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR; case BLEND_DST_COLOR: return GL_DST_COLOR; case BLEND_INV_DST_COLOR: return GL_ONE_MINUS_DST_COLOR; case BLEND_SRC_ALPHA: return GL_SRC_ALPHA; case BLEND_INV_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA; case BLEND_DST_ALPHA: return GL_DST_ALPHA; case BLEND_INV_DST_ALPHA: return GL_ONE_MINUS_DST_ALPHA; case BLEND_SRC_ALPHA_SATURATE: return GL_SRC_ALPHA_SATURATE; default: assert(false); break; } return 0; } bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius) { float distance = originPlane + Math::DotProduct(normal, center); if (distance < -radius) return false; return true; } GLenum TranslateTextureCoordinate(int index) { assert(index >= 0 && index < 4); return textureCoordinates[index]; } GLenum TranslateTextureCoordinateGen(int index) { assert(index >= 0 && index < 4); return textureCoordGen[index]; } GLint LoadShader(GLint type, const char* filename) { PHYSFS_file *file = PHYSFS_openRead(filename); if (file == nullptr) { CLogger::GetInstance().Error("Cannot read shader source file\n"); CLogger::GetInstance().Error("Missing file \"%s\"\n", filename); return 0; } GLchar source[65536]; GLchar *sources[] = { source }; int length = PHYSFS_read(file, source, 1, 65536); source[length] = '\0'; PHYSFS_close(file); GLuint shader = glCreateShader(type); glShaderSource(shader, 1, const_cast(sources), nullptr); glCompileShader(shader); GLint status; glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if (status != GL_TRUE) { GLint len; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); GLchar *message = new GLchar[len + 1]; glGetShaderInfoLog(shader, len + 1, nullptr, message); GetLogger()->Error("Shader compilation error occured!\n%s\n", message); delete[] message; glDeleteShader(shader); return 0; } return shader; } GLint LinkProgram(int count, GLint shaders[]) { GLint program = glCreateProgram(); for (int i = 0; i < count; i++) glAttachShader(program, shaders[i]); glLinkProgram(program); for (int i = 0; i < count; i++) glDetachShader(program, shaders[i]); GLint status; glGetProgramiv(program, GL_LINK_STATUS, &status); if (status != GL_TRUE) { GLint len; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &len); GLchar *message = new GLchar[len + 1]; glGetProgramInfoLog(program, len + 1, nullptr, message); GetLogger()->Error("Shader program linking error occured!\n%s\n", message); delete[] message; glDeleteProgram(program); return 0; } return program; } }